NullpoMino

NullpoMino is a cross-platform, open-source Tetris fan game notable for variety of gameplay modes and customizability. It is a Tetris clone written in Java providing three versions: One using Slick, another using sdljava, the last using Swing. It was created by NullNoname. It simulates numerous games, including the TGM series, and contains a utility for creating (and editing) your own custom rotation systems as well.

NullpoMino is one of the few Tetris games, official or not, with a truly cross-platform online vs. mode, the others being TetriNET, Blockbox, Tetris Friends, and MultriNet. Blockles also would have been on this list before its demise due to copyright infringement (TTC has copyrighted and trademarked the tetrimino shapes).

Game Modes

 * Marathon: Guideline 15/20/endless level Marathon with fixed Goal system
 * Marathon+: Survival mode from Tetris Friends. It has semi-invisible bonus challenge at level 21.
 * Extreme: Plays like Master mode from Tetris Zone. A 20G mode with guideline scoring rules.
 * Ultra: Timed score (or lines) attack.
 * Technician: Challenge mode from guideline games. Uses variable Goal system.
 * Square: The New Tetris/Tetris Worlds Square mode (use rule: Square). The wallkicks are wrong.

"Race" Modes
These have a specific goal.


 * Line Race: A 40 line game. The goal is customizable from 20, 40, 100, and 1000 lines (sometimes with alternating Ss and Zs).
 * Score Race: Race to specific points (10000, 25000, or 30000). Plays similar to Tetris Evolution's Score mode.
 * Dig Race: Break the bottom of 5, 10, or 18 lines of garbage as fast as you can.
 * Combo Race: In a special playfield four (default) columns wide, try to make a single combo as long as possible. Lines auto-regenerate until the quota reaches the goal (20, 40, or 100 lines). In Endless, the game ends when the combo breaks, and lines auto-regenerate until the end of the game.

Retro Modes
These are older games with the serial numbers filed off


 * Retro Marathon: Plays like Nintendo's NES Tetris and Tetris & Dr. Mario (SNES) -- very inaccurate, as various features particular to NES Tetris are unimplemented. Also includes Arrange, which extends the gravity table of Type-A to exceed 1G. (use rule: Nintendo-R)
 * Retro Mastery: How efficient can you be? A GPA-like efficiency rating is given at the end of the game, and Tetrises only add three lines to your total, in order to give you more time to score points before getting to the faster levels. (use rule: Nintendo-R)

"Mania" Modes
These are just TGM games with the serial numbers filed off.

TGM

 * Grade Mania: Plays like Tetris The Grand Master  (use rule: Classic1)

TGM2+

 * Grade Mania 2: Plays like Master Mode from Tetris The Absolute The Grand Master 2 PLUS (use rule: Classic2)
 * Score Attack: Plays like Normal Mode from Tetris The Absolute The Grand Master 2 PLUS -- item blocks at 100 and 200 unimplemented (use rule: Classic2)
 * Speed Mania: T.A. Plays like Death Mode from Tetris The Absolute The Grand Master 2 PLUS (use rule: Classic2)
 * Garbage Mania: Plays like TGM+ Mode from Tetris The Absolute The Grand Master 2 PLUS (use rule: Classic2)
 * Gem Mania: Plays like Sakura Mode from Tetris The Grand Master 3 Terror-Instinct (World rule: Standard-Hard; Classic rule: Classic3)
 * Phantom Mania: Original invisible survival mode based on T.A. Death mode. (use rules: Classic3, Classic2)

TGM3

 * Grade Mania 3: Plays like Master Mode from Tetris The Grand Master 3 Terror-Instinct (World rule: Standard-Hard; Classic rule: Classic3)
 * Speed Mania 2: Plays like Shirase Mode from Tetris The Grand Master 3 Terror-Instinct (World rule: Standard-Hard; Classic rule: Classic3)

TGMA

 * Time Attack: Line-based time attack modes from or inspired by Tetris The Grand Master ACE. (use rules: Classic-Easy-*, Standard-Hard128)

Non-TGM Mania modes

 * Retro Mania: Plays like Sega Arcade Tetris  (use rule: Classic0)
 * Final: From Heboris U.E. Lite. Play without tool-assistance at your own peril.
 * Practice: A training mode with various options.

2 Player modes

 * VS-Battle: Guideline style 2-players battle mode.
 * Tool-VS Map Edit: map editor (not a real game mode)

Other modes
Serial numbers filed off.
 * Avalanche: Plays like Puyo Puyo (use rule: Avalanche)
 * Physician: Plays like Dr. Mario (use rule: Physician)
 * SPF: Plays like Super Puzzle Fighter II Turbo (use rule: SPF)

Trivia
Simply right click edit the .bat file you are trying to open. Add this to the top of the file, changing the "c:/Program Files (x86)/java/jre6/bin" folder to wherever your javaw.exe is located: set path=%path%;c:/program files (x86)/java/jre6/bin
 * Although some users can't play NullpoMino normally, there is a way to play the game:
 * The source code for NullpoMino can be found on GitHub. Piotr Grochowski requested 6 features in Issues section.
 * Any modifications to the code will only work in Linux. The game will ignore them on any other OS.