Hi, real-time games made with html5 are pretty cool so I made my own online multiplayer puzzle block game using javascript and websockets. The game is pretty simple, but should be faster than other block games. Here are the key features of the game
Game features:- fast puzzle block game core
- Super Rotation System
- 5 previews
- hold function
- lock delay
- ghost piece
- bag randomizer
- customizable controls and DAS, remembered
- Multiplayer:- real-time fields of other players, target
- attack values should be same as TF, incl. combo table
- possible to block incoming garbage (E+ on TF)
- multiple game rooms, lobby
- private rooms (join via URL)
- room chat (pressing -Enter- key switches between chat/game focus)
- game results (wins counter, lines sent / received, time)
- sound notification when player joins (when waiting for someone)
- no time limit, no solid garbage
Comments or questions you may have:There is a bugThe game has been made from scratch in my free time in last 2 weeks. I would call this as an alpha-release, because it fits the wikipedia definition: Alpha software can be unstable and could cause crashes.
Game doesn't work for me- You need to use a browser that supports HTML5 and websocket protocol RFC6455 (all modern browsers support it).
- Server runs or port 9001, the strictest firewalls can block it
- I have no idea how many players can the game server handle, it might be down already
Game freezes / my lines are not sent- Game has "afk protection" - if you stay some time on another browser tab it will trigger same event as when you top out (when you come back it will appear to be frozen).
- When you join the room with playing player/s your game will appear to be frozen, other players see you as topped out and you will start playing on the next round.