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After 10+ years, the Hard Drop forums are now retired. It will remain here as an archive. For more active discussions visit our Discord. Thanks for the memories - Blink (10/17/2019)
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A sad day for fangame makers: Tetris Holding, LLC v. Xio Interactive, Inc |
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| caffeine |
Jun 12 2012, 07:27 PM
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Tetris Grand Master

Posts: 1,752
Joined: 27-June 09

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This is Mino (for iPhone). It was made by a company called Xio Interactive:  Tetris Holding has successfully sued Xio on the grounds of copyright and trade dress infringement. Tetris Holding has tried this before against omgpop.com's Blockles game, but they settled out of court. QUOTE Tetris Holding argues that Mino infringed the following copyrightable elements: - Seven Tetrimino playing pieces made up of four equally-sized square
joined at their sides; - The visual delineation of individual blocks that comprise each Tetrimino
piece and the display of their borders; - The bright, distinct colors used for each of the Tetrimino pieces;
- A tall, rectangular playfield (or matrix), 10 blocks wide and 20 blocks tall;
- The appearance of Tetriminos moving from the top of the playfield to its
bottom; - The way the Tetrimino pieces appear to move and rotate in the playfield;
- The small display near the playfield that shows the next playing piece to
appear in the playfield; - The particular starting orientation of the Tetriminos, both at the top of the
screen and as shown in the €œnext piece€ display; - The display of a €œshadow€ piece beneath the Tetriminos as they fall;
- The color change when the Tetriminos enter lock-down mode;
- When a horizontal line fills across the playfield with blocks, the line
disappears, and the remaining pieces appear to consolidate downward; - The appearance of individual blocks automatically filling in the playfield
from the bottom to the top when the game is over; - The display of €œgarbage lines€ with at least one missing block in random
order; and - The screen layout in multiplayer versions with the player€™s matrix
appearing most prominently on the screen and the opponents€™ matrixes appearing smaller than the player€™s matrix and to the side of the player€™s matrix.
You can read about the case here and here.
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| Wojtek |
Jun 12 2012, 08:27 PM
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Tetris Grand Master

Posts: 1,038
Joined: 28-June 09

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Mino, I liked the game a lot. Because it had multiplayer over internet unlike EA Tetris (and most of iphone games). It had few alternative ways to control the game unlike EA Tetris (which is important on device with limited controls capabilities like iphone). It had online leaderboards unlike EA Tetris. It had well made chat features that i found unique on iOS platform. This is absurd that while game rules are not copyrightable, making game with same rules would allow competitor to fight you. Imagine lawsuit form chess maker against other chess maker, that would say: -chessboard is 10x10 -there is exactly same set of pieces Well yes, it is, because it is how chess works, and it is how it is played. Sure you can come up with infinite number of rules, but's that not the point of chess. so when at this list of items that they claim are infringing, one part of them are essential rules of the game and other part are things very generic that are not unique to tetris (i.e. features common among many other games). Sure we have copyright law, but don't forget we also have antitrust law. On side note I wonder what tetris corp and its lawyers have to say about Feevo and it's similarity to Bejeweled.
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Recommended games: NullpoMino Tetris Online Poland
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| myndzi |
Jun 13 2012, 02:04 AM
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Tetris Grand Master

Posts: 1,932
Joined: 26-June 09

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QUOTE Xio's argument would create "an exception to copyright [that] would likely swallow any protection one could possibly have." They say that like it's a bad thing... QUOTE Tetris is a puzzle game where a user manipulates pieces composed of square blocks, each made into a different geometric shape, that fall from the top of the game board to the bottom where the pieces accumulate. The user is given a new piece after the current one reaches the bottom of the available game space. While a piece is falling, the user rotates it in order to fit it in with the accumulated pieces. The object of the puzzle is to fill all spaces along a horizontal line. If that is accomplished, the line is erased, points are earned, and more of the game board is available for play. But if the pieces accumulate and reach the top of the screen, then the game is over. These then are the general, abstract ideas underlying Tetris and cannot be protected by copyright nor can expressive elements that are inseparable from them.
Good info... All in all, it doesn't appear that Xio had much of a case, really, so I can't get on board with this being the death toll for fan games.
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| caffeine |
Jun 13 2012, 03:24 AM
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Tetris Grand Master

Posts: 1,752
Joined: 27-June 09

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QUOTE(Paradox @ Jun 12 2012, 09:56 PM)  What I don't get is if these things aren't supposed to be protected by copyright why does TTC continue to take down games? Is money above the law in this case?
TTC has a history of aggressively pursuing clones... because they must. They must prevent their intellectual property from trademark erosion. If they don't send out these cease and desist letters, the word "Tetris" would eventually become genericized to mean "any Tetris-type game." For example, Duncan used to have the trademark for "yo-yo." They failed to protect it, though. When they tried suing Royal Tops Company for using their trademark, the court decided the term "yo-yo" had entered common speech and that Duncan no longer had rights to it. The same thing happened with "aspirin" (of which Bayer used to have rights to). Up to this point, I can understand and even sympathize with TTC. However, with this trade dress bulls***, they've gone too far. Imagine if Kleenex started suing other tissue companies because their tissues looked white, were soft, and were packaged in a rectangular box! Sure, Kleenex should defend its trademark, but it would be absurd for them to go after competitors the same way TTC is going after Xio.
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| caffeine |
Jun 13 2012, 04:42 AM
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Tetris Grand Master

Posts: 1,752
Joined: 27-June 09

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The paragraph I found most irritating was this: QUOTE("Judge Wolfson") The Supreme Court has explained that a feature is functional if: €œit is essential to the use or purpose of the device or when it affects the cost or quality of the device€ or the right to use it exclusively €œwould put competitors at a significant non-reputation-related disadvantage,€ meaning it is €œessential to effective competition in a particular market.€ Traffix Devices v. Mktg. Displays, 532 U.S. 23, 33 (2001). The color and style of the pieces are not functional under any one of these standards. These elements are not mandated by the use or purpose of the game because numerous other choices are available to a game designer without affecting the functionality of the game. As I noted earlier, Xio€™s own expert admitted that there are €œalmost unlimited number€ of ways to design the pieces and the board and the game would still €œfunction perfectly well.€ Pl. Stmt. of Undisputed Fact, at ¶ 53. Nor has Defendant shown that other choices would at all affect either the cost or quality of the device or that these choices are essential to effective competition. First off, three out of the seven tetrominoes are different colors when comparing the two games. There are only so many colors. Can you really expect him to express the idea of styling a piece by some other method than visible light waves? Would gamma or radio waves be acceptable? Secondly, there are Tetris brand games that delineate the pieces' boundaries and games that do not! As Tetris brand games have hundreds of different styles among its many implementations, there's no way for Xio to express a style not already represented by at least one of Tetris' games. QUOTE("Judge Wolfson") The pieces in Tetris are based on combining four equally sized squares in different patterns, but the idea of Tetris€”fitting different shaped pieces together to form complete lines€”can be achieved with nearly limitless shaped pieces and geometric shapes. Xio€™s expert, Jason Begy, agreed at his deposition that a €œa game designer could design the playing pieces for a video game in an almost unlimited number of ways€ and that the specific Tetris pieces were €œnot necessary€to design a puzzle video game.€ Pl. Stmt of Undisputed Fact, ¶ 53. The video evidence also shows how the pieces move in precisely the same manner. Again, there are almost unlimited options for expressing the pieces€™ movement and rotation and one can play the same game even if different styles are used or the game has a different look and feel to it, which was also admitted by Xio€™s expert during his deposition. Id. The style, design, shape, and movement of the pieces are expression; they are not part of the ideas, rules, or functions of the game nor are they essential or inseparable from the ideas, rules, or functions of the game. Take it from me, Judge Wolfson, the shape and movement of the pieces are indeed part of the ideas, rules, and function of the game! The creator of the game himself decided to use tetrominoes instead of pentominoes due to how he found that pentominoes were a shape too difficult to play with. On the other hand, trominoes would make the game too easy and redundant. Using tetrominoes is an essential rule and function to the game's quality. Moreover, there are NOT an unlimited number of ways to express the pieces' movement and rotation! There are only so many directions a piece can go and only so many geometric motions to maneuver a piece. I don't know much about law, but this case seems pretty flimsy. I wonder if Xio's lawyers dropped the ball here.
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| salami_pastrami |
Jun 13 2012, 06:01 AM
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Tetris Specialist

Posts: 277
Joined: 24-October 11

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QUOTE Doesn't it already? We should put up a poll somewhere public with screenshots of five games and the question "Is this Tetris?" (more politically worded) Tetris = any game with minos where you clear lines
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