From Hard Drop Tetris Wiki
(Undo revision 20108 by 108.66.233.252 (talk)) |
No edit summary |
||
Line 1: | Line 1: | ||
In [[game]]s with [[recursive gravity]] like ''[[Quadra]]'' and ''Lockjaw: The Overdose'' that reward a player for clearing as many lines as possible, an average player may clear | In [[game]]s with [[recursive gravity]] like ''[[Quadra]]'' and ''Lockjaw: The Overdose'' that reward a player for clearing as many lines as possible, an average player may clear eight lines at once (a 9 line cascade). | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
Line 82: | Line 82: | ||
{{pfrow|g|g|g|g|G|g|g|g|j| }} | {{pfrow|g|g|g|g|G|g|g|g|j| }} | ||
{{pfrow|g|g|g|G|G|G|g|g|j| }} | {{pfrow|g|g|g|G|G|G|g|g|j| }} | ||
{{pfrow|-|-|-|-|-|1|-|-|-|-}} | |||
{{pfrow|-|-|-|-|-|2|-|-|-|-}} | {{pfrow|-|-|-|-|-|2|-|-|-|-}} | ||
{{pfrow|-|-|-|-|-|3|-|-|-|-}} | {{pfrow|-|-|-|-|-|3|-|-|-|-}} | ||
Line 89: | Line 90: | ||
{{pfrow|-|-|-|-|-|7|-|-|-|-}} | {{pfrow|-|-|-|-|-|7|-|-|-|-}} | ||
{{pfrow|-|-|-|-|-|8|-|-|-|-}} | {{pfrow|-|-|-|-|-|8|-|-|-|-}} | ||
{{pfend}} | {{pfend}} | ||
|} | |} | ||
In ''Quadra'', a player can clear over half the screen this way: | In ''Quadra'', a player can clear over half the screen this way through a cascade: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
Line 172: | Line 172: | ||
{{pfrow| | | | |Z| |g| | |i}} | {{pfrow| | | | |Z| |g| | |i}} | ||
{{pfrow| | |L|Z|Z|g|g|g| |i}} | {{pfrow| | |L|Z|Z|g|g|g| |i}} | ||
{{pfrow|-|-|-|-|-|1|-|-|-|-}} | |||
{{pfrow|-|-|-|-|-|2|-|-|-|-}} | {{pfrow|-|-|-|-|-|2|-|-|-|-}} | ||
{{pfrow|-|-|-|-|-|3|-|-|-|-}} | {{pfrow|-|-|-|-|-|3|-|-|-|-}} | ||
{{pfrow|-|-|-|-|-|4|-|-|-|-}} | {{pfrow|-|-|-|-|-|4|-|-|-|-}} | ||
{{pfrow|-|-|-|-|-|5|-|-|-|-}} | {{pfrow|-|-|-|-|-|5|-|-|-|-}} | ||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | {{pfrow|G|G|G|G|G|G|G|G|g| }} | ||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | {{pfrow|G|G|G|G|G|G|G|G|g| }} | ||
Line 221: | Line 221: | ||
{{pfrow| | | | |Z| |g| | | }} | {{pfrow| | | | |Z| |g| | | }} | ||
{{pfrow| | |L|Z|Z|g|g|g| | }} | {{pfrow| | |L|Z|Z|g|g|g| | }} | ||
{{pfrow|-|-|-|-|-|1|-|-|-|-}} | |||
{{pfrow|-|-|-|-|-|2|-|-|-|-}} | |||
{{pfrow|-|-|-|-|-|3|-|-|-|-}} | |||
{{pfrow|-|-|-|-|-|4|-|-|-|-}} | |||
{{pfrow|-|-|-|-|-|5|-|-|-|-}} | |||
{{pfrow|-|-|-|-|-|6|-|-|-|-}} | |||
{{pfrow|-|-|-|-|-|7|-|-|-|-}} | {{pfrow|-|-|-|-|-|7|-|-|-|-}} | ||
{{pfend}} | {{pfend}} | ||
|} | |} |
Revision as of 13:26, 21 August 2017
In games with recursive gravity like Quadra and Lockjaw: The Overdose that reward a player for clearing as many lines as possible, an average player may clear eight lines at once (a 9 line cascade).
Drop Z or T |
|
|
|
In Quadra, a player can clear over half the screen this way through a cascade:
Drop Z |
|
|
|
|
|
General Tips
- Avoid creating empty columns that are over ten rows high. There will be no room above the platform to place any more than one or two I tetrominoes.
- Many cascade games use the traditional randomizer. Create the platform early to minimize the threat of an I drought.
Creating the platform
In Quadra, a player is encouraged to create the platform over the far left/right column as early as possible. Since duplicate I tetrominoes need to be placed above the platform, it's better to place them while stacking than to place them after you have stacked high enough. The best way to create a platform would be to build up the second to last column from the left/right wall. In Quadra, a player would often use the starting tetromino as a base, place an I on that tetromino, and then place a tetromino above the I to create the platform.
Bases
J Base |
Z Base |
LZ Base |
Platform
Dedicated Platforms
Dedicated platforms are solely used to create the overhang above the empty column.
|
|
|
|
Cascading Platforms
Cascading platforms contribute to clearing the empty column.
|
|
|
Safety Platforms
If a player were to build a column too high, there are still a few countermeasures.
|
|
|