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| == Z-Spin Triple Stacking ==
| | '''ZST Stacking''' is a [[Back-to-Back_S/Z-Spin_Triple|Back-to-Back S/Z-Spin Triple]] setup. This method of stacking is arguably the easiest and most efficient way to perform '''Z or S-Spin Triples'''. Compared to normal B2B ZST/SST, this method is faster, uses less pieces, leaves no overhang, and allows for the addition/continuation of the Triples. The player utilizes [[SRS]] '''Roofless Kicks'''. Given proper stacking and flow, this setup allows for theoretically infinite '''Z or S-Spin Triples'''. |
| ZST Stacking is a [[Back-to-Back_S/Z-Spin_Triple|Back-to-Back S/Z-Spin Triple]] setup. This method of stacking is arguably the easiest and most efficient way to perform '''Z or S-Spin Triples'''. Compared to normal B2B ZST/SST, this method is faster, uses less pieces, leaves no overhang, and allows for the addition/continuation of the Triples. The player utilizes [[SRS]] '''Roofless Kicks'''. Given proper stacking and flow, this setup allows for theoretically infinite '''Z or S-Spin Triples'''. | |
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| *''See:'' [[Back-to-Back_S/Z-Spin_Triple|Back-to-Back S/Z-Spin Triple]] | | *''See:'' [[Back-to-Back_S/Z-Spin_Triple|Back-to-Back S/Z-Spin Triple]] |
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| | == Z-Spin Triple Stacking == |
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| | [[category:Other Spins]] |
| | [[category:S/Z-Spin Setups]] |
Revision as of 12:43, 30 July 2010
ZST Stacking is a Back-to-Back S/Z-Spin Triple setup. This method of stacking is arguably the easiest and most efficient way to perform Z or S-Spin Triples. Compared to normal B2B ZST/SST, this method is faster, uses less pieces, leaves no overhang, and allows for the addition/continuation of the Triples. The player utilizes SRS Roofless Kicks. Given proper stacking and flow, this setup allows for theoretically infinite Z or S-Spin Triples.
Z-Spin Triple Stacking
Back-to-Back Z-Spin Triple
Setup
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Clockwise Rotate
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Spin Complete
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Line Clear
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Clockwise Rotate
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Spin Complete
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Back-to-Back S-Spin Triple Setup
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Counterclockwise Rotate
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Spin Complete
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Line Clear
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Counterclockwise Rotate
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Spin Complete
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Creating the Base
Having the correct shape is important to be able to stack indefinitely. Note that these are not the only ways to create the shape, and that the first three are most likely the best/most efficient way to start the build.
1. LIT
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2. LJT
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3. LOT
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4. LST
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5. LLT
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6. LTT
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7. LOS
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8. LOI
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9. LIZ
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10. LLZ
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11. LL
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Recognizing the Shape
Both options available
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Using an L
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Stack
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Or Using a J
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Stack
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Mid-game
Empty S/Z Triples
By the law of SRS rotation, the dotted square below must be filled for the system to register as a counted spin.
Therefore something like this performed mid-game will not count.