User:ERR0R

Hi, fellow Tetris Addicts! I am eRR0R. You might also know me as Okey_Dokey, mISStAKE or Integration. I like to play classic themed Tetris games such as Tetris (Game Boy), Cultris II and Multris. I don't like Hold and clean garbage. And I think step- or move-reset Lock delay ruins any Marathon experience. Sign to my guestbook if you want.

Pages
Pages I've written:
 * A deadly piece sequence
 * Parity
 * Tetris Battle (Facebook)
 * Tetris X
 * Dream of Pixels
 * Multris
 * Palatris (Dualtris)
 * MisaMino
 * NullpoMino League Edition
 * Tetr.js

Pages I've edited:
 * Tetris (Game Boy)
 * Cultris II
 * Tetris with Cardcaptor Sakura
 * SRS
 * Playing forever
 * Combo
 * Combo Setups
 * Tetris Lamp
 * Tetris (Sinclair Spectrum)
 * Tetris (Macintosh)
 * Tetris (Apple II)
 * Spawn Location
 * T-Spin Mini Double
 * Mr. T-Spin's STD

Matrix Graphics
I've uploaded some graphics I'd like to use.

A block that conflicts with an existing mino is noted by e.g. -J where J stands for a J piece. The center of a rotation is noted by e.g. +J.

In most games the rotation of an I and O piece is off-grid. The notation is more complicated here: a letter/symbol follwed by a number. Examples: I1, W2, !3, G4. The number at the end notes where the cell is located relative to the origin. The first letter stands for W = white space, G = garbage, I = I piece, O = O piece, ! = I piece in conflict with garbage cell, 0 (zero) = O piece in conflict with garbage cell.

For chessfield patterns (Parity), use the letters W and B for White and Black squares. The current piece can be illustrated by Q and K.

Or use -L, -J, -O, -T, -I, -S, -Z to illustrate the current piece

I also made a new template where each cell is represented by 8x8 pixels instead of 12x12. Simply use sstart and srow instead of pfstart and pfrow. As always pfend is used at the end.

And I made new templates for narrower fields: mrow2, mrow3, mrow4, mrow5, mrow8.