Tetris (Famicom): Difference between revisions

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'''''Tetris''''' for Famicom, originally published under a wrong license, led to [[Henk Rogers]]'s purchase of the ''Tetris'' license on multiple platforms, which later led directly to further [[Nintendo]] releases.
'''''Tetris''''' for Famicom, originally published under a wrong license, led to [[Henk Rogers]]'s purchase of the ''Tetris'' license on multiple platforms, which later led directly to further [[Nintendo]] releases.


Oddly, this game mapped Down to rotate and A to hard drop.
Oddly, this game mapped Down to rotate and A to hard drop. And there is no soft drop present.  
==See also==
==See also==
*[[Game]]s
*[[Game]]s


[[Category:Games List]]
[[Category:Games List]]

Revision as of 21:34, 1 March 2014

Tetris

Famicom Tetris Cart.png
Developer(s) Bullet Proof Software
Publisher(s) Bullet Proof Software
Release Date(s) 1988
Platform(s) Famicom

Gameplay Info

Next pieces 1
Playfield dimensions 10x20
Hold piece No
Hard drop Yes
Rotation system BPS rotation
(SRS predecessor)
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
Famicom2.png Famicom3.png

Tetris for Famicom, originally published under a wrong license, led to Henk Rogers's purchase of the Tetris license on multiple platforms, which later led directly to further Nintendo releases.

Oddly, this game mapped Down to rotate and A to hard drop. And there is no soft drop present.

See also