MMC News 25

MMC Weekly #25 Bit late because my body decided sleeping 9+ hours straight was a good idea...

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┈┈┈┈Community News:┈┈┈┈

In an attempt to mitigate Jstris’ downstack-heavy meta, Team TSD has taken a page from Minimino’s book and made all B2B attacks send 2 garbage instead of 1. In the competition, there was a noticeable increase in volatility and lack of 4w, in my opinion further strengthening the promise changing this one number shows. Watch the full stream on TeamTSD’s Twitch channel: https://www.twitch.tv/teamtsd
 * Jstris Cup Implements B2B +2

┈┈┈┈Personal Bests:┈┈┈┈

https://tetr.io/#R:43FP9GW2w
 * Caboozled_Pie uses the powers of Friendship, DPC and Genetics, some more than others, to decisively achieve Blitz WR!


 * Strider CEO hiryu subs 17 in 40L sprint, becoming the 4th fastest worldwide!


 * He also achieves a massive 2+ second jump in 100L for 8th place!

https://jstris.jezevec10.com/replay/30184625 https://jstris.jezevec10.com/replay/30016810

https://jstris.jezevec10.com/replay/29854688
 * Canadian furry Furtissim2 achieves a 17.158 sprint, placing him at 8th overall!


 * Clout chaser smolfeesh massively improves and “flukes” the #3 Ultra with nearly 141k score! https://jstris.jezevec10.com/replay/30012430

He also achieves 58 consecutive PCs: https://jstris.jezevec10.com/replay/29929195


 * Reset_ subs 50 in 100L and becomes 7th place! https://jstris.jezevec10.com/replay/30034620


 * deep4AMthoughts surpasses the 800k mark in Blitz, becoming 7th place! https://tetr.io/#R:zWb12cDcr

┈┈┈┈Tourney News:┈┈┈┈


 * FireStorm reclaims their Jstris crown, beating cz0402 in Jstris Cup Quarantined #2!


 * Upcoming:
 * Today (2/21): ''Underdogs Cup #7 (TETR.IO LogoTetrio.png)
 * 2/27: MMC 4 (Jstris LogoJstris.png)


 * Postponed: Square One

┈┈┈┈#Topic of the Week:┈┈┈┈

A major issue in VS Tetris is the sheer lack of progression. Games are uniform throughout, and with one downstack, even players in danger can instantly revert to a safe position, resetting the stakes. '''”Think of something that happens in other games that makes them stay interesting as they progress. How can this be applied to Tetris in a way that fixes the “always 100%” issue?”'''

Share your thoughts in #general!

Before you go...

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