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== Rotation System == | == Rotation System == | ||
Cultris II uses its rotation system that is different from SRS. | Cultris II uses its rotation system that is different from SRS. | ||
==Wall Kicks== | |||
I and O work exactly in the same way as in [[SRS|SRS]]. | |||
J, L, S, T, Z use Cultris II specific wall kicks. | |||
The following tables adopt the notation from the "Wall Kicks" section in [[SRS|SRS]] | |||
(First table is not correct and I will change it later) | |||
{| border="1" cellspacing="0" | |||
|+'''J, L, S, T, Z Tetromino Wall Kick Data''' | |||
|- align = center | |||
! width="45"| | |||
! bgcolor="#80A3F8" width="60"|Test 1 | |||
! bgcolor="#80A3F8" width="60"|Test 2 | |||
! bgcolor="#80A3F8" width="60"|Test 3 | |||
! bgcolor="#80A3F8" width="60"|Test 4 | |||
! bgcolor="#80A3F8" width="60"|Test 5 | |||
|} | |||
{| border="1" cellspacing="0" | |||
|- align = center | |||
| bgcolor="#80A3F8" width="45"|0->R||width="60"|<tt>( 0, 0)</tt>||width="60"|<tt>(-1, 0)</tt>||width="60"|<tt>(-1,+1)</tt>||width="60"|<tt>( 0,-2)</tt>||width="60"|<tt>(-1,-2)</tt> | |||
|- align = center | |||
| bgcolor="#80A3F8"|R->0||<tt>( 0, 0)</tt>||<tt>(+1, 0)</tt>||<tt>(+1,-1)</tt>||<tt>( 0,+2)</tt>||<tt>(+1,+2)</tt> | |||
|} | |||
{| border="1" cellspacing="0" | |||
|- align = center | |||
| bgcolor="#80A3F8" width="45"|R->2||width="60"|<tt>( 0, 0)</tt>||width="60"|<tt>(+1, 0)</tt>||width="60"|<tt>(+1,-1)</tt>||width="60"|<tt>( 0,+2)</tt>||width="60"|<tt>(+1,+2)</tt> | |||
|- align = center | |||
| bgcolor="#80A3F8"|2->R||<tt>( 0, 0)</tt>||<tt>(-1, 0)</tt>||<tt>(-1,+1)</tt>||<tt>( 0,-2)</tt>||<tt>(-1,-2)</tt> | |||
|} | |||
{| border="1" cellspacing="0" | |||
|- align = center | |||
| bgcolor="#80A3F8" width="45"|2->L||width="60"|<tt>( 0, 0)</tt>||width="60"|<tt>(+1, 0)</tt>||width="60"|<tt>(+1,+1)</tt>||width="60"|<tt>( 0,-2)</tt>||width="60"|<tt>(+1,-2)</tt> | |||
|- align = center | |||
| bgcolor="#80A3F8"|L->2||<tt>( 0, 0)</tt>||<tt>(-1, 0)</tt>||<tt>(-1,-1)</tt>||<tt>( 0,+2)</tt>||<tt>(-1,+2)</tt> | |||
|} | |||
{| border="1" cellspacing="0" | |||
|- align = center | |||
| bgcolor="#80A3F8" width="45"|L->0||width="60"|<tt>( 0, 0)</tt>||width="60"|<tt>(-1, 0)</tt>||width="60"|<tt>(-1,-1)</tt>||width="60"|<tt>( 0,+2)</tt>||width="60"|<tt>(-1,+2)</tt> | |||
|- align = center | |||
| bgcolor="#80A3F8"|0->L||<tt>( 0, 0)</tt>||<tt>(+1, 0)</tt>||<tt>(+1,+1)</tt>||<tt>( 0,-2)</tt>||<tt>(+1,-2)</tt> | |||
|} | |||
{| border="1" cellspacing="0" | |||
|+'''I Tetromino Wall Kick Data''' | |||
|- align = center | |||
! width="45"| | |||
! bgcolor="#80A3F8" width="60"|Test 1 | |||
! bgcolor="#80A3F8" width="60"|Test 2 | |||
! bgcolor="#80A3F8" width="60"|Test 3 | |||
! bgcolor="#80A3F8" width="60"|Test 4 | |||
! bgcolor="#80A3F8" width="60"|Test 5 | |||
|} | |||
{| border="1" cellspacing="0" | |||
|- align = center | |||
| bgcolor="#80A3F8" width="45"|0->R||width="60"|<tt>( 0, 0)</tt>||width="60"|<tt>(-2, 0)</tt>||width="60"|<tt>(+1, 0)</tt>||width="60"|<tt>(-2,-1)</tt>||width="60"|<tt>(+1,+2)</tt> | |||
|- align = center | |||
| bgcolor="#80A3F8"|R->0||<tt>( 0, 0)</tt>||<tt>(+2, 0)</tt>||<tt>(-1, 0)</tt>||<tt>(+2,+1)</tt>||<tt>(-1,-2)</tt> | |||
|} | |||
{| border="1" cellspacing="0" | |||
|- align = center | |||
| bgcolor="#80A3F8" width="45"|R->2||width="60"|<tt>( 0, 0)</tt>||width="60"|<tt>(-1, 0)</tt>||width="60"|<tt>(+2, 0)</tt>||width="60"|<tt>(-1,+2)</tt>||width="60"|<tt>(+2,-1)</tt> | |||
|- align = center | |||
| bgcolor="#80A3F8"|2->R||<tt>( 0, 0)</tt>||<tt>(+1, 0)</tt>||<tt>(-2, 0)</tt>||<tt>(+1,-2)</tt>||<tt>(-2,+1)</tt> | |||
|} | |||
{| border="1" cellspacing="0" | |||
|- align = center | |||
| bgcolor="#80A3F8" width="45"|2->L||width="60"|<tt>( 0, 0)</tt>||width="60"|<tt>(+2, 0)</tt>||width="60"|<tt>(-1, 0)</tt>||width="60"|<tt>(+2,+1)</tt>||width="60"|<tt>(-1,-2)</tt> | |||
|- align = center | |||
| bgcolor="#80A3F8"|L->2||<tt>( 0, 0)</tt>||<tt>(-2, 0)</tt>||<tt>(+1, 0)</tt>||<tt>(-2,-1)</tt>||<tt>(+1,+2)</tt> | |||
|} | |||
{| border="1" cellspacing="0" | |||
|- align = center | |||
| bgcolor="#80A3F8" width="45"|L->0||width="60"|<tt>( 0, 0)</tt>||width="60"|<tt>(+1, 0)</tt>||width="60"|<tt>(-2, 0)</tt>||width="60"|<tt>(+1,-2)</tt>||width="60"|<tt>(-2,+1)</tt> | |||
|- align = center | |||
| bgcolor="#80A3F8"|0->L||<tt>( 0, 0)</tt>||<tt>(-1, 0)</tt>||<tt>(+2, 0)</tt>||<tt>(-1,+2)</tt>||<tt>(+2,-1)</tt> | |||
|} | |||
== Randomizer == | == Randomizer == |
Revision as of 02:27, 6 March 2014
Cultris II | |
---|---|
Developer(s) | Gewaltig Entertainment |
Publisher(s) | Gewaltig Entertainment |
Release Date(s) | 2011 |
Platform(s) | PC (Windows, Unix compatible (Linux, Mac OS, etc...) |
Gameplay Info | |
Next pieces | 1 |
Playfield dimensions | 10w x 18h |
Hold piece | No |
Hard drop | Yes |
Rotation system | Cultris Rotation System |
Has 180 rotation | {{{180}}} |
Adjustable tuning | {{{tuning}}} |
Garbage attack type | {{{garbage}}} |
Garbage blocking type | {{{blocking}}} |
Website | {{{website}}} |
Cultris II is the sequel to Cultris. It is a PC based online multiplayer tetromino game, similar to Tetris, available as a free download. It is known for it's Timer-based combo system, which makes it an extremly fast-paced game. You can play games over Internet as well as several singleplayer modes. Cultris II uses LWJGL, BASS, Allatori and Excelsior JET. The music and sounds in the game were composed by Tomi Korkalainen, Lukas Nystrand, Stephan Raab (1998), Mark Wallowy, Eivor Lilja, Esa Ruoho, Kai Fischer, Konsta Mikkonen, Christian Antkow and others.
Features
General
- Customizable control keys
- Customizable DAS and ARR
- Customizable tetromino colors and spawn orientations
- Windowed mode or fullscreen
Single-player
- Playing against bots
Single player challenges
Offline
Online
Multiplayer
Online
- Free for all
- Team play
- Cheese
Offline
- split screen
Mechanics
Rotation System
Cultris II uses its rotation system that is different from SRS.
Wall Kicks
I and O work exactly in the same way as in SRS.
J, L, S, T, Z use Cultris II specific wall kicks.
The following tables adopt the notation from the "Wall Kicks" section in SRS
(First table is not correct and I will change it later)
Test 1 | Test 2 | Test 3 | Test 4 | Test 5 |
---|
0->R | ( 0, 0) | (-1, 0) | (-1,+1) | ( 0,-2) | (-1,-2) |
R->0 | ( 0, 0) | (+1, 0) | (+1,-1) | ( 0,+2) | (+1,+2) |
R->2 | ( 0, 0) | (+1, 0) | (+1,-1) | ( 0,+2) | (+1,+2) |
2->R | ( 0, 0) | (-1, 0) | (-1,+1) | ( 0,-2) | (-1,-2) |
2->L | ( 0, 0) | (+1, 0) | (+1,+1) | ( 0,-2) | (+1,-2) |
L->2 | ( 0, 0) | (-1, 0) | (-1,-1) | ( 0,+2) | (-1,+2) |
L->0 | ( 0, 0) | (-1, 0) | (-1,-1) | ( 0,+2) | (-1,+2) |
0->L | ( 0, 0) | (+1, 0) | (+1,+1) | ( 0,-2) | (+1,-2) |
Test 1 | Test 2 | Test 3 | Test 4 | Test 5 |
---|
0->R | ( 0, 0) | (-2, 0) | (+1, 0) | (-2,-1) | (+1,+2) |
R->0 | ( 0, 0) | (+2, 0) | (-1, 0) | (+2,+1) | (-1,-2) |
R->2 | ( 0, 0) | (-1, 0) | (+2, 0) | (-1,+2) | (+2,-1) |
2->R | ( 0, 0) | (+1, 0) | (-2, 0) | (+1,-2) | (-2,+1) |
2->L | ( 0, 0) | (+2, 0) | (-1, 0) | (+2,+1) | (-1,-2) |
L->2 | ( 0, 0) | (-2, 0) | (+1, 0) | (-2,-1) | (+1,+2) |
L->0 | ( 0, 0) | (+1, 0) | (-2, 0) | (+1,-2) | (-2,+1) |
0->L | ( 0, 0) | (-1, 0) | (+2, 0) | (-1,+2) | (+2,-1) |
Randomizer
Cultris II does not use the bag randomizer; instead it uses a memoryless one.