Zangi-move

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Revision as of 20:34, 17 November 2016 by Sisu (talk | contribs) (Reverted edits by Elvis Grizzly (talk) to last revision by MatMayuga)
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Zangief piledriving an I-piece

Introduced in Tetris The Absolute The Grand Master 2, a zangi-move is a technique made possible by the combination of the sonic drop and manual locking. It is done by pressing up to hard drop the piece, left or right to move the piece over, and down to lock the piece in place. Doing these inputs in a single circular motion of the arcade stick feels very familiar to doing Zangief's (Street Fighter II) Spinning Pile Driver move. It is particularly useful when playing in time attack, which saves a significant amount of time by not having to return the stick to its neutral position. Using zangi-moves is not possible with SRS, which would appear to make use of shoto type moves.

This move is most useful for tucking pieces underneath overhangs, an operation that costs much time in most other Tetris games. However, it is also used in other situations where the speed gain is more subtle. If you wish to place a piece one space away from the spawning location, you will can so with a half circle zangi-move. If you want to place a piece one space away from a wall, you can use DAS to get to the wall quickly, and then use a zangi-move to lock the piece, all in one continuous 3/4 circle zangi-move.

The following animations just show zangi-moves examples and don't follow an optimized stacking behavior.

TGM Legend Sonic Drop 2.gif
TGM Legend Zangi 2.gif
TGM Legend Zangi 3.gif