User:Wongsz

Contents
A place for my all-spin discoveries, mainly for fun, though I'd like to imagine some are somewhat effective.

Wongsz Spin (Wong sz spin)- akin to a triple double attack but for all spin (opener based on midgame pattern)

Double spin- Another all spin opener focused on s/z spins (work in progress, probably the most viable from this list)

JL- a pc ending all spin opener that maintains b2b through singles (finished, yet to be added)

= Wongsz spin = Wong sz spin

2 bag SZ spin triple pattern into TSD.

First bag has a (theorised) 100% build rate mirrored and with 180 spins. Without mirrored some bags with an early combination of T, I, Z may not be possible.

Opener is best suited for all-spin. (I made this for fun and list continuations I think are interesting)

Main Variation
After stacking the second bag in one of two ways, you will have an S or O on hold. If you encounter an early Z you can opt to stack the alternate build or SZ Loop.


 * Left - O save | Right - S save

Imperial cross
Main continuation, if the 2nd bag I/T are placed you can begin stacking the Imperial Cross early with the O/S on hold. The J overhang can 180 into place, and the third bag O is best positioned on either side of the well to allow for s/z trinity overhangs. From experience an imperial cross can always be stacked, shown are the most common and effective ways- most stacks shown are optimised to continue with freestyle trinity stacking.

Third bag O is best placed on either side of the well to allow for s/z overhangs for trinity.


 * O save (O from 2nd bag placed early)

If I comes before the O L stack is made one can use this alternate stack, it is slightly harder to stack cleanly afterwards but can almost always be made. Note the first bag I must be placed for the O to sit on instead of the T when stacking before initiating the Z spin triple. Note both I placements work, use the 2nd diagram in case of an early 3rd bag O.


 * S save (S from 2nd bag placed early on the left- allows for early I placement)


 * If O comes early 3rd bag and cannot be placed on either side of the well, one can place the saved O to the right side instead, this works for both variations.

Example of how Imperial cross can be made in many ways: (O save example, I've never tried but I assume you can also TSS and I spin for all spin b2b) An interesting trinity example after imperial cross (not necessarily recommended) one must 180 spin as shown to complete the TSD, this set of rotations also work with the L and Z piece. Use this to flex on your opponent.

Trinity
The Trinity/STSD shape can be useful for all spin. (Work in progress)

Trinity stacking itself is not recommended as completing the first trinity without imperial cross has lower chances before the next T piece. Overhang depends on bag.

In all-spin using the T to make the overhang isn't fatal (see below). Building Trinity requires specific piece order. Common stacks include:

One can opt for a t-spin single in trinity to form either a t-spin or z-spin next. (See the Trinity hard drop page TSD Declined or Approved?)
 * The STSD shape is good for all spin as it allows a variety of different spins. This is why using a T to make the overhang is forgiving.

Alternate Build
This variation offers stacks when the main variation does not work (most notably early S- diagram 3/4).

If possible it's generally better to use the T from the first bag to help stack the overhang first. It can be made in 4 ways:

Floating TSD/SSD
This continuation has a 100% build rate - the J O L stack can be vertically flipped depending on the bag, the floating TSD can be built before initiating the S/Z spin triple or substituted for an S spin double to avoid soft drop if the piece order allows for it.

One can make a TSD or produce an STSD after a TSS and skim (one can maintain b2b with an L spin if you can TSS early, even with S placed), the TSD is recommended:

The Z overhang can easily be made into a trinity (freestyle shown, not necessarily recommended)

All-spin fin
Best used in all-spin for b2b bonus. Can be made from either variations requiring an early I. See Polymer T-Spins to execute the TSD properly. Most fin setups can switch J and L, stack freestyle for a centre well. Z is required to fill the cavity. Overall, not very effective but you get style points for using it.

A fractal can be made on all (except S overhang) stacks, this results in a high stack. The fractal can be amended with an L spin.


 * Alternate Build (wastes T not recommended- can easily be avoided by using one of the other four stacks)


 * Main Variation

SZ Loop
(Work in progress)

This pattern can be made when one encounters an early T and Z in their second bag. Z on hold makes it difficult to stack the aforementioned variations so one can opt for an S spin double leading to a freestyle 5-4 stack. Usually the T overhang leads to cleaner residue. The left well can be freestyled but it's preferable to maintain a level centre for easier follow ups.

Using the T overhang one can usually convert this into a relatively freestyle Double Spin pattern. By holding the Z piece there are many ways to fill in the left well as the J/L or O piece can be placed rightmost. When completing the Double Spin keep in mind the order, ideally you do two different spins but if you use one it's also possible to use the same piece twice.

After completing either spin it can be converted into triple double attack like the main variation, ideally in this case you S spin first as you will make a Z spin triple, however as mentioned before this is situational and either can be fine. One should aim to not waste their next Z but other overhangs are possible.

Alternatively you can create another Double Spin pattern if the J was placed rightmost, this is the basic setup but the rest is freestyle, example given.

= Double Spin = (Work in Progress) A pattern for two bags which focuses on S/Z spins, further stacks are mainly freestyle. The first bag has a relatively high build rate, personally I don't use this mirrored but if one encounters an early Z with S/0 you may have to 180 spin the J instead.

In the 2nd bag you have a small chance to PC, if the piece order allows it and with enough foresight you can best case scenario double S/Z spin into PC, depending on piece order one may have to sacrifice one S/Z spin however it is still ideal to combo into the pc. Here are the other solutions, most are not favourable or common.

SZ loop
See SZ loop under wongsz spin to understand how the pattern works.

This pattern is easily made by placing the T leftmost but often cannot be looped reliably this way. These are the most common stacks but cannot be looped, the first diagram is more desirable and can result in 2 S spins instead by filling the right cavity with the 3rd bag.

Placing T rightmost is not as reliable and heavily depends on the bag, however an early O will stabilise the stack and allow for some degree of looping. Alternatively one can easily LST stack, see ST stacking. Note this is heavily freestyle, examples shown show the general shapes, furthermore you can substitute the spins shown for t spins or switch between S and Z, this is why it's open to freestyle.

= See Also= Imperial Cross

Trinity

STSD

Polymer T-Spins