NullpoMino Feature Requests

Started by Paul676, September 15, 2010, 05:24:16 PM

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Paul676

In vs and 40 line games especially, tpm rather than/as well as tps
               Tetris Belts!

Ravendarksky

Quote from: Kitaru
Haha, no, I wouldn't call it trivial. We'd have to provide some sort of scripting support. Noted, though.

Sorry  no offense meant.

I was imaging something that auto generated scripts, rather than letting the user do it. These would just raise flags on certain events during game play to record that particular stat and display it.

Select Stat
S Double
S Triple
Z Double
Z Triple
T Doub... etc
All spins
Harddrops
Peices
Twists
Rotations
Etc

Select Measurement
Total Count
Per Second
Per Minute

Also i'd like to say thanks very much for nullpomino! It made my dreams of copying this come true: http://www.youtube.com/watch?v=rTJhUAwD8Bo

using practice mode and map creator

jemm_4

"Given the real thing and an indistinguishable fake, which is worth more"- Gaen Izuko (Nisemonogatari)
"We are what we repeatedly do. Excellence, then, is not an act, but a habit."- Aristotle

Caithness

Only in the sense that you can download the source and compile it for yourself. If you know how.

Kitaru

Quote from: Ravendarksky
Sorry :( no offense meant.
None taken. :p

Quote from: Ravendarksky
I was imaging something that auto generated scripts, rather than letting the user do it. These would just raise flags on certain events during game play to record that particular stat and display it.

Select Stat
S Double
S Triple
Z Double
Z Triple
T Doub... etc
All spins
Harddrops
Peices
Twists
Rotations
Etc

Select Measurement
Total Count
Per Second
Per Minute
Yeah, a lot of these things aren't recorded yet. We may try to implement something like this at some point, but no promises on when.

Quote from: Ravendarksky
Also i'd like to say thanks very much for nullpomino! It made my dreams of copying this come true: http://www.youtube.com/watch?v=rTJhUAwD8Bo

using practice mode and map creator :)
Ahhh, nice, haha. Good stuff. I'm sure NullNoname is glad his creation is fulfilling crazy puzzle game desires everywhere. :D
<a href=http://backloggery.com/kitaru><img src="http://backloggery.com/kitaru/sig.gif" border='0' alt="My Backloggery" /></a>

Barneey

#20
Hello!

First of all, thank you to Nullpomino developers, you're doing a great job, keep it up!

I believe that Dig Challenge mode is the best mode for practicing your 1v1 gameplay. (other than actually playing a 1v1)
Now for my suggestion. When playing Dig Challenge, you have the option to play on levels 1-20, and personally I find it better training to play on the higher levels, however, there are no leaderboards for anything besides level 1. So my suggestion is to have a leaderboard for every level, I would really love this, as it helps keeping track of your progress !

I would also like to add that I think the Dig Challenge mode should have 2 leaderboards, one for Score obtained and the other for time lasted/time reached! Much like the current Ultra leaderboards that track both score obtained and lines cleared.

Sorry for the excessive use of the word leaderboard!

I hope you take my suggestions into consideration, thanks!

B1ink

how hard would it be to make versus replays? it would be useful so you dont have to screen capture every game.

Corrosive

Quote from: B1ink
how hard would it be to make versus replays? it would be useful so you dont have to screen capture every game.

"私は高速ブロックとセクシーな女性が好き"
"Put some stank on those blocks."

Paradox

agreed i'd like it sort of how SC2 does it. You can scroll through the replay n stuff. It is incredible good for analyzing your mistakes
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XaeL

Quote from: Paradox
agreed i'd like it sort of how SC2 does it. You can scroll through the replay n stuff. It is incredible good for analyzing your mistakes
I agree. replay functionality is a feature tetris has been missing for a long time. but consider this:

Currently, players do not have to be synchronized. If a replay system was implmeenteed, they would have to be.

If players are now synchronised, lag issues that were non-issues before now become problems.



QuoteLike many setups here, it is useful if your opponent doesn't move and you get 4 Ts in a row.

Paradox

its best to have the recording save from your perspective, meaning the exact timings you saw from your opponent would be the same you saw in the replay. Is that possible?
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Profane

Better replay options would be epic.  For some of use who want to become pro instead of just good it would allow us to really analyze our play

DarthDuck

Quote from: Barneey
I believe that Dig Challenge mode is the best mode for practicing your 1v1 gameplay.
Someone mentioned this in another thread, but it would be great if dig challenge had the option NOT to increase in level. I would like to be able to find an equilibrium with what ever level equates to my skill, and then gradually raise it as I get better. I don't like how the immanent level raising forces the game to an early end. I would rather try and keep pace for as long as possible. Not everyone would want that, but that's why it would just be an option.

      If you are able to do that.
Pyrrhonian disclaimer: If I use assertive language, then I only do so as a manner of speaking. I might say "the sun will rise tomorrow", but deep down, like anything else, I can never really know that. So if I

electrofry

all i want is customizable soft drop speed. i always cringe in 40 line after a misdrop cos i know i'll suffer a 2 second penalty cos of the lack of fast soft drop
when the going gets tough, i get going.

Paul676

there is customisable soft drop speed. In the rule editor, go to something like drop, and change the speed to 1G, or whatever fraction of a G you want.
               Tetris Belts!