^^ Are Cultris 2 quotes allowed here?
Since I spent some time on reddit to comment that email conversion which morningpee posted here, I put my comment also here:
Some of the author's statements are very harsh. But that's probably because he spent lots of time on a multiplayer clone, just to learn afterwards that he can't do it. Generally, Henk Rogers only co-operates with big companies. There were only 2 or 3 occasions where Rogers took over fan-made games (N-Blox, Hangame Tetris), and that agreement was done after filing cease-and-desist letters (sort of "either you give me your game for some bucks or you'll lose your game and a lot of money in the lawsuit"). I picked some statements of Henk Rogers from his first reply:
QUOTE
Why is it that a perfectly good game developer would spend any time building a game which has already been developed by another game developer? I don't get it. Is there some lack of good ideas out there?
Henk Rogers' company also made
Feevo and
Bubble Pop Battle, Alexey Pajitnov recently made
Multicross. All said games are clones.
QUOTE
That unfortunately means that the owners and or licensees of the intellectual property must protect their intellectual property in the same way as Disney and Michael Jackson must protect theirs. I hope that you don't think that people in the movie or music business should have intellectual property rights and we in the game development business should not.
That's a bad comparison. Taking down a free Tetris clone is like taking down a Micheal Jackson cover-song or a Disney-dedicated animation on Youtube. And I bet that doesn't happen that often.
QUOTE
Alexey Pajitnov paid Vadim Gerasimov to make the first DOS version of Tetris. I have met Vadim. He is a nice guy. It was a very straightforward business arrangement. Vadim made some money and he became somewhat famous in his own right as a result of his efforts.
*facepalm* The original plan of Pajitnov, Gerasimov and Pavlovsky was to make and sell a compilation of selfmade games (also containing clones btw). Pajitnov got rich eventually but the other two guys saw nothing. The reason behind this is that Pajitnov came up with the Tetris idea originally and also pressured Gerasimov to
sign a paper.
QUOTE
Alexey's original Tetris was a stroke of pure unadulterated genius no matter how crude it was.
Was it really a stroke of genius? Composite-block-puzzles like Pentamino were around since ages and Tetris is pretty much a speed based version of it. I tend to call Tetris the wheel of speed-based computer puzzle games. And like a wheel is round, a colorless falling block game must: a) remove completed lines to not end too quickly, b) use majorly pieces consisting of 4 cells, c) use a matrix that is around 10 columns wide. If it wasn't Pajitnov, hundreds of other people would have invented Tetris. So the question is: why is nobody allowed to create Tetris games but TTC?
QUOTE
I unfortunaltely had no control over the Microsoft product. It was done before I got involved managing Tetris. But, I know how you feel.
I also know how I feel about Henk Rogers
first try on Tetris: worst game ever. The later games of his Bullet Proof Software (Tetris S, Tetris 64) were also pretty bad. Henk Rogers may be a good business man but he's a bad game designer.
QUOTE
The way that I design games is that if any part of my game looks anything like another game, I will change it. I take pride in the originality of what I do.
There are 3 games that Rogers made: a Tetris clone, a Wizardry clone, a computer conversion of the ancient Go game. Very original. *sarcastic clap*