SZ Double Triple Setups

SZ Double Triple Attack, is a T-Spin combo designed by player XaeL. This setup is essentially a T-Spin Double followed by a T-Spin Triple. A player utilizes the SZ ST stacking setup followed by an extra piece to create a T-Spin Triple. This opening is an effective alternative to fiddlesworth in newer games which nerf T-Spin Singles to the point that the fiddlesworth opening sends much less garbage. This setup is especially useful when the beginning two pieces are S and Z.

This opening is effective for the following reasons:
 * Especially useful for SZ starts, where no I piece is present for the 3 T-Spin Double opening.
 * Most of the time, when you start with SZ, you can do a Triple Double Attack. However, this requires foresight of pieces, to see whether a J or L comes first. The advantage of this setup is that as long as you have SZ at the start, it does not matter whether J or L come first. Hence it is beneficial when the player is slow at reading past the 3rd preview, or there are less than 4 previews available.
 * Fiddlesworth can require a significant amount of softdropping. This alleviates it, with only T-spins using softdrops.
 * In games where T-Spin Singles and T-Spin Triples are negated or less potent, this is an effective replacement.

A negative of this opening is a piece is soft-dropped under the S. In situations where there is no soft-drop due to different piece order, chances are a Triple Double Attack opening, or a Three T-Spin Double opening can be used instead.

After the setup
After the T-Spin Triple, a T-Spin Single remains. If the stack is reasonably high, you can build up further to unleash a large combo. Alternatively, you can do an STSD transfer.

Transfers
STSD

This transfer can only be done if there are two blocks above the overhang.

Alternatives
The following are alternatives when faced with SZ starts:

Regular T-Spin Single

T-Spin Single-Triple-Single

Triple-Double See: Empty Field Setups, SZT Core

Non Opening Examples
The following are examples for use when not at the beginning of the game:

Leaving a hole below S piece
In the following a cell is left empty in the bottom row and the T-Spin Triple becomes a T-Spin Double. The second bag's Z piece creates the overhang (instead of the first O piece) and the hole created in the first bag is uncovered after the second T-Spin.