From Hard Drop Tetris Wiki
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
== Official SRS == | == Official SRS == | ||
[[Tetris Worlds]], [[Tetris DS | [[Tetris Worlds]], and [[Tetris DS]] are based on the [[Tetris Guideline]], including SRS. They have the following behavior: | ||
{| | {| | ||
|valign="top"|{{pfstart}} | |valign="top"|{{pfstart}} | ||
Line 56: | Line 56: | ||
|} | |} | ||
But the wall kicks are not symmetric, as Tetris Worlds, Tetris Deluxe, Tetris DS | But the wall kicks are not symmetric, as Tetris Worlds, Tetris Deluxe, and Tetris DS prefer to kick up rather than down when rotating left: | ||
{| | {| | ||
|valign="top"|{{pfstart}} | |valign="top"|{{pfstart}} | ||
Line 158: | Line 158: | ||
|} | |} | ||
The following can be performed instead | The following can be performed instead. | ||
{| | {| |
Revision as of 04:01, 22 October 2017
Different rotation systems that approximate SRS apply different wall kicks and floor kicks when the player twists the I tetromino.
Official SRS
Tetris Worlds, and Tetris DS are based on the Tetris Guideline, including SRS. They have the following behavior:
|
Rotated left |
Soft dropped |
Rotated right |
But the wall kicks are not symmetric, as Tetris Worlds, Tetris Deluxe, and Tetris DS prefer to kick up rather than down when rotating left:
|
Rotated right |
Soft dropped |
Rotated left |
However, an extra block impedes the choice of the upward kick position:
|
Rotated right |
Soft dropped |
Rotated left |
The following can be performed instead.
|
Rotated left |
Moved right |
Soft dropped |
Rotated left |
Tetris Advance
Minna no Soft Series: Tetris Advance, while implementing SRS, included several bugs including the lack of some wall kicks.
|
Rotated left |
Soft dropped |
Can't rotate right |
Lockjaw
In Lockjaw, both left and right prefer to kick down rather than up when rotating:
|
Rotated right |
Soft dropped |
Rotated left |
Arika SRS
Arika SRS (used in TGM3) always prefers to kick up. This is very bad for some setups.