This is just a description I'm making for a TF buddy. I thoguht I'd post it here though as others may find it useful.
Tspin doubles mid game are very easy to perform once you know to look for a few simple things. To get started tspinning when you are a stacker the best thing to do is simply to play normally but look for instances where you can take advantage of tspins.
First you want to look for T shapes in your stack and take advantage of them. Here are the basic ones.
Once you have the hang of that you want to start thinking about building your own T shapes. Here are the basic setups for this:
Obviously if you do a #10 or #14 you have to build up around it before you Tspin. There are slightly harder setups to spot where this isn't the case:
If you don't want to just memorise patterns, or you find this hard, another trick is to simply visualise a T over your stack top and imagine its there and place a piece above it but touching only one square (so you can tspin into it).
Once you have the hang of Tspinning over your stack you will want to start thinking about building Tspins elsewhere, perhaps from scratch even.
Generally it is best to make these as 'flat' as possible. This increases your chances of being able to do a second one afterwards. Don't worry if you end up with a huge stack, I do all the time! (See last frame of previous fumen diagram for an example) These generally result from having to wait for a certain piece.
We can decrease the chance of this happening by being good at the art of 'skimming'.
This article in the wiki can give you some ideas... I wouldn't spend too long on it though, better to play around in multiplayer: http://harddrop.com/wiki/Skimming
Some skimming examples:
Any questions let me know
here's another simple one for uneven surfaces.
Rather than skimming to create a T, you can also Skim to get rid of pieces without stacking up. You would only do this if you didn't have any T pieces coming.
ahh my diagrams arent very clear.. ill fix them later :<
Once you get the hang of basic tspin doubles, you want to start looking at using your garbage and playing ahead to create tspins later. This is called prophecy Tspinning
Here is an example. I'll add more when I have time.
Good tutorial. I think it's very useful for t-spin beginners.
A simlpe but overlooked TSD setup is the yoshihiro SD
it allows you to keep your stack neat and concise and packs a punch!
an even more overlooked one is the kaidan (stairs) setup. which i use alot more than yoshihiro.
ALso remember that the simplest and easiest way to earn victories (in 1v1 at least) is to do the tsd-tetris-tetris combo (it sends 15 garbage)
I reworked your diagram to be a bit clearer Xael, hope you don't mind
you failed @ 3step everything needs to be lower by one level
also most of this is in the wiki..................................
the next logical thing to learn is T-Spin Finesse.
Yeah I remember watching all the good TDS players early on and that always made me rage when they did the one square slower option. I guess lots of games don't reward kicked t-spins like splash though. Which means after playing a bit of splash I tend to not kick them sometimes. Stairs is always a good setup as is yoshihiro sd except for games like tf that don't reward kicked tss's. Another way is if you're stacking one side for tetrises and you see you have a t-spin gap in the middle of your stack, you can cleverly cover the empty column with like a s/z or o (or any piece if you want a tss or tst) then clear that with your t-spin.
I'm kind of green to the T-Spin double setups but this guide really helps. Definitely gonna bookmark this.
i just did this impromptu in a game
I thought I'd add what I've been practising lately.
Basically the idea is to keep your stack nice and flat to allow for more tspinning opportunities using the basics discussed in the first post.
This article in the wiki can give you some ideas for flattening various scenarios... I wouldn't spend too long on it though, better to play around in multiplayer
When stacking for TSDs I despise using the t-block to make the overhang...but every now-and-again you will have to. When its necessary its best if you lay the block flat, like raven said flat stacks always give you better options going forward, and Tetris is a very much a percentage game. (Always try to keep an I or T block in your hold)
for some1 like me who is barely beginning to explore different techniques other than the tetris setup, this is very helpful. very greatful for this post, and all of ur guy's help. thx.
if you wnat to send lots of tspin doubles easily, learn how to tsd + skim continously
I hardly ever see people do this(probably because it breaks back-to-back bonus), but I use this a lot to keep pressuring my opponent.
You can continue and make a t-spin single on the left and you can then set another t-spin double on top of that single.
what a waste of T's
lol Raven = pro stacker
Yeah, I probably would have done what you did. But I was just giving examples of what that double gap thing(does it have a name?) looks like.
If you do only T-spin doubles, will you still keep your B2B or will double t-spin not get u that B2B bonus?
you will keep your b2b
I've been looking at moving garbage holes. and Tspin cancelling. Obviously this breaks B2B bonus
these are some pro(to me) t-spins D: nice
I remember how hard it was learning to t-spin. Now its ez cheez
I'm learning it Starting to get a hand of it, but can't do TSD x2.. Well this new-beginners guide is lovely, thanks!
Now I will crush my friend even more in TPD, mohohaha :>>>>>>
can any1 tell me how much garbage a TSD is sending in Tetris party deluxe? with and w/o B2B. And the same about Tetrises?
After you learn T-Spin Double, next to learn is T-Spin Triple, then the hardest one is T-Spin Mini/EZ.
I disagree - I think it's harder to tst and tsd than to tsm - it's just that to tsm successfully, you need to do it loads and loads of times in the right place at the right time. But people don't notice missed opportunities to build tsd/tsts unless they're blindingly obvious - hence the illusion. Also, people learn to tsd/tst first, making the same illusion
I think T-Spin triple is harder. I can see opportunities mid game now. But Its usually not worth it because you need to set up a 3 wide column to put the T in. Sometimes I make it backwards too hehe.
Well, it's not really an illusion. The variances for T-Spin Mini seems a lot more complex to me than T-Spin Doubles and Triples. I've studied a lot of T-Spins and I think that T-Spin Mini is so overlooked that it really does become harder than the other two. Regardless, the correct order to learn is probably TSD, TST, then TSM. You can see decently nice mid-game TSTs from players occasionally but the same is not true for seeing nice TSMs.
Of course there's the arbitrary TSM every once in a while but it's not "set up." That's like sayings if you know how to put the piece in and rotate a TST, then that means you know how do them and they're easy. The complexity is in the setup itself, the foresight, and the timing. Many of these setups are quite hard to see. TSM is awkward and should only be done at right times, whereas TSD and TST are a bit more plentiful. I guess it does matter what you learn first, but TSM should be learned eventually - it's an important part on the road to T-Spin mastery.
I think its just used less because less people care for it, they are just thinking about how powerful a tsd or tst is. Its not that its harder, but people don't even want to use it in the first place.
Show me some practical tsm that people would find hard to do?
where do u start to stack? hard to explain.. hmm.. I'll try..
are you stacking with an opening on the right side, left side, middle or something else?
You can almost always start the game with this, or some sort of variation of it.
i suck at tspins
I try and make them as flat as possible so you can make more... I don't have any actual starting setups, but here is the logic I follow:
Basically making a one gap and using the first post setups after that.
Reworded guide and updated Fumens,
also pinched fumens from throughout this thread and added them to the first posts. I'll add more later when I have time.
I'm going crazy on t-spins, it always gets fkd up.
I checked on facebooks ranking at the tetris ultra, how they stacked, and I've now learned me some of the ways to do that, what blocks I shall use on which places and where I shouldn't put any block etcetc.
But anyway it still feels so impossible to do.
Here was after some training, It was kinda hard to avoid getting holes.
Then finally I thouight I started to get it here,
but is this place wrong now? Because it's just 1 little hole there I should drop a green Z, or something else, and then it would be a hole left there..
Is there some recommanded guide for this one? I searched on youtube some, but doesn't find any good one.
From a chopin post:
Setting up b2b T-spins without ruining your existing one
I'm relatively new to Tetris (been playing since around October). I'm kind of a noob still at 30 LPM, 17ish APM on TOJ. I recently added T-spins to my game, but it's slowed me down to about 25ish LPM and 14ish APM. I think my issue is that I don't know WHEN to T-spin, and I rarely maintain a B2B. Is the idea to stack hard with a single spaced gap and then set up a B2B TSD/Tetris chain? I find it hard to stack unless the gap is on the far right or left, and even then, I'm a 2-wide comboer, so when I see a 2-wide gap in my stack after a TSD, I combo down as much as possible. Sometimes I set up a TSD at the beginning of the game on purpose just so my stack has a 2-wide gap after I TSD. This seems inefficient though.
In terms of basic tspin double setups, this is how I think of them:
These are a couple of obvious alternatives... for completeness.
There are two other possibilities. We could clear down the double hole using a Tetris (maintaining the B2B). However, when you think about it in terms of "garbage sent per tetrominoes used," this might not be the best option.
The other possibility is to squeeze in a TST, but that depends on the shape of the field.
this is probably around the forum already. it uncovers the open column after the 2nd TSD unlike imperial cross.
example continuation using the same theme. seems like a single-block-overhang over an empty column can be an asset.
I made this set-up to make 4 t-spin-doubles on top of eachother. I actually even managed to make them, but there's a problem with excess pieces. So it's a nice trick, but needs some refinement.
seems to be the only way to solve the problem on the first frame..
There are more varations of that in the spins thread.
These days I try and play more carefully... I'd probably do this (when not being pressured by far better opponents)
S/Z Mover: You can also do the S/Z Stacker, where you place them and not clear lines
you should make a guide for s/z spin doubles and triples, they are pretty useful for down stacking.
Sir can anyone show the stairs something technique? I found last time but i cant find it at the moment. :S
first page 7th post.
Thanks! Xael, Really helpful forum.
Hey im a tetris stacker/occasional tsd user and hopefully tst soon. Thanks to harddrop my sent lines went from 40 to 90 in an 1on1 on facebooks tetris battle.. now im making my way to lvl 100, so since you have 5 lives on fb tetris there will be those builds : http://www.youtube.com/watch?nomobile=1&v=lt49XuMB0Ks
Will i have to do those builds as well to counter them? Or can i just keep doing it my way and have to get faster? Im not very fast i still need over a minute for 40 line race..
Btw when do harddrop accounts get deleted?
as long as you're good enough you'll be able to counterpunch ST-stackers who are at your level.
Harddrop accounts don't get deleted unless you ask Blink to.
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