Tetris (Electronika 60): Difference between revisions

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|platform = Electronica 60
|platform = Electronica 60
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'''Tetris''' for Electronica 60, the original creation which [[Alexey Pazhitnov]] programmed on Electronica 60 in Pascal, features black and white graphics, with brackets representing [[tetromino]]es. A player controls input through the number pad and carets/vertical lines outlining the [[playing field]].
'''Tetris''' for Electronica 60, the original creation which [[Alexey Pajitnov]] programmed in Pascal on an Electronica 60 computer, features black and white graphics, with a pair of brackets representing each block in a [[tetromino]]. A player controls input through the number pad and carets/vertical lines outlining the [[playfield]].


==See also==
==See also==

Revision as of 23:26, 25 April 2009

Tetris

[[File:{{{boxart}}}|175px]]
Developer(s) N/A
Publisher(s) N/A
Release Date(s) 1985
Platform(s) Electronica 60

Gameplay Info

Next pieces {{{preview}}}
Playfield dimensions {{{playfield}}}
Hold piece {{{hold}}}
Hard drop {{{hard}}}
Rotation system {{{system}}}
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
[[File:{{{title-scrn}}}|100px]] [[File:{{{ingame-scrn}}}|100px]]

Tetris for Electronica 60, the original creation which Alexey Pajitnov programmed in Pascal on an Electronica 60 computer, features black and white graphics, with a pair of brackets representing each block in a tetromino. A player controls input through the number pad and carets/vertical lines outlining the playfield.

See also