Category:Rotation systems: Difference between revisions
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*[[Tetris Best rotation system]] (or TBRS), very flexible | *[[Tetris Best rotation system]] (or TBRS), very flexible | ||
**[[Tetris Best 2 rotation system]] (or TB2R), only has floorkicks | **[[Tetris Best 2 rotation system]] (or TB2R), only has floorkicks | ||
*[[Tetris Perfect rotation system]] (or TPRS), | *[[Tetris Perfect rotation system]] (or TPRS), condemned | ||
**Tetris Return rotation system, approved version of the above | |||
Some are not included above, but shown below. | Some are not included above, but shown below. | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Revision as of 16:17, 27 August 2017
A rotation system broadly represents where and how tetrominoes spawn, how they rotate, and what wall kicks they may perform. Different rotation systems exist through a broad spectrum of games, some having their own unique system, others in a series may change only a little. Notable systems:
- Original Rotation System, used by the first Tetris games. Also called ORS.
- Super Rotation System (or SRS)
- Arika Rotation System (or ARS)
- Sega Rotation System
- Nintendo Rotation System
- DTET Rotation System
- Any rotation system created in NullpoMino due to its various customizations offered for the 28 rotation stages and the wallkicks (only built-in wallkick settings, you cannot add or remove wallkick settings (one of the very few cases of NullpoMino not being customizable)).
- Tetris Best rotation system (or TBRS), very flexible
- Tetris Best 2 rotation system (or TB2R), only has floorkicks
- Tetris Perfect rotation system (or TPRS), condemned
- Tetris Return rotation system, approved version of the above
Some are not included above, but shown below.
Pages in category "Rotation systems"
The following 8 pages are in this category, out of 8 total.