User:ERR0R

Hi, fellow Tetris Addicts! I am eRR0R. You might also know me as Okey_Dokey, mISStAKE or Integration. I like to play classic themed Tetris games such as Tetris (Game Boy), Cultris II and Multris. I don't like Hold and clean garbage. And I think step- or move-reset Lock delay ruins any Marathon experience. Sign to my guestbook if you want.

Pages
Pages I've written:
 * A deadly piece sequence
 * Parity
 * Tetris Battle (Facebook)
 * Tetris X
 * Dream of Pixels
 * Multris
 * Palatris (Dualtris)
 * MisaMino
 * NullpoMino League Edition
 * Tetr.js

Pages I've edited:
 * Tetris (Game Boy)
 * Cultris II
 * Tetris with Cardcaptor Sakura
 * SRS
 * Combo
 * Combo Setups
 * Tetris Lamp

My Notes
Something is fishy with the Super Tetris ingame images. File:Supertetrisingame.jpg obviously belongs to Tetris (PC, Spectrum_HoloByte). File:932941_75455_back.jpg seems to belong to a multiplatform re-release of the 1988 Spectrum Holobyte Tetris (which has no wiki entry). Also speaking of Tetris (PC, Spectrum_HoloByte): I think File:Spectrum_Holobyte_Tetris_Level_0.png is also wrong (at least it is not the PC version).

Matrix Graphics
I've uploaded some graphics I'd like to use.

A block that conflicts with an existing mino is noted by e.g. -J where J stands for a J piece. The center of a rotation is noted by e.g. +J.

In most games the rotation of an I and O piece is off-grid. The notation is more complicated here: a letter/symbol follwed by a number. Examples: I1, W2, !3, G4. The number at the end notes where the cell is located relative to the origin. The first letter stands for W = white space, G = garbage, I = I piece, O = O piece, ! = I piece in conflict with garbage cell, 0 (zero) = O piece in conflict with garbage cell.

For chessfield patterns (Parity), use the letters W and B for White and Black squares. The current piece can be illustrated by Q and K.

Or use -L, -J, -O, -T, -I, -S, -Z to illustrate the current piece