Yoshihiro SD Setups

Yoshihiro SD is a T-Spin setup involving an EZ T-Spin Single that leads into a T-Spin Double.

General tips

 * Timing - Practice making the T-Spins with consecutive tetrominoes to send garbage in big clumps whenever possible. Try holding the first T tetromino in the hold box while you wait for the second. Then make both T-Spins very quickly. This is good to keep in mind but cannot always be done.


 * Note, on Tetris Friends, and modern guideline games post 2007, EZ T-Spins will contribute to back-to-back status but will not send lines. You will not even send lines if it is BtB, such as doing a tetris before an EZ T-Spin. Therefore, Yoshihiro TD is not as strong as an attack method for newer guideline versus games. However, TETR.IO's "BtB leveling" system makes Yoshihiro TD especially viable because an EZ T-spin contributes to progressing towards a higher BtB level in addition to sending lines with BtB.

Execution
EZ T-Spin Single

T-Spin Double

Reverse Yoshihiro
In some games, this is usually more effective than JT/TL T-Spin Triple because while both setups require 2 T pieces, the Yoshihiro sends 1 extra line of garbage and does not leave an overhang behind.

If the game rewards: T-Spin EZ/Mini/Single → 0/1/2 +

Back-To-Back T-Spin Double -> 5

Total: 5/6/7

vs

T-Spin Triple → 6

SD Tetris
The benefit of this setup is that it requires very little foresight. At any time during the setup, you can abandon the entire thing and focus on tetrising or clearing garbage. The completed setup sends 12 lines of garbage to the other player, and should require around 20 pieces from start to finish. It is recommended that you try this only if you get a J or L piece very early in the game.

Possible setups: Note that you would be adding difficult to try and keep 3 horizontal spaces open to lie down an S or a Z as shown on the top of the diagrams. Unlike setting up a normal T-Spin triple, pieces can be stacked over the overhang. For example, an O could go where either the S or Z is, with an S or Z hanging from above to make the same shape. Continuing from the left diagram above. Soft drop a T on the left side of the playing field, then as soon as it lands rotate it like shown for a T-Spin Single. Make sure to rotate the T before it locks into place. After the bottom row clears you will see that a T-Spin Double formation is set up. While waiting on your next T piece you can fill things up in preparation for a finishing tetris.

Possible continuation

And now the almighty tetris:

T-Spin Single Double Double Triple
This can be used as an alternative to T-spin Double Double Double Triple in the scenario when an I piece does not come early enough. In this situation the I can come as the 7th piece (but you still need a J or L fairly early). Watch out for the 2nd S piece when setting up this particular way (Z if reversed), and make sure you hold it, even if it means using the 2nd T piece for a T-Spin Single. There can be some variations in the setup, and it just takes practice to learn them. Shown after the first 2 T-Spins. Here you want to hold onto a J piece if possible.

Yoshihiro + Super T-Spin Double
When you find yourself in this situation after the Yoshihiro, try an STSD.

T-Spin Double Replacements
T-Spin Triple

Imperial Crossing

Ranged Yoshihiro
Range 3 Range 4

Follow Ups
Yoshihiro ST Arrow

Bailing Out
J Base TSD Imperial TSS / TSD-TSS Pre-Yoshihiro Kaidan