The Tetris skill level chart

Started by Koplex, August 06, 2012, 12:34:28 PM

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Koplex

Assume that level 0 is the average skill level and level 10 is the highest

Level 0: Capable
Characteristics: mediocre speed, poor downstacking knowledge, no t-spin knowledge, does not know how to fix misdrops, ok stacking skills, no twist knowledge, only knows how to do tetrises, twists a piece many times before hard dropping it
Description: this is an average player who plays Tetris casually and does not invest any time to learn new things because he/she things that Tetris is all about dropping blocks

Level 1: Amateur
Characteristics: mediocre speed, some downstacking knowledge, no t-spin knowledge, struggles to fix terrible misdrops, average stacking skills, no twist knowledge, a bit of combo knowledge, struggles with rotations
Description: this person is willing to get better one step at a time

Level 2: Apprentice
Characteristics: average speed, some downstacking knowledge, a bit t-spin knowledge but does not apply it efficiently and takes a lot of time to realize, fixes misdrops with simple sliding of pieces and a few twists, rotates pieces in only one direction
Description: this is a player that has gained interest in the game and is training and experimenting things that suit his/her playing style

Level 3: Trained
Characteristics: good speed, good downstacking knowledge, able to do simple t-spin doubles and t-spin minis and does it well, some twist knowledge is applied but faults can happen when rotating the wrong way, some finess is applied but not skillfully, uses the next piece queue to plan ahead a bit

Level 4: Experienced
Characteristics: good speed, does not block garbage hole when downstacking, good applications of t-spin doubles and minis, able to realize twist opportunities but a bit choppy, good finess , combo skills improved in prolonging combo length
Description: this player has played for enough that he/she is able to apply the skills learned to their advantage

Level 5 : Inspiring
Characteristics: under 50 seconds sprint time, great downstacking skills, very hard to knock out, mastering of simple t- spin doubles and minis, good twist application but does not know everything, great combo skills,knows when and where to downstack, some back to back application to maximize lines sent
Description: this player is starting to find passion in the game and is a hard one to beat

Level 6: Veteran
Characteristics: under 50 seconds sprint time, great downstacking skills, comboing downstacking which results in even more lines sent, able to set up simple t-spin triples and excecutes it very fast, various twists applied, great finess, able to do prophecy t-spins, b2b applied well
Description: this person has spent a lot of time discovering new ways to be more professional

Level 7: Specialist
Characteristics: under 40 seconds sprint time , very proficient downstacking which are executed fast, knows many super t-spin setups such as the c spin, dt cannon, and more, almost all twist knowledge is known, timing attacks to prevent knockout, mastering of every type of combo, very good finess
Description: this person has definitely proved to be worthy of being one of the best

Level 8: Prodigy
Characteristics: around 35 seconds sprint time,  never blocks the downstacking hole, all basic twists mastered, advanced t-spin setups done fast and timed well, combo downstacking while at the top, knows all openings and does it under 10 seconds, realization of setups extremely fast, b2b maximized to full extent, perfect clear knowledge very good

Level 9: Champion
Characteristics: below 30 seconds sprint time, exposes solid garbage extremely quick, advanced twists applied in all situations, advanced t-spin openings to send quick and deadly attacks ,  almost perfect finess, perfect clear realized and done extremely quick when examing the next piece queue, takes advantage of garbage by setting up t-spins into b2b, relentless attack
Description: this person has proved to be the best and sends lines like a machine gun no matter the situation

Level 10: God status
Characteristics: you guys suggest
Description: you guys sugguest


Hope you liked it
Herpy derp derp

myndzi

In actuality, most people aren't so well-rounded. I'm pretty sure Blink doesn't know all-spins in as much depth as some players, and he's one of the most well-rounded players I know of. Then there's players like me; I don't sprint under 50 seconds but I have fairly thorough knowledge of spins and pretty decent visualization skills (forecasting). How would you rate players who don't have the exact balance of skills in your tiers?

Koplex

Quote from: myndzi
In actuality, most people aren't so well-rounded. I'm pretty sure Blink doesn't know all-spins in as much depth as some players, and he's one of the most well-rounded players I know of. Then there's players like me; I don't sprint under 50 seconds but I have fairly thorough knowledge of spins and pretty decent visualization skills (forecasting). How would you rate players who don't have the exact balance of skills in your tiers?

this is nothing to serious or real, I actually just made this for some laughs, my characteristics are just general, not exact, and again this is not a rating, just an idea of skill level with the integration of humor
Herpy derp derp

myndzi

I'm just providing some food for thought/conversation

bigwig

Level 10: Can do this under pressure or an audience, consistently.

For the TGM series, Grandmaster grades

GM1 : GM grade in TGM1
GM2- : M Grade in TAP
GM2 : GM grade  in TAP
GM2_O : Orange GM in TAP (clearing the invisible M roll while clearing 32 lines.
GM2+ : GM2 and cleared TA death mode (with _O would be GM2_O+)

Now it starts getting weird because although every GM2 can achieve GM1, not every GM3 can necessarily achieve GM2. And how do we succinctly distinguish between world grades and classic grades. It would probably be simplest to assume classic rule unless stated otherwise, or maybe with a *
GM3-: Qualified MM grade in TGM3 Ti Master Mode. Has not gotten to or has failed the GM Exam.
GM3: Qualified GM in Master Mode.
GM3+: Qualified GM in Master Mode, has cleared Shirase.

Maybe it would be easier to assign one GM point for each achievement, and then add +s for the World Rule Achievements in TGM3 and the orange GM in TAP.

So someone who has GM in TGM1 and Green(regular) GM in TAP(aka TGM2) and has cleared Shirase World in TGM3 would be GM2+*. If Shirase had been cleared in Classic Rule it would be GM2+ instead.



MarioThePhenom

i range from rank to rank, like im under 3 seconds, i know perfect finesse but chose not to use it alot of times, im gonna spend a long time figuring out where i fall on this little thing, but for now, ill give myself a ten, cause its blank

Quote from: PandaLol no, that's ludacris. I have a sentence generator, Blink....

toppingoutivan

Pretty cute. Maybe we should establish something like this on a per-game basis?
Makes more sense for "specific" players and also "all-rounded" players.

Paul676

If I were you I'd separate the skills by type - so you could say "i'm level 9 at x, level 5 at x".
               Tetris Belts!

Estrelleta

I agree with Paul. My sprint speed places me at level 8, but multiplayer skills lower than that, and until just recently, finesse skills would have placed me really low on your ranking.

t0x

you also need to point out which game you re talking about.

most of those things just count with guidelines tetris games, but what if you play a game that doesnt even support t-spins, you can still be "level 10" there.

Koplex

Mario- I put it blank cause I have no idea what characteristics to put there
Paul- yes I agree
estrelleta- it's a brief placement with no means of specific qualifications
tox- tetrisfriends arena and Tetris battle based
Herpy derp derp

Rosti_LFC

#11
Quote from: bigwig
Now it starts getting weird because although every GM2 can achieve GM1, not every GM3 can necessarily achieve GM2.
For Classic, I'm pretty sure that every GM3 can achieve GM2 unless they really don't play TAP. I mean, in theory they have different skills and it's possible, but in practice, given how incredibly fucking hard it is to get GM on Ti, they can.

And for World sure they can't but that's because World TGM is vastly easier than Classic TGM, and TAP doesn't have World rotation.

Quote from: bigwig
And how do we succinctly distinguish between world grades and classic grades.
Ignore World grades (at the moment). Only a ridiculously tiny number of people actually take it seriously, and of the ones that do most play Classic and would probably prefer to be seen as a Classic player. If that changes then sure, think about it then, but at the moment World has a pretty low status.

Quote from: bigwig
TAP(aka TGM2)
Just to be nitpicky, TAP is TGM2+, and is distinctly different from what people usually mean when they say "TGM2".

Though actually, on reflection, I disagree with most of your post bigwig. You're trying to assign an arbitrary points system to a game which already has pretty clearly defined grades. Why condense stuff down into GM2+ (which is somewhat meaningless) rather than just list the achievements separately. Five modes don't generate a particularly long list, and IMO you can't just lump TA/Ti Master, Death and Shirase into the same points system because they're not directly comparable. Plus you're completely ignoring time (Sub 8 minute TAP Gm or sub 9-minute TGM1 Gm is a way bigger deal than just Death Gm).

SRS games don't have a grading system that factors speed and VS skills across the board. ARS games already have one, and it seems silly to me to go about creating another one. Especially if it's not just going to be on a scale of 1-10 like the SRS one.

Lucho

Level 10: Outstanding efficiency in single and multiplayer modes, none to almost none hesitations in multiplayer games, uber-alien awareness of preview pieces, over extra speed in several tetris clones
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dotamistern

I'm level 2 with a sprint of 27. Hue