From Hard Drop Tetris Wiki
Different games that use SRS apply different wall kicks and floor kicks when the player twists the I tetromino. SRS in TGMA is partially symmetric, fully symmetric in TGM3.
Official SRS
Tetris Worlds, Tetris DS and Tetris The Grand Master Ace are based on the Tetris Guideline, including SRS. They have the following behavior:
|
Rotated left |
Soft dropped |
Rotated right |
But the wall kicks are not symmetric, as Tetris Worlds, Tetris Deluxe, Tetris DS and Tetris The Grand Master Ace prefer to kick up rather than down when rotating left...
|
Rotated right |
Soft dropped |
Rotated left |
...unless there is another block to force a kick down:
|
Rotated right |
Soft dropped |
Rotated left |
The following can be performed instead. This is a well-known cheat in Tetris DS.
|
Rotated left |
Moved right |
Soft dropped |
Rotated left |
Tetris Advance
Minna no Soft Series: Tetris Advance, while implementing SRS, included several bugs including the lack of some wall kicks.
|
Rotated left |
Soft dropped, can't rotate right |
Lockjaw
In Lockjaw, both left and right prefer to kick down rather than up when rotating, so the problem is solved:
|
Rotated right |
Soft dropped |
Rotated left |
Arika SRS
Arika SRS (used in TGM3) always prefers to kick up. This is very bad for some setups.