From Hard Drop Tetris Wiki
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{{pfrow|SG|SG|SG|SG|SG|SP|SG|SG|SG|SG}} | {{pfrow|SG|SG|SG|SG|SG|SP|SG|SG|SG|SG}} | ||
{{pfend}} | {{pfend}} | ||
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== Empty Field Setups == | |||
'''TKI's Signature''' | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | |SI| | | | | }} | |||
{{pfrow| | |SL|SL|SI| | | |SS| }} | |||
{{pfrow| | | |SL|SI| | |SZ|SS|SS}} | |||
{{pfrow|SJ|SJ| |SL|SI|SI|SZ|SZ|SS|SS}} | |||
{{pfrow|SJ| | |SL|SL|SI|SZ|SZ|SS|SS}} | |||
{{pfrow|SJ| | | |SL|SI|SZ|SZ|SS|SS}} | |||
{{pfrow|SO|SO| |SJ|SL|SI|SZ|ST|SS|SS}} | |||
{{pfrow|SO|SO| |SJ|SJ|SJ|ST|ST|ST|SS}} | |||
{{pfend}} | |||
Basic DT | |||
|{{pfstart}} | |||
{{pfrow| | | | | | |SJ|SJ| | }} | |||
{{pfrow| | | | | | |SJ| | | }} | |||
{{pfrow| | | | |SZ|SZ|SJ| |SL|SL}} | |||
{{pfrow| | | | |SI|SZ|SZ| | |SL}} | |||
{{pfrow| | |SL|SL|SI|SO|SO| |SS|SL}} | |||
{{pfrow| | | |SL|SI|SO|SO|SZ|SS|SS}} | |||
{{pfrow|SJ|SJ| |SL|SI|SI|SZ|SZ|SS|SS}} | |||
{{pfrow|SJ| | |SL|SL|SI|SZ|SZ|SS|SS}} | |||
{{pfrow|SJ| | | |SL|SI|SZ|SZ|SS|SS}} | |||
{{pfrow|SO|SO| |SJ|SL|SI|SZ|ST|SS|SS}} | |||
{{pfrow|SO|SO| |SJ|SJ|SJ|ST|ST|ST|SS}} | |||
{{pfend}} | |||
Bonus TST | |||
|} | |||
'''IT Balance''' | |||
{| | |||
|- valign="top" | |||
|{{pfstart}} | |||
{{pfrow| | |SO|SO| | | | | | }} | |||
{{pfrow| | |SO|SO| | | | | | }} | |||
{{pfrow| | | |SL| | | | | | }} | |||
{{pfrow|SJ|SJ| |SL|SG|SG|SG|SG|SG|SG}} | |||
{{pfrow|SJ| | |SL|SL|SG|SG|SG|SG|SG}} | |||
{{pfrow|SJ| | | |ST|SG|SG|SG|SS|SG}} | |||
{{pfrow|SO|SO| |ST|ST|ST|SZ|SZ|SS|SS}} | |||
{{pfrow|SO|SO| |SI|SI|SI|SI|SZ|SZ|SS}} | |||
{{pfend}} | |||
IT Balance 1 | |||
|{{pfstart}} | |||
{{pfrow| | |SO|SO| | | | | | }} | |||
{{pfrow| | |SO|SO| | | | | | }} | |||
{{pfrow| | | |SL| | | | | | }} | |||
{{pfrow|SJ|SJ| |SL|SG|SG|SG|SG|SG|SG}} | |||
{{pfrow|SJ| | |SL|SL|SS|SG|SG|SG|SG}} | |||
{{pfrow|SJ| | | |ST|SS|SS|SZ|SZ|SG}} | |||
{{pfrow|SO|SO| |ST|ST|ST|SS|SJ|SZ|SZ}} | |||
{{pfrow|SO|SO| |SI|SI|SI|SI|SJ|SJ|SJ}} | |||
{{pfend}} | |||
IT Balance 2 | |||
|{{pfstart}} | |||
{{pfrow| | |SS| | | | | | | }} | |||
{{pfrow| | |SS|SS| | | | | | }} | |||
{{pfrow| | | |SS| | | | | | }} | |||
{{pfrow|SJ|SJ| |SO|SO|SG|SG|SG|SG|SG}} | |||
{{pfrow|SJ| | |SO|SO|SG|SG|SG|SG|SZ}} | |||
{{pfrow|SJ| | | |ST|SG|SG|SG|SZ|SZ}} | |||
{{pfrow|SO|SO| |ST|ST|ST|SG|SG|SZ|SL}} | |||
{{pfrow|SO|SO| |SI|SI|SI|SI|SL|SL|SL}} | |||
{{pfend}} | |||
IT Balance 3 | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | |SZ|SZ| | | | | | }} | |||
{{pfrow| | | |SZ|SZ| | | | | }} | |||
{{pfrow|SJ|SJ| |SO|SO|SG|SG|SG|SG|SG}} | |||
{{pfrow|SJ| | |SO|SO|SG|SG|SG|SG|SG}} | |||
{{pfrow|SJ| | | |ST|SG|SG|SG|SG|SG}} | |||
{{pfrow|SO|SO| |ST|ST|ST|SG|SG|SG|SG}} | |||
{{pfrow|SO|SO| |SI|SI|SI|SI|SG|SG|SG}} | |||
{{pfend}} | |||
Overhang Var. | |||
|{{pfstart}} | |||
{{pfrow| | |SO|SO| | | | | | }} | |||
{{pfrow| | |SO|SO| | | | |SS|SS}} | |||
{{pfrow| | | |SL| | | |SS|SS|SI}} | |||
{{pfrow|SJ|SJ| |SL|SZ|SZ|SJ|SJ|SJ|SI}} | |||
{{pfrow|SJ| | |SL|SL|SZ|SZ|SL|SJ|SI}} | |||
{{pfrow|SJ| | | |ST|SL|SL|SL|SS|SI}} | |||
{{pfrow|SO|SO| |ST|ST|ST|SZ|SZ|SS|SS}} | |||
{{pfrow|SO|SO| |SI|SI|SI|SI|SZ|SZ|SS}} | |||
{{pfend}} | |||
IT Balance With 13 pieces,<br>A T tetromino should be in<br>the [[hold piece|hold box]] at this point | |||
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== Transfers == | == Transfers == |
Revision as of 17:24, 27 July 2010
Double Triple Cannon, sometimes referred to as DT Cannon or DT, is a T-Spin combo designed by player TKI. The setup is essentially a T-Spin Double followed by a T-Spin Triple. A player utilizes the T-Spin Triple wallkick in SRS to make a T-Spin Double that leads into a T-Spin Triple. In Tetris variants without instant lockdown it is best to hold the soft drop button until the T-Spin Double has been completed. This makes it instantly drop "through the gap" so the T tetromino doesn't rotate early and end up in the wrong spot.
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Empty Field Setups
TKI's Signature
Basic DT |
Bonus TST |
IT Balance
IT Balance 1 |
IT Balance 2 |
IT Balance 3 |
Overhang Var. |
IT Balance With 13 pieces, |
Situational Setups
Lower Notch and Overhang
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Higher Notch
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Transfers
STSD
This transfer can only be done if there are two blocks above the overhang.
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