********* WORK IN PROGRESS *********
Hi hi, I am Barney, and this is my little finesse tutorial.
A lot of players don't realise that there are multiple ways to get a piece to a certain location in the matrix, and some ways require less key presses than others, I'll include the most KPT (keys per tetromino) efficient ways.
If you've never paid any attention to KPT, you might do stuff like:
1.
tap>tap>tap>tap, as opposed to the much more efficient
wall>tapback.2.
left>right rotate instead of left rotate.3.
right rotate>right rotate>right rotate instead of
left rotate.
The list goes on, but it varies from player to player.
Note:
I did not include the basic
wall>tapback method. (Working on it)
Edit: I also left out wall>tapback>rotate, as Paradox pointed out. (Also working on it)I'm sorry if it's not colorblind friendly, please let me know which colors to substitute with to make it so.
L and
R are
left rotate and
right rotate, they're just there to tell you which way to rotate the piece. (Spoiler: the blue ones are the only ones that have
R, don't tell anyone)
In the examples below:
RED pieces are
wall>left rotate, in other words, you hold down left or right until it reaches the respective wall, then you left rotate it once.
BLUE pieces are
wall>right rotate, same as the above, except rotate opposite direction.
Note: The sequence for
BLUE S and Z and be replaced by
left>left>left rotate for S, and
left>left>right rotate for ZPURPLE pieces are the prettiest pieces, and they are quite simply,
left rotate.

Fumens to explain the images above, just in case: