Hello from Magnetic Duckling

Started by Magnetic_Duckling, November 13, 2012, 09:21:54 AM

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PetitPrince

Quote from: Magnetic_Duckling
You do realize when you say TAP PCB I have no idea what you're talking about right? (noob remember?)
TAP = The Absolute Plus = Tetris the Grand Master 2: the Absolute Plus = TGM2+ = the most easily emulated TGM game to date.
PCB = Printed Circuit Board. In our case, it's the actual hardware that runs the game in an arcade cabinet. In other word: The Real Dealâ,,¢Â®.

Quote from: Magnetic_Duckling
So yea, I tried to play Shirase and I think my brain started malfunctioning...
Ah, Shirase is a major clusterfsck in term of brain processing ^^. I wouldn't recommend it to a beginner, except to get a taste of what is really high level play ^^.
Quote from: Magnetic_DucklingAlso WHY ON EARTH does the T piece fall in the opposite direction compared to Tetris DX, it's like I have to relearn a lifetime of habits... gah
Because it make the game more difficult and interesting

In case you're interested in french TGM resources, check my thread on bouledefeu's forum. There's some silly stuff I wrote some time ago. The tone is a bit too childish to my taste now, but that's a nice compilation of what I've learned on my first years.

Also, Amnesia and I got on Nolife, that geek/otaku TV channel you might have heard of.

For non-french stuff, I recommend this guide. It's all in moonspeakapanese, but the images are very instructive (where's that english translation again?).
[div align=\\\"center\\\"]
Neon TGM Evangelist :: "Tetris the Grand Master is the best (single player) Tetris ever"
I wrote TeDiGe-2 (Github | Bug/suggestion tickets | [url=http:/

Kitaru

#16
Ahh, I've been sniped. :)

Quote from: PetitPrinceBecause it make the game more difficult and interesting :D
Also, because of tradition. :) TGM's rotation system is inherited from Sega's 1988 arcade Tetris. It was already so well-designed, Arika only implemented wallkicks as subtle support to the existing system. Why change a beautiful thing unnecessarily? :D There was ground yet to cover with these elegant rotation rules.

But yes, there are some interesting decisions to make when you can only access the three non-flat orientations when the piece first enters. If you could select the flat-side entry, it would be the safe, proper play nearly 100% of the time (if not that). Since you cannot, you must select the position that is most beneficial given the current situation.

Quote from: PetitPrinceFor non-french stuff, I recommend this guide. It's all in moonspeakapanese, but the images are very instructive (where's that english translation again?).
It _should_ be at http://kitaru.1101b.com/TGMGUIDE/ but we are once again suffering technical difficulties. :p I'll try to correct the issues again tomorrow. For now, I am hosting another mirror at https://dl.dropbox.com/u/6489072/TGMGUIDE/index.htm
<a href=http://backloggery.com/kitaru><img src="http://backloggery.com/kitaru/sig.gif" border='0' alt="My Backloggery" /></a>

Magnetic_Duckling

PetitPrince: Thanks for the clarification mate!
Clusterfuck yea... thing is I wouldn't call myself a beginner since I've played since I can remember but... ok I AM a total beginner >>;
I'm happily gonna read what you linked, thanks.
OH I totally have seen this Superplay on Nolife when it was live, was before leaving France so this must be a bit old no? I can only see 4 minutes though, no subscription ^^'

Kitaru: Tradition ;_; Then why Nintendo decided to change it, baaaaad Nintendo ^^;

Kitaru

Actually, it's Blue Planet Software/The Tetris Company to ask about that particular change rather than Nintendo. (In fact, GameBoy, NES, and SNES Tetris all match the entry orientations that Sega used.) As for why... well, in some ways it's a long story.  But, the short version is that various designers worked on versions of the game independently and each came up with slightly different sets of rules. So, not everyone followed the same set of traditions.
<a href=http://backloggery.com/kitaru><img src="http://backloggery.com/kitaru/sig.gif" border='0' alt="My Backloggery" /></a>

Magnetic_Duckling

Quote from: Kitaru
Actually, it's Blue Planet Software/The Tetris Company to ask about that particular change rather than Nintendo. (In fact, GameBoy, NES, and SNES Tetris all match the entry orientations that Sega used.) As for why... well, in some ways it's a long story.  But, the short version is that various designers worked on versions of the game independently and each came up with slightly different sets of rules. So, not everyone followed the same set of traditions.
Wait a fucking second.... *go check* ok I figured it out... world rule vs classic rule... Classic rule got the right T orientation. At least the one I am used to.
Problem solved xD

Rosti_LFC

#20
Quote from: PetitPrince
TAP = The Absolute Plus = Tetris the Grand Master 2: the Absolute Plus = TGM2+ = the most easily emulated TGM game to date.
Also arguably the best Tetris game ever made in terms of single-player

Kitaru

Quote from: Magnetic_Duckling
Wait a fucking second.... *go check* ok I figured it out... world rule vs classic rule... Classic rule got the right T orientation. At least the one I am used to.
Problem solved xD
I guess I forgot for a moment that Tetris DX was one of BPS's "face-down" games.  A lot of their Super Famicom games have "face-up" initial orientations, and that's the behavior that was adopted for the standard ruleset used in nearly all modern games today (see: World).

TGM: best enjoyed with Classic rules.
<a href=http://backloggery.com/kitaru><img src="http://backloggery.com/kitaru/sig.gif" border='0' alt="My Backloggery" /></a>