Cultris II is the sequel to Cultris. It is a PC based online multiplayer tetromino game, similar to Tetris, available as a free download. It is known for it's Timer-based combo system, which makes it an extremly fast-paced game. You can play games over Internet as well as several singleplayer modes. Cultris II uses LWJGL, BASS, Allatori and Excelsior JET. The music and sounds in the game were composed by Tomi Korkalainen, Lukas Nystrand, Stephan Raab (1998), Mark Wallowy, Eivor Lilja, Esa Ruoho, Kai Fischer, Konsta Mikkonen, Christian Antkow and others.
Features
General
- Customizable control keys
- Customizable DAS and ARR
- Customizable tetromino colors and spawn orientations
- Windowed mode or fullscreen
Single-player
Single player challenges
Offline
Online
Multiplayer
Online
- Free for all
- Team play
- Cheese
Offline
Mechanics
Rotation System
Cultris II uses its rotation system that is different from SRS.
Wall Kicks
The following table adopts the notation from SRS#Wall_Kicks
I, O, J, L, S, T, Z Tetromino Wall Kick Data
|
Test 1
|
Test 2
|
Test 3
|
Test 4
|
Test 5
|
Test 6
|
Test 7
|
Test 8
|
0->R |
( 0, 0) |
(-1, 0) |
(+1, 0) |
( 0,-1) |
(-1,-1) |
(+1,-1) |
(-2, 0) |
(+2, 0)
|
R->0 |
( 0, 0) |
(-1, 0) |
(+1, 0) |
( 0,-1) |
(-1,-1) |
(+1,-1) |
(-2, 0) |
(+2, 0)
|
R->2 |
( 0, 0) |
(-1, 0) |
(+1, 0) |
( 0,-1) |
(-1,-1) |
(+1,-1) |
(-2, 0) |
(+2, 0)
|
2->R |
( 0, 0) |
(-1, 0) |
(+1, 0) |
( 0,-1) |
(-1,-1) |
(+1,-1) |
(-2, 0) |
(+2, 0)
|
2->L |
( 0, 0) |
(-1, 0) |
(+1, 0) |
( 0,-1) |
(-1,-1) |
(+1,-1) |
(-2, 0) |
(+2, 0)
|
L->2 |
( 0, 0) |
(-1, 0) |
(+1, 0) |
( 0,-1) |
(-1,-1) |
(+1,-1) |
(-2, 0) |
(+2, 0)
|
L->0 |
( 0, 0) |
(-1, 0) |
(+1, 0) |
( 0,-1) |
(-1,-1) |
(+1,-1) |
(-2, 0) |
(+2, 0)
|
0->L |
( 0, 0) |
(-1, 0) |
(+1, 0) |
( 0,-1) |
(-1,-1) |
(+1,-1) |
(-2, 0) |
(+2, 0)
|
2->0 |
( 0, 0) |
(-1, 0) |
(+1, 0) |
( 0,-1) |
(-1,-1) |
(+1,-1) |
(-2, 0) |
(+2, 0)
|
0->2 |
( 0, 0) |
(-1, 0) |
(+1, 0) |
( 0,-1) |
(-1,-1) |
(+1,-1) |
(-2, 0) |
(+2, 0)
|
Randomizer
Cultris II does not use the bag randomizer; instead it uses a memoryless one.
Game modes
See Also