Orientation: Difference between revisions
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Normally all the tetrominoes have a total of nineteen orientations, but probably to make things more symmetric, [[Tetris Guideline|newer games]] add six orientations: two for ''S'', ''Z'', and ''I''. Adding 3 more orientations for O can become 2017/2018 standard. | Normally all the tetrominoes have a total of nineteen orientations, but probably to make things more symmetric, [[Tetris Guideline|newer games]] add six orientations: two for ''S'', ''Z'', and ''I''. Adding 3 more orientations for O can become 2017/2018 standard. | ||
Orientations can be described either by the way they point (especially for T, which at least one reviewer has compared to a finger gesture [http://www.arkmay.com/tetris/pieces.html (link --ages 30+, contains sex references, nsfw)]) or by the way the longest flat side faces. | Orientations can be described either by the way they point (especially for T, which at least one reviewer has compared to a finger gesture [http://www.arkmay.com/tetris/pieces.html (link --ages 30+, contains sex references, nsfw)]) or by the way the longest flat side faces. They may also be described as numbers: 0 = spawn orientation, 1 = rotate 90 after spawn, 2 = two rotations after spawn, 3 = rotate -90 after spawn. | ||
{| | {| | ||
! | ! 0 | ||
! | ! 1 | ||
! | ! 2 | ||
! | ! 3 | ||
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|{{pfstart}} | |{{pfstart}} |
Revision as of 13:14, 26 August 2017
A tetromino's orientation, with regards to Tetris refers to the different ways that tetromino can exist after rotations.
Normally all the tetrominoes have a total of nineteen orientations, but probably to make things more symmetric, newer games add six orientations: two for S, Z, and I. Adding 3 more orientations for O can become 2017/2018 standard.
Orientations can be described either by the way they point (especially for T, which at least one reviewer has compared to a finger gesture (link --ages 30+, contains sex references, nsfw)) or by the way the longest flat side faces. They may also be described as numbers: 0 = spawn orientation, 1 = rotate 90 after spawn, 2 = two rotations after spawn, 3 = rotate -90 after spawn.
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