Talk:Top out: Difference between revisions
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:::: So does it count if a piece locks in at row 20? [[Special:Contributions/108.71.120.88|108.71.120.88]] 05:48, 17 August 2017 (PDT) | :::: So does it count if a piece locks in at row 20? [[Special:Contributions/108.71.120.88|108.71.120.88]] 05:48, 17 August 2017 (PDT) | ||
::: There are many conditions for loss. See page. | ::: There are many conditions for loss. See page. | ||
:: Yes, but is a piece partially locking in ''at'' row 20 one of them? [[Special:Contributions/108.71.120.88|108.71.120.88]] 05:59, 17 August 2017 (PDT) | |||
: I don't think any game used this, unless the playfield is less than 20 high. |
Latest revision as of 13:04, 17 August 2017
If any tetrimino locks in at 20+, is that a top out? 108.71.121.118 15:40, 16 August 2017 (PDT)
- Fully or partially? Either way, it depends on game. Piotr Grochowski (talk) (contribs) 23:07, 16 August 2017 (PDT)
- Any part of a piece at 20 or higher. 108.71.121.118 05:22, 17 August 2017 (PDT)
- Including row 20 itself?
- Yes. 108.71.121.118 05:31, 17 August 2017 (PDT)
- So, top row is useless? What a weird system...
- So does it count if a piece locks in at row 20? 108.71.120.88 05:48, 17 August 2017 (PDT)
- There are many conditions for loss. See page.
- Including row 20 itself?
- Yes, but is a piece partially locking in at row 20 one of them? 108.71.120.88 05:59, 17 August 2017 (PDT)
- Any part of a piece at 20 or higher. 108.71.121.118 05:22, 17 August 2017 (PDT)
- I don't think any game used this, unless the playfield is less than 20 high.