Back-to-Back S/Z-Spin Triple

This page discusses build and setups of "normal" B2B Z-spin or S-Spin Triples aka ones that use hangs methods. These setups can be used in games that reward Twists and Other Spins. By concept, the process of building ZSTs or SSTs are completely the same, the only difference is that they are mirrored. A better alternative to these setups is Z-Spin Triple Stacking. Refer to the main article for more details.
 * Main Article: ZST/SST Stacking

Plain B2B ZST
This is the basic shape for a B2B ZST build. Although possible, the shape is awkward and construction is difficult due to an imbalance of necessary pieces.

Using a Wall Kick
According to SRS law, if a wall kick is present, the kick must be at least three blocks high.

Empty S/Z Triples
By the law of SRS 4-Corner detection, the dotted square below must be filled for the system to register as a counted spin.

Z-Spin Triple Stacking
Whilst these other methods do exist, undoubtedly the most efficient way to do B2B ZST/SST's is through a method called Z-Spin Triple Stacking. It allows for re-stack of the build, unlike methods using a hang, in which case one will have to clear the hang first.

Refer to the main article for more details.
 * Main Article: ZST/SST Stacking

Belfry
By combining various hang and kick techniques, B2B combos such as these are possible.