Mental Approach written by Corrosive.
I realized that I am still discovering new strategic components and theories about multiplayer when I play. I came up with two different concepts within 24 hours, each that came to me while playing three different players. After thinking about this for a while I had a strong urge to write another strategy piece like my one before so here it goes. When I was a noob on Tnet2 averaging around 100tpm, I was desperate for advice and answers about how I can win. Now that I'm learning and experiencing more and more I feel driven to write what I've learned so that it might help anyone else who is seeking advice.
State of Mind I think your success in a 1v1 is 50% based on the state of mind you're in. I know that when I'm frustrated, bored, sleepy, or worried about losing or just not in the mood to play, for whatever reason, I play really shitty. Some games like that I will just completely give to the opponent without barely adding any lines.
Being in a good mood and relaxed and having fun when you play can really enhance your playing. If you want to win more, then consider this. Enjoy it when you are playing free-for-all or in a 1v1. Have a positive attitude. Play your favorite songs/music that is upbeat and happy and makes you feel good. Don't care too much about winning or losing, your mind doesn't even have to be on the game necessarily. Before the game starts think of a future event you are looking forward to or anything that is going great in your life in the back of your mind just to get you in a carefree positive state if you have to. By doing this it will likely make you less nervous, less self-conscious about how you are playing, and will most likely make it easier for you to just naturally play your smartest. Tetris is all instinct and pattern-responsive anyway. Just be in a calm relaxing state of mind when you are playing and feel confident and loose, it really does make a difference in trying to win.
Key Things 1) Try playing smart and level out your field against everyone you play. In other words try to add as much as you can while staying around the middle of the field. 2) You have to clear lines smartly and avoid downstacking on top any gaps, work around them and try to deliver as much adds as possible from your downstacking. The best player can downstack and add at the same time. Building around gaps and sending 2 lines rather than 1 or a quick tetris rather than sending 2 is what you are aiming at. 3) Remember the golden rule is do not stack over gaps/holes. 4) The formula you should always keep in your head is Intelligence > Accuracy > Speed . Do not get frustrated. Just focus on playing smart and keeping your field steady and in control.
New Term: Recovery Sometimes I am disappointed with how I am playing, even if I win. I can tell what I am doing wrong and what I shouldn't be doing. Earlier today I realized I've been relying too much on HOLD, because I've been trying to stack around gaps as smart as possible which often requires waiting for a certain piece to arrive. At the same time this can confuse and slow me down momentarily when I abuse the holding too much. I made an effort to ease off the holding though and it worked out, although it is still extremely important. Holding is a skill within itself and is especially valuable when you're up at the very top. That was beside the point but just an example at how to analyze your own playing.
While playing about 45 games against hebo_MAI earlier, I noticed something else to be a skill within itself that I tried to work on for the remainder of the matches. The term for what I'm about to describe I will call "Recovery". Recovery is how fast it takes you to recover/rebuild after you just tetrised (recovery time). Once you've tetrised you can't add any more lines right away right? You have to build a little more around gaps or quickly build up 4 more lines in order to tetris again. The point is to eliminate hesitation and be as fluid as possible, while playing smart at the same time. This has been one of my main flaws lately. People like Blink or Trance excel at this and show very little hesitation. This isn't a speed issue, its just about hustling and not letting up on your opponent. So many times people die in a 1v1 simply because their opponent delivers a tetris or back-to-back tetris a split second right before they were about to tetris, which automatically kills them because their stack was high. Having this edge over your opponent and not wasting any time can really be valuable in close games.
practice practice practice.
-C
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"私は高速ブロックとセクシーな女性が好き" "Put some stank on those blocks."
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