T-Spin Situations 00000 To 05555

This is a work in progress, and for the time being is intended only for T-spin setups. The purpose is to determine which T-spin setup most effectively manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in games that use the Random Generator. More than one setup can be added to a situation if the pieces come in different orders with the resulting T-spin being equal, or if a lesser T-spin leaves a situation where a 2nd T-spin is likely to happen. The situations are limited to 5 rows but more rows can be added when setting up pieces.

When a column has a hole below a block, the blocks and holes in that column are represented by 1s and 0s in parentheses ordered from bottom to top. A number outside of parentheses represents the solid height of the corresponding column 6-10. Columns 1-5 can be adjusted to fit the needs of a setup, but should be kept simple with the T-spin hole being created on the right side of the well. A complicated example:

4(01000)20(00101)

 TSD 

Situations are sorted first by the height of column 6, then 7, and so on. When multiple situations are identical in columns 6-10 but different in 1-5 they are labeled "A, B, C..." in no particular order.

00000
 A 

 TSS 

 B 

 TSS-(TSD likely) 

 C 

 TSS-(TSD or TST likely) 

 D 

 TST 

 E 

 TSD-(TSD likely) 

00001
 TSD 

00002
 TSS->TSD 

00003
 TST 

00004
 TST 

00005
 TST 

00010
 TST 

00011
 TSD 

00012
 TSD 

00013
 TSD 

00014
 TSD 

00015
 TSD 

00020
 TSS -> TSD 

00022
 Super TSD 

00023
 TSD 

 Imperial Cross 

00033
 STSD 

00044
 TST 

00101
 TSD 

01000
 TST 

01010
 Imperial Cross 

01111
TSS -> TSD

02000
 Super TSD 

02010
 TST->TSS