Category:Rotation systems

A rotation system broadly represents where and how tetrominoes spawn, how they rotate, and what wall kicks they may perform. Different rotation systems exist through a broad spectrum of games, some having their own unique system, others in a series may change only a little. Notable systems:
 * Original Rotation System, used by the first Tetris games. Also called ORS.
 * Super Rotation System (or SRS)
 * Arika Rotation System (or ARS)
 * Sega Rotation System
 * Nintendo Rotation System
 * DTET Rotation System
 * Any rotation system created in NullpoMino due to its various customizations offered. You choose both the rotation stages for all the tetriminoes (fully customizable) and the wallkicks (only from built-in ones).

Some are not included above, but shown below.