From Hard Drop Tetris Wiki
Breakerspin, also known as Fairy Cannon or Seal Spin, is an opener designed by player Claramay. It is comprised of a T-Spin Single, then either another T-Spin Single or a T-Spin Double, followed by a Perfect Clear (or PC) with a very high chance for another T-Spin Double. Its name comes from how the second T-Spin breaks open a gap for the third.
- Note: because of the absurd amount of minimals for most of the PCs, it is more optimal to freestyle and set up T-Spins than to worry about a PC.
First Bag
- This guide will be following the original placements of the pieces. The mirrored version is also useful, for example, when L appears before J.
The opener requires I and Z after J.
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If L comes too early or O comes too late, you can place the L as shown below and then place the O afterwards.
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Second Bag and Onwards
There are multiple ways to stack the second bag.
Continuation 1
Do this if you have an early I.
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Perfect Clear
The resulting field has a 99.92% chance for a Perfect Clear with 73 minimals. Six of them are shown below.
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When the Perfect Clear is unachievable due to garbage, simply take the T-Spin Double and stack normally, or use the Trinity continuation.
Trinity
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Continuation 2
Do this if you have an early L.
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Perfect Clear
The resulting field has a 98.13% chance for a Perfect Clear with 29 minimals. Six of them are shown below.
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When the Perfect Clear is unachievable due to garbage, simply take the T-Spin Double and stack normally, or use the Trinity continuation.
Trinity
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Continuation 3
Optional alternate placement for the S piece compared to Continuation 1. This can be achieved with S after I.
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Perfect Clear
The resulting field has a 100% chance for a Perfect Clear with 92 minimals. Six of them are shown below.
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When the Perfect Clear is unachievable due to garbage, simply create an overhang for the T-Spin Double and stack normally.
Continuation 4
Optional alternate placement for the S piece compared to Continuation 2. This can be achieved with S after L.
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Perfect Clear
The resulting field has a 84.43% chance for a Perfect Clear with 22 minimals. Six of them are shown below.
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When the Perfect Clear is unachievable due to garbage, simply take the T-Spin Single/Double and stack normally.
Continuation 5
Do this if Z comes too early.
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Perfect Clear
The resulting field has a 83.61% chance for a Perfect Clear with 10 minimals as shown below.
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When the Perfect Clear is unachievable due to garbage, simply take the T-Spin Single/Double and stack normally.