Mario Tetris: Difference between revisions
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|ingame-scrn = [[File:Mariotetris.png|120px|thumb|left|]]] | |ingame-scrn = [[File:Mariotetris.png|120px|thumb|left|]]] |
Revision as of 16:25, 24 December 2015
Mario Tetris | |
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[[File:thumb 175px | |
Developer(s) | |
Publisher(s) | |
Release Date(s) | 2007 |
Platform(s) | Flash |
Gameplay Info | |
Next pieces | 1 |
Playfield dimensions | 10x18 |
Hold piece | no |
Hard drop | no |
Rotation system | Nintendo Rotation System, left-handed |
Has 180 rotation | {{{180}}} |
Adjustable tuning | {{{tuning}}} |
Garbage attack type | {{{garbage}}} |
Garbage blocking type | {{{blocking}}} |
Website | {{{website}}} |
[[File:[[]]|100px]] | [[File:]|100px]] |
An unauthoritised Flash clone of Tetris using graphics from Super Mario World and Super Mario All-Stars.
Deatails
Mario Tetris runs at 59.73 frames per second.
- Soft Drop: 1/3
Speed levels:
Level Frames per row
- 1 53
- 2 49
- 3 45
- 4 41
- 5 37
- 6 33
- 7 28
- 8 22
- 9 17
- 10 11
In Marathon, when the player line clear (startLevel × 10 + 10) or max(100, (startLevel × 10 - 50)) lines, whatever comes first, the level advances by 1. After this, the level advances by 1 for every 10 lines.
- Start at level 6, advance to level 7 at 60 lines, advance to level 8 at 70 lines.
- Start at level 10, advance to level 11 and so on at 10 lines.