Tetris & Dr. Mario (SNES)

Started by iphys, July 26, 2010, 07:24:21 AM

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Joshua_Tolles

Quote from: Sisu
Is reaching 29-5 the holy grail of SNEStris?  

Hmmmm....Tricky question. Personally, I won't tackle BTM to 29-5 until after I max out SNES.  But if 29-5 is attainable, then yes, I think that would be harder to do than 999,999 in A-Type  
Joshua Luke Tolles: The 2013 World MIDWEST Tetris Champion of the World

benmullen

B mode on SNES... for some reason i never thought to try it.  Oh i remember why, i need to get the game genie thing to get to sufficiently challenging levels (what a poorly done aspect of the game when you think about it)

But right now, i gotta hunt down NESSY!

i think after the championships i will put some effort into b-mode snes, sounds like fun

Joshua_Tolles

#32
Quote from: benmullen
B mode on SNES... for some reason i never thought to try it.  Oh i remember why, i need to get the game genie thing to get to sufficiently challenging levels (what a poorly done aspect of the game when you think about it)

But right now, i gotta hunt down NESSY!

i think after the championships i will put some effort into b-mode snes, sounds like fun

Uh, I think you missed the last few postings...

Just to recap, SNES has a "marathon" B-Type:

If you beat level 9-5, you are "rewarded" with an opportunity to play 10-5.

If you beat 10-5, you are rewarded with an opportunity to play 11-5.

If you beat 11-5, you get to play 12-5.

And so on, all the way to Level 29, which I assume would be unbeatable for a human being, thunder-god or otherwise.

And of course, you only get one chance to beat the secret levels, and failure means starting over back at 9-5, which makes getting to 29-5 incredibly intriguing and the supremest of supreme challenges.

[!--quoteo--][div class=\\\'quotetop\\\']QUOTE[/div][div class=\\\'quotemain\\\'][!--quotec--]i need to get the game genie thing to get to sufficiently challenging levels[/quote]

If you think beating 19-5 ten times in a row is not sufficiently challenging, then your Tetris skills are seriously underrated  

The reality is that SNES has the most challenging/rewarding/interesting B-Type system in classic Tetris.  

BTW Ben, I *just* found out about this.    Made it all the way to 19-5 tonight  

I only got to play it once, but first impression is that it is similar difficulty to 18-4, meaning that beating it ten times in a row is definitely in the realm of possibility. I video recorded...maybe I should post it?
Joshua Luke Tolles: The 2013 World MIDWEST Tetris Champion of the World

Sisu

#33
Quote from: Joshua_Tolles
I video recorded...maybe I should post it?

benmullen

wait, so i can play a marathon b mode thing.  I'm totally doing this (after oct 6th)

Joshua_Tolles

Joshua Luke Tolles: The 2013 World MIDWEST Tetris Champion of the World

Sisu

#36
Historic.  

I was expecting a few twists though.  

Would these work?

[fumen]110@WeB3kbD3ibH3gbD3pbtki7eCtBdlhBAAAdeH3hbC3h?bB3sbvub7eCvDdHjBAAATeH3hbG3pbdDqbKzb7eCKDdCjBA?AATeH3obAAobIwrbcub7eCcDdUjBAAAVeH3CAkbB3CAjbRp?A3pb+qb7eC+/cmfBAAATeH3hbB3kbCAB3YikbBApbOub7eC?ODdGjBAAAVeH3CAkbB3BAlbA3Yipb6qb7eC6/cifBAAAJeE?3gbI3gbF3gbDAibIwA3ibAAtb5sb7eC58cBhBAAATeBAibA?3jbCAhbA3jbBAibA3tb9qb7eC9/clfBAgbTeH3hbB3kbCAA?30llbBApbNub7eCNDdFjBAAA[/fumen]

Are there more?

credit/blame: Integration

caffeine

Yes, all of those work because they are all natural rotations under NRS rules.

Joshua_Tolles

I have been deathly ill with fever for the last two days. When that happens, my mind goes to a strange place. In that place, I have visions. This is what I envisioned during my most recent fever:

I modded the SNES Tetris & Dr. Mario ROM to make Tetris look more like NES Tetris:

[!--ImageUrlBegin--][a href=\\\"https://sphotos-b-ord.xx.fbcdn.net/hphotos-prn1/q71/s720x720/542243_10200300735835848_530734203_n.jpg\\\" target=\\\"_new\\\"][!--ImageUrlEBegin--][img width=\\\"400\\\" class=\\\"attach\\\" src=\\\"https://sphotos-b-ord.xx.fbcdn.net/hphotos-prn1/q71/s720x720/542243_10200300735835848_530734203_n.jpg\\\" border=\\\'0\\\' alt=\\\"IPB Image\\\" /][!--ImageUrlEnd--][/a][!--ImageUrlEEnd--]


Joshua Luke Tolles: The 2013 World MIDWEST Tetris Champion of the World

Integration

You also changed the entry delay (period of time between the lockdown of one tetromino and the appearance of the next tetromino), didn't you? I would really like to see you playing level 29 with a shorter entry delay (but without changes to the gravity system).

Did you also stop the acceleration when the pieces spawn? I can't really tell from that video.

Have you ever tried to change the gravity of level 9 to that of level 29? You could train level 29 more efficiently this way.

Joshua_Tolles

#40
Quote from: Integration
You also changed the entry delay (period of time between the lockdown of one tetromino and the appearance of the next tetromino), didn't you? I would really like to see you playing level 29 with a shorter entry delay (but without changes to the gravity system).

Did you also stop the acceleration when the pieces spawn? I can't really tell from that video.

Have you ever tried to change the gravity of level 9 to that of level 29? You could train level 29 more efficiently this way.

The only modification I made was to the graphics.  I did actually originally set out to try to adjust it to play more like NES, but it is a long and tedious process hacking SNES, and I am not up to the challenge right now.

I actually have a game genie code that allows me to start on Level 31, and I do use it for training  

Edit:
Updated ROM file
Joshua Luke Tolles: The 2013 World MIDWEST Tetris Champion of the World

Sisu

Too bad versus can't be played online with SNES hardware.  

Oh wait.  

benmullen

Quote from: Sisu
Too bad versus can't be played online with SNES hardware.  

Oh wait.  


Whoa!!!!!!  ^

Sisu

[!--quoteo--][div class=\\\'quotetop\\\']QUOTE[/div][div class=\\\'quotemain\\\'][!--quotec--]It's very nice to see a community like harddrop.com to be interested in this project! To be honest, the whole project is probably in too early a stage of development. In its current stage, I think it won't be very useful to you guys, heh. :)

It's still a long way to go till the synchronization etc. would reach an acceptable level. Playing existing games online wasn't even the main goal when I started the project, but it was a good and quite easy to accomplish starting point.

We're working on it right now but I can't promise anything. I develop it completely in my (limited) spare time without any time frame. So, we'll see what the time brings. :)

Best Regards!
Michael Fitzmayer
www.mupfelofen.de

PS: Feel free to join us in #retrotardation on euIRC to keep posted (and/or help in development). :)[/quote]

nensondubois

#44
'Hoy! I was sent a message from a member here known as sisu515U about my debug menu showcasing videos. Instead of explaining everything about the debug menus, here is a link the explains everything in great detail: http://tcrf.net/Tetris_%26_Dr._Mario)

Least you can fix the clunky horizontal movement speed issues!