Tetris Guideline

The Tetris Guideline is the current specification that The Tetris Company enforces for making all new (2001 and later) Tetris game products alike in form. A mode labeled "standard" will adhere to the Guideline more closely than other modes. Just plain "Tetris" won't adhere to guideline, but may inspire Tetris Guideline 2.

Henk Rogers enforces these very strictly. It's kind of like his version of the FCC regulations. They are not publicly available and only Henk Rogers has permission to access them. If you are not Henk Rogers, you do not have permission to read it.

As of now, the Guideline is conjectured to encompass the following mandatory rules, learned through observation of the behavior of authentic Tetris games:

Rules

 * Playfield is 10×40, where rows above 20 are hidden or obstructed by the field frame to trick the player into thinking it's 10×20.
 * Tetrimino colors
 * Cyan I
 * Yellow O
 * Purple T
 * Green S
 * Red Z
 * Blue J
 * Orange L
 * Tetromino start locations
 * The I and O spawn in the middle columns
 * The rest spawn in the left-middle columns
 * The tetriminoes spawn horizontally with J, L and T spawning flat-side first.
 * Super Rotation System/Standard Rotation System (SRS) specifies tetrimino rotation
 * Standard mappings for console and handheld gamepads:
 * Up, Down, Left, Right on joystick or d-pad perform locking hard drop, non-locking soft drop (except first frame locking in some games), left shift, and right shift respectively.
 * One button rotates 90 degrees counterclockwise, and another button rotates 90 degrees clockwise.
 * Standard mappings different from console/handheld gamepads for computer keyboards
 * So-called 7-bag Random Generator (also called "random bag" or "7 system")
 * "Hold piece": The player can press a button to send the falling tetrimino to the hold box, and any tetrimino that had been in the hold box moves to the top of the screen and begins falling. Hold cannot be used again until after the piece locks down. Games on platforms with fewer than eight usable buttons (such as the version on iPod) may skip this feature. The combination of hold piece and Random Generator would appear to allow the player to play forever.
 * Game must have ghost piece function.
 * Terms used in the user manual: "Tetriminos" (the capital T is required), as opposed to "tetrominoes", "tetrads" or "pieces"; letter names, as opposed to "square", "stick", etc.
 * Designated soft drop speed. Details vary between guideline versions.
 * Player may only level up by clearing lines or performing T-Spins (5 x level). Required lines depends on the game.
 * Single = 1 line
 * Double = 3 lines
 * Triple = 5 lines
 * Tetris = 8 lines
 * The game must use a variant of Roger Dean's Tetris logo, although this was true from around 2000 - before the guidelines emerged.
 * Game must include a song called Korobeiniki,* Katjusha, and Kalinka.(Guideline 2005~)
 * The player tops out when a piece is spawned overlapping at least one block, or a piece locks completely above the visible portion of the playfield.
 * Display of the next three tetriminoes.
 * Recognition and rewarding of T-spin moves. Conditions vary between guideline versions.
 * 2005: 3-corner T
 * 2006: 3-corner T no kick
 * Rewarding of Back to Back chains. (Tetris / T-spin)Recognition method depends on the game.
 * DAS no faster than Tetris Zone. (However, some Japanese games blend the Guideline with the Sega tradition of 1G DAS: Tetris New Century, Kiwamemichi, and the TGM collection.)
 * 15 level marathon mode
 * 40 line mode (called sprint)
 * 2 minute timed mode (called ultra)
 * Speed curve must be the same as Tetris Worlds
 * Game must use a scoring system described here
 * Game must count down from 3 after you press start, and after you resume a paused game.
 * Game must have this notice when the game starts (XXXX is the year the game was created):
 * Tetris © 1985-XXXX Tetris Holding. Tetris logos, Tetris theme song and Tetriminos are trademarks of Tetris Holding. The Tetris trade dress is owned by Tetris Holding. Licensed to The Tetris Company. Tetris Game Design by Alexey Pajitnov. Tetris Logo Design by Roger Dean. All Rights Reserved.

The extent to which the guideline specifies all other aspects shall remain a trade secret.

Although Guideline-compliant games share many traits, they also have differences in many aspects as well. There are a few instances where a game will break a trait which is shared by all other games thought to be compliant. Examples of this include the lack of the hold function and the T-spin's ability to start and continue Back-to-Back chains in iPod Tetris, and the inverted rotation button layout of TGM3 and TGM ACE (or Kiwamemichi, depending on interpretation). No explanations have been given for the reasons of these games' deviations.

Certain games, such as Tetris Online (Japan) and the handheld electronic games by Radica Games defy the guidelines despite having "Authentic Tetris Game" labels. In other words, tetris games don't have to follow the Guideline to be official. Official Scratch Tetris (2017) continued this.

Guideline Versions
Only guideline 2002, 2005 and 2006 have been known to be in existence, and guideline 2002 games have been built from scratch and released as late as 2005.

So far, the first confirmed guideline 2005 games (TGM ACE) has been released in December 2005, while the first confirmed guideline 2006 game (Tetris: New Century, although iPod Tetris released earlier behaves similarly) was released in September 2006. Therefore, it can be conjectured that the schedule of a new guideline version is released somewhere between the middle to the latter half of the year.

Henk Rogers required Arika to have SRS, a hold piece, and 3 next pieces in TGM 3.

While many games have no publicly visible indication of the guideline version by the developer or publisher, some games have had their exact guideline versions made clear by them. They are listed in the Guideline compliant game differences page.