Eddie wins Jstris
Quickfire #10 (6 participants). Congratulations! 10 Quickfires, 10 different winners.
http://challonge.com/JstrisFire10Some remarks to the upcoming Quickfires:
Tetris Tournament Online V (on Tetris Friends) is approaching and JstrisFire series will pause during that time. More precisely, I will host
2 further Quickfires and then I'll put the series on hold for a longer unknown period. I am not sure how much time I have after TTO5, so I can't guarantee that the JstrisFire series will immediately continue afterwards (unless somebody wants to host them instead of me).
For the
next Quickfire, I plan to use an
MPH ruleset (MPH = memoryless previewless holdless = the most evil ruleset = the Meme), probably on default time. And for the
last Quickfire, I will make the players play with
3 different rulesets (in a match you will play let's say 6 games on each ruleset and then the points are counted together). The rulesets will be a selection of what ruleset we have used so far (maybe with small balance adjustments, e.g. nerf combos when they were too strong). I will create a
poll about which rulesets to use. There's just one condition: there must be at least one ruleset without hold (which will also have not too many previews). I plan to host that tournament on a time spot which is good for American and Asian players (and bad for European players).
edit: Jstris Quickfire #11 will take place Sunday December 3rd, 11 AM PST (pacific standard time), 8 PM CET (central europe time).
Countdown. It will use the meanest imaginable ruleset: MPH = Memoryless Previewless Holdless = the Meme. Players will play slower than 2 pieces per second (because no previews) and will have a hard time sending and downstacking lines (because memoryless randomizer, no previews, no hold). If you want to practice: ruleset is called MPH, preset ID is 20.