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9580 members and stacking!
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After 10+ years, the Hard Drop forums are now retired. It will remain here as an archive. For more active discussions visit our Discord. Thanks for the memories - Blink (10/17/2019)
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New Tetris online : mickael.pusku.com |
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Integration |
Oct 5 2013, 07:34 PM
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Tetris Professional

Posts: 666
Joined: 9-October 10

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Does the gravity change according to your score or number of dropped pieces? How do you log in a second time? Didn't work for me (I didn't use the Facebook login, I entered an e-mail address, but no e-mail was sent to it). It happened to me that the shown playing field didn't match the real playing field. Some pieces stopped falling further while they were still in the air.
Playing Tetris on a 8 wide matrix is interesting, but a 10 wide matrix would give you more choices where to drop a piece. The best thing on your game is the highscore table. There are some things I found disturbing:
- lack of a hard drop key (a key that moves the current piece instantly to the bottom and locks it) - lack of a button for counter-clockwise rotation - buttons are not customizable - not everybody wants to play with arrow keys or numpad - gravity (the speed with which the pieces fall) started too low and didn't increase fast enough - the rotation system doesn't behave like what Tetris players are used to
In my opinion the hard drop key is the most important thing. Regarding the last point: You have aligned your pieces to the very left top side of its bounding box, only very few old Tetris games did that. That's how rotation works in most Tetris clients nowadays:
In my opinion, I pieces (sticks) as well as S and Z pieces (snakes) only need 2 rotation states, but make sure that S and Z are located right in the middle (3 fields away from the left and right wall) in their vertical state. If you let the L, J and T pieces spawn vertically, then spawn them in the middle, too.
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Mickael_Tetris |
Oct 6 2013, 09:00 AM
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Tetris Novice

Posts: 44
Joined: 5-October 13

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Thank you for your comments. They will allow me to improve the game. Hi, Indeed the characters " and ' are perhaps not well managed. I'll try to fix it. Thanks QUOTE(hebo-MAI @ Oct 6 2013, 03:50 AM)  Hi, Mickael_Tetris. I think this is great, but I have a question. Can your site be available a string with " or ' and so on for password when I register? I tried to register but an error was returned from server.
QUOTE(Mickael_Tetris @ Oct 6 2013, 08:26 AM)  Thank you for your comments. They will allow me to improve the game. Hi,
Indeed the characters " and ' are perhaps not well managed. I'll try to fix it.
Thanks
It's ok now with characters " and '.
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Mickael_Tetris |
Oct 8 2013, 08:33 PM
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Tetris Novice

Posts: 44
Joined: 5-October 13

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Hi Integration, To answer your question, yes, the gravity change. Speed increases by 105% every 45 seconds. It is true that at the beginning it's slow, but it is for beginners to play well. QUOTE(Integration @ Oct 5 2013, 07:34 PM)  Does the gravity change according to your score or number of dropped pieces? How do you log in a second time? Didn't work for me (I didn't use the Facebook login, I entered an e-mail address, but no e-mail was sent to it). It happened to me that the shown playing field didn't match the real playing field. Some pieces stopped falling further while they were still in the air.
Playing Tetris on a 8 wide matrix is interesting, but a 10 wide matrix would give you more choices where to drop a piece. The best thing on your game is the highscore table. There are some things I found disturbing:
- lack of a hard drop key (a key that moves the current piece instantly to the bottom and locks it) - lack of a button for counter-clockwise rotation - buttons are not customizable - not everybody wants to play with arrow keys or numpad - gravity (the speed with which the pieces fall) started too low and didn't increase fast enough - the rotation system doesn't behave like what Tetris players are used to
In my opinion the hard drop key is the most important thing. Regarding the last point: You have aligned your pieces to the very left top side of its bounding box, only very few old Tetris games did that. That's how rotation works in most Tetris clients nowadays:
In my opinion, I pieces (sticks) as well as S and Z pieces (snakes) only need 2 rotation states, but make sure that S and Z are located right in the middle (3 fields away from the left and right wall) in their vertical state. If you let the L, J and T pieces spawn vertically, then spawn them in the middle, too.
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XaeL |
Oct 9 2013, 03:17 AM
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Tetris God

Posts: 2,918
Joined: 30-June 09

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 Need to rotate both ways Need to have hard drop need more previews need customizable controls need DAS
--------------------
 QUOTE(Paradox @ Dec 16 2010 @ 05:52 PM) Like many setups here, it is useful if your opponent doesn't move and you get 4 Ts in a row.
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Integration |
Oct 9 2013, 06:39 AM
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Tetris Professional

Posts: 666
Joined: 9-October 10

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QUOTE(XaeL @ Oct 9 2013, 06:17 AM)  Currently, rotating will break the move left resp. right chain. However, I don't think DAS is that important, if a games uses a 8 column wide matrix. If you add DAS, you have to ensure that rotating on the walls work (if possible kick the piece to left resp. right if piece is outside of the matrix).
QUOTE(Mickael_Tetris @ Oct 8 2013, 11:33 PM)  Hi Integration,
To answer your question, yes, the gravity change. Speed increases by 105% every 45 seconds. It is true that at the beginning it's slow, but it is for beginners to play well. Perhaps you could add a clock and level counter to the game? So gravity is exponential to the elapsed time? If I understood it right, gravity doubles every 10 minutes and 40 seconds. This system means, that it is more important to play fast (and well) than surviving high gravity. If you don't implement harddop, it means that people must know how to setup keyboard delay and repeat speed to softdrop fast and score high. Anyway, one round took 20 to 30 minutes for me. This is too long, in my opinion. I don't want to play a Marathon game longer than 10 or 12 minutes.
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Mickael_Tetris |
Oct 9 2013, 06:35 PM
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Tetris Novice

Posts: 44
Joined: 5-October 13

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That is why the two scores of over 1000 points? I must correct it. Thank you for the info. QUOTE(Integration @ Oct 9 2013, 06:39 AM)  Currently, rotating will break the move left resp. right chain. However, I don't think DAS is that important, if a games uses a 8 column wide matrix. If you add DAS, you have to ensure that rotating on the walls work (if possible kick the piece to left resp. right if piece is outside of the matrix).
Perhaps you could add a clock and level counter to the game? So gravity is exponential to the elapsed time? If I understood it right, gravity doubles every 10 minutes and 40 seconds. This system means, that it is more important to play fast (and well) than surviving high gravity. If you don't implement harddop, it means that people must know how to setup keyboard delay and repeat speed to softdrop fast and score high.
Anyway, one round took 20 to 30 minutes for me. This is too long, in my opinion. I don't want to play a Marathon game longer than 10 or 12 minutes.
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Mickael_Tetris |
Oct 10 2013, 06:58 PM
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Tetris Novice

Posts: 44
Joined: 5-October 13

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Hi Integration, I changed the rotation of the pieces, as you said. I hope you enjoy Good game. QUOTE(Integration @ Oct 5 2013, 07:34 PM)  Does the gravity change according to your score or number of dropped pieces? How do you log in a second time? Didn't work for me (I didn't use the Facebook login, I entered an e-mail address, but no e-mail was sent to it). It happened to me that the shown playing field didn't match the real playing field. Some pieces stopped falling further while they were still in the air.
Playing Tetris on a 8 wide matrix is interesting, but a 10 wide matrix would give you more choices where to drop a piece. The best thing on your game is the highscore table. There are some things I found disturbing:
- lack of a hard drop key (a key that moves the current piece instantly to the bottom and locks it) - lack of a button for counter-clockwise rotation - buttons are not customizable - not everybody wants to play with arrow keys or numpad - gravity (the speed with which the pieces fall) started too low and didn't increase fast enough - the rotation system doesn't behave like what Tetris players are used to
In my opinion the hard drop key is the most important thing. Regarding the last point: You have aligned your pieces to the very left top side of its bounding box, only very few old Tetris games did that. That's how rotation works in most Tetris clients nowadays:
In my opinion, I pieces (sticks) as well as S and Z pieces (snakes) only need 2 rotation states, but make sure that S and Z are located right in the middle (3 fields away from the left and right wall) in their vertical state. If you let the L, J and T pieces spawn vertically, then spawn them in the middle, too.
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CaptainPaul |
Oct 12 2013, 01:36 AM
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Tetris Specialist

Posts: 238
Joined: 10-May 11

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Always like to see new games being made  Recommendations: Rotate both directions Custom controls would be cool Clearing the matrix after Game Over would also be a pleasant touch. Keep up the good work!
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