TGM legend

Wiki Animated Gif Template [[Image:25%.png]]
We notice that there is some "display and animation timing problem" with Internet Explorer, so we encourage you to migrate to a more reliable solution like Firefoxfor example.

There is several Rotation System in TGM, and since we can't produce animated gif for all Systems, by default the template will use the ARS, except in particulars cases.

Standard and usual acronyms [[Image:50%.png]]

 * TGM : Tetris The Grand Master (is often used to refer to the serie in general).
 * TAP : Tetris The Absolute Grand Master 2 +.
 * Ti : Tetris The Grand Master 3 Terror Instinct.
 * ARS : Arika Rotation System.
 * SRS : Super Rotation System.
 * IRS : Initial Rotating System.
 * IHS : Initial Holding System.
 * GRS : Grade Recognition System.
 * TLS :</tt> Temporary Landing System.
 * AT :</tt> Active Tetra.
 * NT :</tt> Next Tetra.
 * TTC :</tt> The Tetris Company.
 * BPS :</tt> Bullet Proof Software / Blue Planet Software (right ?).

Basic Terms [[Image:25%.png]]
There is a lot of appelation standard on Tetris Games and TGM have interesting specification. To avoid confusion we list here the basic.

Block [[Image:25%.png]]
The Block is a single square grid cell.

Tetra/Tetramino/piece [[Image:75%.png]]
In Japanese or even in general common usage, the word "block" can refer to both Tetra piece or single grid cell. Another annoying fact, is that there is several syntaxe for the same word :
 * Tetramino (commonly used is Japan)
 * Tetromino (mathematical term)
 * Tetrimino (TTC term)

To avoid confusion we will always use the short word Tetra from Greek witch mean "four".

4 blocks arranged into a shape give the tetra. There is 7 differents tetra, each one with a specific color. TGM inherits its piece colors and rotation rules from Sega's 1988 arcade version of Tetris. But with the release of Ti and ACE, SRS has been added, witch mean different initial orientation and block color shape. To avoid confusion we are always refering to them by a single letter instead of color :

Tetrion [[Image:25%.png]]
Sometimes called the "outfit Frame" or more simply the "box that surround the game". Certainly you have never hear about this word but this is the official designation from TTC. You will also never use it but i just mension it for avoiding confusion between game part description and for example, the next definition.

PlayField [[Image:25%.png]]
The playfield is surrounded by the tetrion. The standard size is fixed to a grid of 10 blocks length and 20 blocks height.

Stack [[Image:25%.png]]
Stack definition.

StackFall [[Image:25%.png]]
StackFall definition.

Row [[Image:25%.png]]
Row definition. do we add entry for double and triple ?

Tetris [[Image:25%.png]]
Tetris definition. To erase 4 lines.

Combo [[Image:25%.png]]
Combo definition. To erase 2 or more lines continuously. To erase 1 line is allowed to continue Combo, but it's not counted.

Bravo [[Image:25%.png]]
Bravo definition. To clear the field. a.k.a. All clear.

Frame [[Image:25%.png]]
Frame definition.

Step [[Image:25%.png]]
Step definition.

Move/shift [[Image:25%.png]]
Move definition.

Rotation [[Image:25%.png]]
Rotation definition.

Delayed Auto Shift (DAS) [[Image:25%.png]]
DAS definition.

Gravity Unit (G) [[Image:25%.png]]
Gravity definition. it shows [drop lines / frame]. TGM field's height is 20, so max is 20G.

Drop [[Image:25%.png]]
Drop definition.

<span id="Sonic_Drop">Sonic Drop [[Image:25%.png]]
Sonic Drop definition. force landing a current block.

<span id="Lock_Delay">lock Delay [[Image:25%.png]]
Lock Delay definition.

Initial Rotating System (IRS) [[Image:25%.png]]
IRS definition.

Initial Holding System (IHS) [[Image:25%.png]]
IHS definition.

Temporary Landing System (TLS) [[Image:25%.png]]
TLS definition.

Level [[Image:25%.png]]
Level definition. it shows game progress state. Level = Number of appeared Blocks + Number of erased Lines.

<span id="Level_Step">Level Step [[Image:25%.png]]
LevelStep definition. Normally the level increases by a block appearing, but if the level is x99(like 099, 199, ...) then we can increase Level only to erase lines.

Grade Recognition System (GRS) [[Image:25%.png]]
GRS definition.

WallKick [[Image:25%.png]]
WallKick definition.

Synchro [[Image:25%.png]]
Synchro definition.

Arika Rotating System (ARS) [[Image:25%.png]]
ARS definition.

Super Rotating System (SRS) [[Image:25%.png]]
SRS definition.

ARE [[Image:75%.png]]
ARE is the period of time between the lockdown of the previous piece and the appearance of the next piece. Depending on the level, the amount of ARE may shorten.

During ARE
During ARE, the player must wait for the next piece to appear, and cannot actively cause anything to happen. However, ARE serves as a time for the player to input DAS, IRS and IHS actions which will be processed in the moment ARE finishes and the next piece appears.

Word Origin
ARE is a word of Japanese origin, and though it looks like an acronym, it does not stand for anything. It derives from the Japanese word, "あれ (are)," pronounced "a ray" quickly. The word "あれ" is a demonstrative pronoun, literally translating to "it" or "that". Japanese players originally referred to this in-between time using the word "あれ" as there was no good word to describe it. The capital letter alphabet form "ARE" (pronounced ay arr ee) became popular when someone wrote it in that form, possibly owing to its cooler, acronym-like look.

The Existence and Lack of ARE
ARE is a vital gameplay factor in TGM, as its existence allows for many systems like 20G, DAS, IRS and IHS to exist. They do not exist, however, in popular American versions such as Tetrinet and most Tetris Worlds-compliant games. It is debated whether the lack of ARE is a requirement in the World guidelines or not; TGM3 (Ti) and TGMA in particular, do have ARE even though they seem to follow the guidelines.