From Hard Drop Tetris Wiki
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{{pfrow|G|G|G|G|G| |G|G|G|G}} | {{pfrow|G|G|G|G|G| |G|G|G|G}} | ||
{{pfrow|G|G|G|G|G| |G|G|G|G}} | {{pfrow|G|G|G|G|G| |G|G|G|G}} | ||
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== Double Spin == | |||
(Work in Progress) | |||
A pattern for two bags which focuses on S/Z spins. The first bag has a relatively high build rate, personally I don't use this mirrored but if one encounters an early Z with S/0 you may have to 180 spin the J instead. | |||
{| | |||
|- valign="bottom" | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|I| | | | | |S|S| | }} | |||
{{pfrow|I|L| | | |S|S|J| | }} | |||
{{pfrow|I|L| | |T|T|T|J|O|O}} | |||
{{pfrow|I|L|L| | |T|J|J|O|O}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|I| | | | | | | | | }} | |||
{{pfrow|I|L| | | | | | | | }} | |||
{{pfrow|I|L|Z|Z|T|T|T| |O|O}} | |||
{{pfrow|I|L|L|Z|Z|T| | |O|O}} | |||
{{pfend}} | |||
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In the 2nd bag you have a small chance to PC, if the piece order allows it and with enough foresight you can best case scenario double S/Z spin into PC, depending on piece order one may have to sacrifice one S/Z spin however it is still ideal to combo into the pc. | |||
{| | |||
|- valign="bottom" | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G|T|T|T|S|S|G|G|O|O}} | |||
{{pfrow|G|G|T|S|S|G|G|G|O|O}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G|Z|Z|T|T|T|G|G|O|O}} | |||
{{pfrow|G|G|Z|Z|T|G|G|G|O|O}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G|T|T|T| | |G|G|O|O}} | |||
{{pfrow|G|G|T| | |G|G|G|O|O}} | |||
{{pfrow|G|G| | |G|G|G|G|G|G}} | |||
{{pfrow|G|G|G| | |G|G|G|G|G}} | |||
{{pfend}} | {{pfend}} | ||
|} | |} |
Revision as of 21:12, 28 November 2021
Contents
A place for my all-spin discoveries, mainly for fun, though I'd like to imagine some are somewhat effective.
Wongsz Spin (Wong sz spin)- akin to a triple double attack but for all spin (opener based on midgame pattern)
Double spin- Another all spin opener focused on s/z spins (work in progress, probably the most viable from this list)
JL- a pc ending all spin opener that maintains b2b through singles (finished, yet to be added)
Wongsz spin
Wong sz spin
2 bag SZ spin triple pattern into TSD.
First bag has a (theorised) 100% build rate mirrored, 180 spins are essential for piece order. Without mirrored some bags with an early combination of T, I, Z may not be possible.
Opener is best suited for all-spin. (I made this for fun and list continuations I think are interesting)
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Main Variation
If T and I are placed, one can begin stacking imperial Cross early (S/O piece).
- Left - O save | Right - S save
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Imperial cross
Main continuation. From experience the imperial cross can always be stacked, shown are the most common and effective ways- most stacks shown are optimised to continue with freestyle trinity stacking.
The J piece can always 180 into place and one can begin stacking the cross with the saved S or O if the I/T are in place.
Third bag O is best placed on either side of the well to allow for s/z overhangs for trinity.
- O save (O from 2nd bag placed early)
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If I comes before the O L stack is made one can use this alternate stack, it it harder to stack cleanly afterwards but can almost always be made. Note the first bag I must be placed for the O to sit on instead of the T when stacking before initiating the Z spin triple.
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- S save (S from 2nd bag placed early on the left- allows for early I placement)
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- If O comes early 3rd bag and cannot be placed on either side of the well, one can place the saved O to the right side instead, this works for both variations.
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Example of how Imperial cross can be made in many ways: (O save example, I've never tried but I assume you can TSS and I spin for all spin b2b)
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An interesting trinity example after imperial cross (not necessarily recommended) one must 180 spin as shown to complete the TSD, this set of rotations also work with the L and Z piece. Use this to flex on your opponent.
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Trinity
The Trinity/STSD shape can be useful for all spin.
Trinity stacking itself is not recommended as completing the first trinity without imperial cross has lower chances before the next T piece. Overhang depends on bag.
In all-spin using the T to make the overhang isn't fatal (see below). Building Trinity is freestyle but easier to stack from S save. Common stacks include:
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- The STSD shape is good for all spin as it allows a variety of different spins. This is why using a T to make the overhang is forgiving.
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One can opt for a t-spin single in trinity to form either a t-spin or z-spin next. (See the Trinity hard drop page TSD Declined or Approved?)
Alternate Build
This variation offers stacks when the main variation does not work (most notably early S- diagram 3/4).
If possible it's generally better to use the T from the first bag to help stack the overhang first. It can be made in 4 ways:
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Floating TSD/SSD
This continuation has a 100% build rate - the J O L stack can be vertically flipped depending on the bag, the floating TSD can be built before initiating the S/Z spin triple or substituted for an S spin double to avoid soft drop if the piece order allows for it.
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One can make a TSD or produce an STSD after a TSS and skim (one can maintain b2b with an L spin if you can TSS early, even with S placed), the TSD is recommended:
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The Z overhang can easily be made into a trinity (freestyle shown, not necessarily recommended)
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All-spin fin
Best used in all-spin for b2b bonus. Can be made from either variations requiring an early I. See Polymer T-Spins to execute the tsd properly. Most fin setups can switch J and L, stack freestyle for a centre well. Z is required to fill the cavity.
A fractal can be made on all (except S overhang) stacks, this results in a high stack. The fractal can be amended with an L spin.
- Alternate Build (wastes T not recommended- can easily be avoided by using one of the other four stacks)
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- Main Variation
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SZ Loop
(Work in progress)
This pattern can be made when one encounters an early T and Z in their second bag, one can opt for an S spin double leading to a freestyle 5-4 stack. Usually the T overhang leads to cleaner residue. The left well can be freestyled but it's preferable to maintain a level centre for easier follow ups.
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Using the T overhang one can usually convert this into a relatively freestyle Double Spin pattern. By holding the Z piece there are many ways to fill in the left well as the J/L or O piece can be placed rightmost.
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When completing the Double Spin keep in mind the order, ideally you do two different spins but if you use one it's also possible to use the same piece twice.
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After completing either spin it can be converted into triple double attack like the main variation, ideally in this case you S spin first as you will make a Z spin triple, however as mentioned before this is situational and either can be fine. One should aim to not waste their next Z but other overhangs are possible.
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Alternatively you can create another Double Spin pattern if the J was placed rightmost, this is the basic setup but the rest is freestyle, example given.
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Double Spin
(Work in Progress) A pattern for two bags which focuses on S/Z spins. The first bag has a relatively high build rate, personally I don't use this mirrored but if one encounters an early Z with S/0 you may have to 180 spin the J instead.
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In the 2nd bag you have a small chance to PC, if the piece order allows it and with enough foresight you can best case scenario double S/Z spin into PC, depending on piece order one may have to sacrifice one S/Z spin however it is still ideal to combo into the pc.
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