NullpoMino

Started by Caithness, April 06, 2010, 12:24:55 PM

Previous topic - Next topic

goofer

yea I use standard plus as well, but i cant find ghost piece , if i for example play line race, also i dont see it in general options

jennr246

hmmm...  I don't know then, it is on for me no matter which game I play. And no there is not an in-game option in line race for ghost.
☠ Jennr246

Wojtek

#47
my server is bziumm.mooo.com

it will be up until Burbruee's server is back
Recommended games:
NullpoMino
Tetris Online Poland

Burbruee

#48
My server is now back online and updated to the latest version.
( 143.homelinux.com )

Here's a mirror to the latest download: http://143.homelinux.com/tetris/NullpoMino6_8_0_0.rar

EDIT: Server down again.. Fatal error. Could take some time, I have no idea what's wrong.

Burbruee

Should be up for good now. Happy playing.

xlro

really good game, tried it a few hours ago - big potential imo
thanks burbruee for hosting a server, I'll probably set up one on my box, too, once there are more players around and there is a need for one (or as a backup alternative, if one goes down)
[div align=\\\"center\\\"]NullpoMino[/div]

Burbruee

#51
Yeah, it would be nice if we could attract more players to the game. Though the netplay is still in early stages, it's growing more features for every new release. ^^

xlro

#52
I played a round of 40L on nullpo, and was wondering about the clock, it seemed off, a bit too fast.
I did a test then and noticed that over about 2 realtime minutes, it runs 3-4 secs too fast.
I'm not sure how the game is measuring absolute times, I have a guess tho. I'm using the cap at 60 frames, as it set by default in the menu. Ingame it constantly shows 63 frames in the corner tho. It could be that the game calculates its internal timings at 60 frames / sec, when in fact it draws about 63 frames in a realtime second, making an ingame second last slightly less than a realtime second, i.e. the clock runs faster.
Dunno if that kind of behavior is wanted (or normal for games which try to emulated arcade games @ 60 Hz) - found it a bit strange.
Haven't looked in the java source to confirm the origin of the bug.
[div align=\\\"center\\\"]NullpoMino[/div]

Kitaru

It should display 60fps in the corner. If it is displaying higher than that, it is running faster than it should.
<a href=http://backloggery.com/kitaru><img src="http://backloggery.com/kitaru/sig.gif" border='0' alt="My Backloggery" /></a>

meow

#54
Nullpomino runs at 62-63fps for me. I'm using the slick version.

And I did not double post... the forum did that.

And that edit fixed it.

xlro

#55
I'm also running the slick version here (on 64bit).
So it seems the frame limiter code is somehow not correct then?
I just rechecked and max fps is set to 60, as it should.
So atm each frame is a bit shorter than 1/60 th of a second and the final time at the end of a round basically gives a total frame count for the game, not the actual time played.
Btw, this also indicates that it works the other way round, too, meaning if your framerate drops considerably below 60 during a 40L for example, you have a better (shorter) time in the end, when in fact you spent more realtime seconds on the try. So one should be carfeul with timed Nullpo records atm probably.
[div align=\\\"center\\\"]NullpoMino[/div]

Wojtek

#56
holy sh**, new version.

[!--quoteo--][div class=\\\'quotetop\\\']QUOTE[/div][div class=\\\'quotemain\\\'][!--quotec--]Version 6.9.0.0 (2010/05/06)
#This version is NO LONGER compatible with 6.8 netplay server.
+Added "DIG RACE" mode. Clear the bottommost line as fast as possible.
+GARBAGE MANIA: Now fully compatible with big option. Previously, the garbage hole was too small to clear the line, but now hole is big enough.
+SDL/Slick: Rule Select screen will appear after the first keyboard setup screen.
+NetPlay: Added experimental team play support. If you are on a team, any team mate can't attack you, and you can't attack them.
When someone dies, and if all survivors are on the same team, game ends and their team name will be displayed in chat log as the winner.
+NetPlay: Added "TNET2-style auto start timer" option. When enabled, the following changes will take place:
1.Timer won't start until at least 2 players are ready.
2.When the timer runs out, all non-ready players will be moved to spectator.
3.If someone cancels the OK sign, timer will be disabled until the next match starts.
-NetPlay: Fixed the following bugs:
1.when you join game in progress garbage shows on your garbage meter and you can hear danger sound
2.when you have more than 20 lines in garbage meter big black bar shows up
3.if all players but one are ready and this one player leave room or go to spectators, game wont start
4.when you are spectator, room is full and you join queue, then when you get your spot you still have spectator view and you can't go ready
Thanks dodd for pointing out those bugs.
*Slick: Upgraded LWGJL to 2.4.2.
[/quote]
Recommended games:
NullpoMino
Tetris Online Poland

Burbruee


xlro

nice to see the queue bug to be apparently fixed so fast!
let's hope the player disconnect detection code has been updated aswell...
teamplay also looks nice, gotta try
[div align=\\\"center\\\"]NullpoMino[/div]

Wojtek

#59
This is rule i use: http://bziumm.mooo.com/~wojtek/StandardZero.zip
difference from standardplus are: no ihs and no irs and 20G softdrop.
I sugest this rule as Harddrop "official" (i mean more like default actually) rule.

I will ask nullpo author to add this rule to game, so if you have any comment let me know. It will be called Standard-Zero (like 0 delays) unless you have better name.

Anyone want to write something here: http://harddrop.com/wiki/NullpoMino ? screenshot would be good start.
Recommended games:
NullpoMino
Tetris Online Poland