Tetris The GrandMaster Series

TGM pages needs
Compile data and order them in a logical menu

Terms/Legend
There is a lot of appelation standard on Tetris Games and TGM have interesting specification. To avoid confusion we list the basics in the TGM legend page.

Rotation system
ok you certainly know the basics, but certainly it's not sufficient if you want to become a Gm Class player.

I'm a Japanese TGM player. Although I'm not a Gm Class player, I write some articles. So there are not certainly. And I hope that you could understand my poor English...

Rotation system is based on Tetris (Sega). So there are many differences from the "World Rule" of The Tetris Company. I write about "Tetris the Grand Master". It is an origin of "Tetris The Grand Master Series".

Attention: Block means tetromino.

Re above section: This is one part where the usage of the word is different between Japanese and English. In Japanese, the word "block" can refer to a tetromino piece or a single grid cell; However, in English, the word "block" is used to refer to a grid cell while the word "piece" is used to refer to a tetromino piece. As this document is in English, the writer of this section proposes that we follow the English usage in this wiki.

Basic block control flow

 * 1) Check the Initial Rotation
 * 2) A new block appears
 * 3) loop until a block locked.
 * 4) Check a block actions. (Actions effect following the below sequence in a frame.)
 * 5) Rotation
 * 6) Horizonal Move
 * 7) Vertical Drop
 * 8) Check to lock a block

Rotation Rules and Piece Colors
TGM inherits its piece colors and rotation rules from Sega's 1988 arcade version of Tetris. It expands upon Sega's rotation rules by including compensations, allowing pieces to rotate in tight spots.

Please see 'course on TGM' for details. http://www13.plala.or.jp/TETRiS_TGM/kouza/1.htm (Japanese, but includes animation GIFs.)

Parameters
The speed of gameplay in TGM is basically determined by the following 4 parameters. The names given here are unofficial, as no official names are known.

Time Attack
stuff that you MUST learn.

20G build
see :
 * http://www13.plala.or.jp/TETRiS_TGM/kouza/5.htm
 * http://www13.plala.or.jp/TETRiS_TGM/kouza/6.htm
 * http://www13.plala.or.jp/TETRiS_TGM/kouza/7.htm

blinded challenge
see :
 * http://www13.plala.or.jp/TETRiS_TGM/kouza/16.htm (bottom page)

Wall Kick Analysis
see :
 * http://www13.plala.or.jp/TETRiS_TGM/kouza/1.htm
 * http://www13.plala.or.jp/TETRiS_TGM/kouza/8.htm

Synchro Analysis
see middle of http://www13.plala.or.jp/TETRiS_TGM/kouza/7.htm

In a frame, actions effect in order 'Rotation -> Move -> Drop'.

If player rotate without DAS to left
 * 1) Rotate Block
 * 2) No Move
 * 3) Drop Block

If player rotate with DAS to left
 * 1) Rotate Block
 * 2) Move Left Block
 * 3) Drop Block

And more advanced technics descripted in http://www13.plala.or.jp/TETRiS_TGM/kouza/12.htm

miscanellous Tips

 * 4 directionnal Arcade Stick limitation need

Temp Idea data

 * Japanese/French support