Magical Tetris Challenge: Difference between revisions

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[[Category:Games List]]
[[Category:Games List]]
This game uses it's own rotation system, wich seems to be a bastard mix of Atari rotation and SRS, with different initial piece orientations. all pieces other than T and square start vertical (!).
It uses a total lock tiem system, where you are given a certain number of frames of lock delay for each tetromino.
All pieces rotate as in SRS, EXCEPT for the I, which is left handed sega rotation system.
There are some wallkicks as well, but they don't seem to match SRS.
Apparently the ghost piece system was liscensed from Arika.

Revision as of 21:17, 9 April 2008

Magical Tetris Challenge

[[File:{{{boxart}}}|175px]]
Developer(s) Capcom
Publisher(s) Capcom
Release Date(s) Feb 17, 2000 (Game Boy) 1999 (N64) Nov 26, 1999 (Playstation)

Japan: Nov 20, 1998 (Nintendo 64)

Platform(s) Gameboy Color, Nintendo 64, Playstation

Gameplay Info

Next pieces Two
Playfield dimensions 10x18 visible
Hold piece No
Hard drop ?
Rotation system {{{system}}}
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
[[File:{{{title-scrn}}}|100px]] [[File:{{{ingame-scrn}}}|100px]]

This game uses it's own rotation system, wich seems to be a bastard mix of Atari rotation and SRS, with different initial piece orientations. all pieces other than T and square start vertical (!).

It uses a total lock tiem system, where you are given a certain number of frames of lock delay for each tetromino.

All pieces rotate as in SRS, EXCEPT for the I, which is left handed sega rotation system.

There are some wallkicks as well, but they don't seem to match SRS.

Apparently the ghost piece system was liscensed from Arika.