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Forums - Hard Drop - Tetris Community _ Strategy/Help _ The "Help Me" Thread: Ask Quick Questions Here!

Posted by: caffeine Oct 8 2013, 04:18 PM

There are no wrong questions! However, try to keep it Tetris-related. (That's what we know best)

Frequently Asked QuestionsMessage to those who answer questions:

Posted by: yotipo91 Oct 11 2013, 09:28 AM

Help me! I want to improve my multiplayer skills. My request may sound vague, but I'm sure there are a few tips that you can help me with.

This is my Tetris Online Poland graph
http://puu.sh/4NbGm.jpg


I prefer TKI or TSpin Mini openers, I think I downstack fairly efficiently, but it still baffles me that some players can average 80+ APM. Is there a certain field I can focus on training to achieve a greater APM? I think I'm known for being aggressive, but also hesitant when a clear DS solution is unavailable.

I want to improve my attack/speed ratio. I'm currently at 1.096. I see other players on TOP with upwards of 1.2 and 1.5
http://puu.sh/4NbS8.jpg

http://puu.sh/4NbTQ.jpg


I figured that it's mostly my decisions that will help me become a more confident, and higher-attacking player, and once I'm certain of the decisions I want to make and how I should react, at that point I can start to go faster. In short, how should a 50 APM average TOP player practice to begin hitting 60 APM average?

Posted by: ohitsstef Oct 11 2013, 01:01 PM

Quick solution: You can ask woj to reset your chart. Then see how your chart looks like now, because the TOP chart takes an average of all of your games. If you didn't play well at first it affects your chart.. even if you play well now.

Posted by: poopmo Oct 11 2013, 01:18 PM

You clearly need to do more B2B's. A simple way to do this is to try and get into situations like this;

http://harddrop.com/fumen/?m110@adB3kbD3ibH3gbI3gbI3gbI3gbI3gbG3gbI3gbF3pb?A4G

the tetris set up might come from your garbage, but could also be something you build. What really helps is to stack for tetrises in the middle (not dead center, just not on the sides), because they always give the option of building a t-spin on top. Once you have this down you just have to pay attention to saving up your pieces, keep holding your T piece till you get your stick (or vice versa) and then do a quick B2B. This might seem basic but its what really pushed me to +70apm where before I could only get 65-68. My stats on TOP now are 49lpm-75apm.

Posted by: Master Oct 11 2013, 11:18 PM

here is my keyboard settings
Left/Right: Left/Right
Soft Drop: down
Hard Drop: space bar
Rotate Left: Ctrl
Rotate Right: Up
Hold : shift
CAN SOMEONE TELL ME IF I SHOULD CHANGE MY KEYBOARD SETTINGS ? Frown.png
(current sprint time : 27.33 in nullpomino )
(here is a picture of my keyboard )
Attached Image

Posted by: caffeine Oct 11 2013, 11:42 PM

QUOTE(Master @ Oct 11 2013, 06:18 PM) *

CAN SOMEONE TELL ME IF I SHOULD CHANGE MY KEYBOARD SETTINGS ? Frown.png

Why do you think you need to? If you want to play faster, I do not believe it will help you. There are plenty of world class 40 liners who use similar controls as yours. In my opinion, the only real reason to change your keys is if you're concerned about ergonomics, RSI, etc. (And people should be concerned about that stuff!) If your hands hurt, and you're already practicing proper typing ergonomics, then your key bindings might be to blame. If so, the http://harddrop.com/forums/index.php?showtopic=2983 would be a good start.

IPB Image

Posted by: UJS3 Oct 12 2013, 07:00 AM

I heard keeping the rightmost column open for tetrises in 40L is better than the left side, can anyone explain?

Posted by: yotipo91 Oct 12 2013, 08:05 AM

QUOTE(UJS3 @ Oct 12 2013, 03:00 AM) *

I heard keeping the rightmost column open for tetrises in 40L is better than the left side, can anyone explain?

The general idea is that since 5 of 7 tetrominos are 3 wide pieces which spawn favoring the left side of the field, it's more efficient to stack towards the left, shaving off a few double keytaps in ideal circumstances assuming you're adept with finesse.



@Poopmo, thanks for the tips. I'll be sure to focus on that a bit more.

Posted by: UJS3 Oct 12 2013, 12:43 PM

Thanks! When I have the time, I think I'll play a sprint game and compare the number of keypresses with the mirrored version.

Posted by: MarioThePhenom Oct 12 2013, 01:11 PM

QUOTE(UJS3 @ Oct 12 2013, 07:00 AM) *

I heard keeping the rightmost column open for tetrises in 40L is better than the left side, can anyone explain?

QUOTE
The general idea is that since 5 of 7 tetrominos are 3 wide pieces which spawn favoring the left side of the field, it's more efficient to stack towards the left, shaving off a few double keytaps in ideal circumstances assuming you're adept with finesse.


i believe i read somewhere that the difference is tiny, nothing to awe over. imo, the reason we keep the hole on the right is cause we read left to right so its natural, but that doesn't hold true for every language Sticking Out Tongue.png

either way left stacker 4 life

Posted by: caffeine Oct 12 2013, 02:20 PM

In the past, players would use whatever side the I-piece rotated to in the vertical position. (Column 5 = left side, column 6 = right). This made the I-piece's journey that much shorter to the tetrising column. This could really help as the game speeded up.

Nowadays, games let you rotate into either column depending on which rotation button you use. All placements can be achieved with two movements or less. The "hot zones" that tend to require more key presses on average are those one or two columns away from the sides.


It may be the case that Tetrising on the left might theoretically save key presses. The reason I say that is due to column 8. Columns 2 and 9 are hot zones because they almost always require two movements (mostly autorepeat to the wall + once back). However, which side you stack on doesn't matter since you'll have that problem on one side either way you go.

Columns 3 and 8 lack the same type of symmetry. Pieces spawn closer to 3, so you can get there with one key press instead of two. You might point out how pieces spawn closer to 2 than 9, but that doesn't matter as much when you have to autorepeat to the wall for both cases and are forced into two movements.

So, the reason I think Tetrising on the left side might save keys is due to how it allows column 10 placements other than the vertical I-piece. You can stack 3-wide pieces horizontally there with one movement (autorepeat to the wall). As a result, you're getting minos on column 8 without needing as many key presses. This might happen naturally, or it might not have much of an effect at all. In any case, I think the difference would be very small.

Posted by: Flatlandr Nov 30 2013, 03:34 AM

Hello everyone. I am new to the Tetris community, but I was wondering if anyone has ever created a Tetris game in which the boards are non-rectangular? (not all columns are of even height).


This journal made me think that it might be interesting to play in other well-sizes.
http://euclid.trentu.ca/aejm/V4N1/Tsuruda.V4N1.pdf


If not, would programming a version of variant tetris provide any challenges not found in programming a regular tetris variant? I am quite curious, but lack much programming experience.


Posted by: Integration Nov 30 2013, 09:01 AM

QUOTE(Flatlandr @ Nov 30 2013, 06:34 AM) *
Hello everyone. I am new to the Tetris community, but I was wondering if anyone has ever created a Tetris game in which the boards are non-rectangular? (not all columns are of even height).

You mean unclearable minos/squares/blocks at the bottom? If a line is completed, all minos but the unclearable ones disappear? I've never seen that. The problem is that if you stay at the bottom, then you could fill a line with less pieces. So it is not suited for multiplayer. For singleplayer I could imagine a usage though:



It's easier to make sidestacked Tetrises (Tetris column on the wall). However, if you have unclearable minos on the wall, you must stack higher to make sidestacked Tetrises. This gives you more pressure under high gravity. You could also force people to make midstacked Tetrises by making them score higher than sidestacked Tetrises.

Another usage is to choose an uneven number of unclearable minos. Normally, the number of minos is always even in a mode without garbage or maps (sidestacked 4-wide with 3 residue is a technique based on that). With an uneven number of unclearable minos the total number of minos in a matrix would switch between even and uneven.

QUOTE(Flatlandr @ Nov 30 2013, 06:34 AM) *
If not, would programming a version of variant tetris provide any challenges not found in programming a regular tetris variant? I am quite curious, but lack much programming experience.

There are other ways to vary Tetris. Hold/ no hold, randomizer, number of previews, enter garbage lines from time to time etc. Some games don't even use 10 columns. For example Tetrinet and Blockles did use 12 columns; Tetris Monster RPG and Dream of Pixels use 8 columns, NullpoMino Big Mode use 5 columns. I think 9-11 columns are ideal. Less columns means less options/less depths; more columns makes stacking without holes too easy.

Posted by: Antifate Nov 30 2013, 11:27 AM

QUOTE(Master @ Oct 11 2013, 11:18 PM) *

here is my keyboard settings
Left/Right: Left/Right
Soft Drop: down
Hard Drop: space bar
Rotate Left: Ctrl
Rotate Right: Up
Hold : shift
CAN SOMEONE TELL ME IF I SHOULD CHANGE MY KEYBOARD SETTINGS ? Frown.png
(current sprint time : 27.33 in nullpomino )
(here is a picture of my keyboard )
Attached Image


I have to say that I find your layout quite awkward. Maybe you have monster hands, but I would rearrange what your left hand is doing. Hitting ctrl/shift (presumably with your pinky/ring) isn't the best especially when you also aim to hit the relatively distant space bar frequently (can stress your fingers). Similarly, having rotate above soft drop (both presumably hit with the middle finger) will make spins more stressful as your middle finger might need to do up to 3 consecutive actions. These issues aren't that important in pure sprinting though. But when you're doing a lot of spins/holding in multiplayer, you will be putting your fingers through some unnecessary work.

Posted by: Flatlandr Dec 1 2013, 06:11 AM

QUOTE(Integration @ Nov 30 2013, 09:01 AM) *

You mean unclearable minos/squares/blocks at the bottom? If a line is completed, all minos but the unclearable ones disappear? I've never seen that. The problem is that if you stay at the bottom, then you could fill a line with less pieces. So it is not suited for multiplayer. For singleplayer I could imagine a usage though:





Yes, this is exactly what i meant! Good points about the multiplayer, but I was envisioning it in single player anyways.

The scoring would be interesting to tweak with as well. I may attempt to program something this winter break, but it's been a while since I've been in a programming class so it will be a long process I am sure haha.

Posted by: lcz74 Dec 2 2013, 02:36 PM

I want to ask something about Texmaster Tetris
About Special Ti Mode..
How to up grade fast?
Should I do fast tetrises or ... ?
Thanks Laugh.png

Posted by: Extruderx Dec 2 2013, 02:48 PM

In Special Ti, you have two main ways to get grades. You should use both to get the highest ranks.

1) Each time you get a section COOL (this is achieved by getting a good section time, like clearing the 0-100 section with the time faster than 52 sec) you also get +1 grade. Try to get as much COOL's as you can, but each COOL will speed up the game and raise the difficulty.

2) Second system is like in Special, it's based on your score and uses point decay(it's a bit complicated). To get high score, you generally should try to play faster and make more tetrises. There is a combo multiplier; you can get a high combo and it will boost your score, but don't rely much on it.

When you clear 999, you are presented to a credits roll with pieces disappearing at a different pace based on how well you have played before. Making a Tetris during this time will boost your grade a bit, while clearing the entire roll boosts your final rank significantly.
Source: http://harddrop.com/wiki/Tetris_The_Grand_Master_3_Terror-Instinct

Posted by: Master Dec 2 2013, 03:49 PM

QUOTE(Antifate @ Nov 30 2013, 11:27 AM) *

I have to say that I find your layout quite awkward. Maybe you have monster hands, but I would rearrange what your left hand is doing. Hitting ctrl/shift (presumably with your pinky/ring) isn't the best especially when you also aim to hit the relatively distant space bar frequently (can stress your fingers). Similarly, having rotate above soft drop (both presumably hit with the middle finger) will make spins more stressful as your middle finger might need to do up to 3 consecutive actions. These issues aren't that important in pure sprinting though. But when you're doing a lot of spins/holding in multiplayer, you will be putting your fingers through some unnecessary work.




thank you .. Smile.png

Posted by: lcz74 Dec 6 2013, 08:27 AM

Hello Smile.png
It's me again
Is it any possible to play Texmaster using Arcade stick?
Thanks again Halo.png

Hello Smile.png
It's me again
Is it any possible to play Texmaster using Arcade stick?
Thanks again Halo.png

Posted by: djackallstar Dec 17 2013, 06:53 AM

Hello,

Does anyone know how to get the replay links (with various modes) of personal best records on TF?

Thanks in advance.

Posted by: caffeine Dec 17 2013, 03:00 PM

@Icz74

One way to do it is to use http://joytokey.net/en/.

@djackallstar

If you're trying to find the replays of a particular player, try using Google's "site:" operator. Type this into Google:

CODE
site:tetrisfriends.com hd_blink


You can replace "hd_blink" with any Tetris Friends username. The top link will usually be the player's profile page. From there, you can see his records. Click on "View Details" to watch replays. (If you're still having an issue, try disabling any ad blocker you have.) You can also view top records by navigating to "Community" > "Leaderboard."

Posted by: djackallstar Dec 17 2013, 03:57 PM

QUOTE(caffeine @ Dec 17 2013, 03:00 PM) *

@djackallstar

If you're trying to find the replays of a particular player, try using Google's "site:" operator. Type this into Google:

CODE
site:tetrisfriends.com hd_blink


You can replace "hd_blink" with any Tetris Friends username. The top link will usually be the player's profile page. From there, you can see his records. Click on "View Details" to watch replays. (If you're still having an issue, try disabling any ad blocker you have.) You can also view top records by navigating to "Community" > "Leaderboard."


Oops, it seems I didn't make the question clear...
What I want are direct links to watching replays without the need to click anything else.
It is because I want to show replays to my Japanese friends
who can't, or are unwilling to, read English at all.

Fortunately (!) by using the method you proposed, I was able to find such a link. (*1)
For example, if I want to let my friends see my best sprint replay, here is the link:
"http://www.tetrisfriends.com/leaderboard/ajax/user_stats.php?&username=Grand_Rookie&userId=4429980&productId=84"

The "username" parameter is optional. The username will be shown on top of the screen if provided.
The "userId" parameter is required, which is the unique identifier for a specific user.
The "productId" parameter is required, which determines which game mode to show,
and Its value can be found by viewing the raw HTML text in the corresponding game mode page.

Thanks again caffeine.

References:
(1) http://www.tetrisfriends.com/leaderboard/ajax/user_stats.php?username=Carolyn&value=28702&productId=84&userId=378062

Posted by: nostalgianinja Mar 11 2014, 05:12 PM

Quick Question: How would it be possible to cut down Piece dependencies? My problems are with I, J and L pieces.

Posted by: caffeine Mar 11 2014, 06:18 PM

That's actually a pretty complex topic. I http://tetrisconcept.com/upstacking/ Piece dependencies result mainly from a) disconnecting surfaces (towers and trenches), and b) creating surfaces that aren't amenable to all pieces (or, the little they do lead to awkward results). Towers, trenches, awkward surfaces, etc., in turn, lead to the need to create 2-deep (or higher) 1-column trenches. Those require I/L/J-piece to fix.

Try to pay attention to unnecessary disconnects (i.e. a difference in height between two surfaces greater than 1), while allowing a comfortable position for any given piece.

Posted by: KILLJEFFREY Apr 4 2014, 08:06 PM

I am curious if anyone would like to coach me. I have plateaued more or less at rank 15 in TF. Currently learning finesse in Nullpo. I love C2.

I would mainly be interested in increasing my speed (improving my look ahead would probably do that, so, we can work on that). Sprint time is 1:06 (had a sub one minute before losing the record due to reinstalling my OS). I would like some feedback on my upstacking too.

I live in Texas, timezone is UTC - 6h. Please PM.

Thanks!

Edit: Maybe some feedback on my keyboard layout.

Left hand,
S: Hold with ringer finger
D: Rotate left with middle finger
F: Rotate right with pointer finger
Space: 180 rotate with thumb

Right hand,
J: Left with pointer finger
I: Hard drop with middle finger
K: Soft drop (maybe switch to hard drop?) with middle finger
L: Right with ring finger
Space: 180 with thumb

Posted by: Sisu Apr 21 2014, 06:09 PM

QUOTE(caffeine @ Oct 8 2013, 08:18 AM) *

a new topic might be more appropriate. If you're not sure, post here anyway!

QFE

If a hearty discussion breaks out, it can be split off to a new topic Smile.png

----

i'm looking for a clone that allows the use of custom graphics such as:

Attached Image

nullpomino does not support skins of this complexity Crying.png

Posted by: UJS3 Apr 22 2014, 04:43 PM

In Nullpo, is there a way to slow down a replay, or step through one piece/input/frame at a time? I noticed a "frame step" key in the options, but it doesn't seem to do anything when I hit it while watching a replay.

Posted by: caffeine Apr 23 2014, 03:01 AM

Maybe someone else knows better, but I haven't found a way. What I've been doing is recording the screen to a video file at 60fps. VLC, among others, let you frame step videos.

Posted by: UJS3 Apr 23 2014, 08:20 PM

Hm, too bad. Thanks for the reply though! If anyone has a nice solution, do tell.

Posted by: ohitsstef Apr 23 2014, 09:09 PM

QUOTE(UJS3 @ Apr 23 2014, 03:20 PM) *

Hm, too bad. Thanks for the reply though! If anyone has a nice solution, do tell.


maybe a way to do this is to export it to a different player and then slow it down manually there?

Posted by: StS Apr 24 2014, 12:47 AM

I know that there's a mod out there somewhere (pretty sure one of belzebub's?) that exports a sprint game to fumen. Not sure exactly how you'd get it to work, but I think this might be useful, somehow. Sticking Out Tongue.png

Posted by: unpronuncyashun2 Apr 24 2014, 03:22 AM

QUOTE(StS @ Apr 23 2014, 07:47 PM) *

I know that there's a mod out there somewhere (pretty sure one of belzebub's?) that exports a sprint game to fumen. Not sure exactly how you'd get it to work, but I think this might be useful, somehow. Sticking Out Tongue.png

I'm 90% sure you're thinking of Blitz's mod which might be a combination of other mods. harddrop.com/forums/index.php?showtopic=5336

Posted by: StS Apr 24 2014, 08:58 PM

QUOTE(unpronuncyashun2 @ Apr 24 2014, 04:22 AM) *

I'm 90% sure you're thinking of Blitz's mod which might be a combination of other mods. harddrop.com/forums/index.php?showtopic=5336


It might possibly be in there too. I've never used Blitz's compilation, so I'm certain that someone else did it too.

Posted by: UJS3 Apr 24 2014, 10:01 PM

Thanks guys, I might try the fumen export. Since there's a way to speed up replays, it seems like this shouldn't be too difficult to implement. Unfortunately I don't know java Frown.png

Posted by: KILLJEFFREY May 16 2014, 01:45 AM

BIG shoutout to caffeine for analyzing my personal best sprint. Super easy to contact and replies quickly!

Posted by: thou Jul 6 2014, 04:08 AM

Quick question: If all 5 wall kick tests of SRS fail, is the piece not rotated?

Posted by: caffeine Jul 6 2014, 07:24 PM

Correct. If the natural rotation and the alternatives fail, then nothing happens.

Posted by: DarthDuck Jul 7 2014, 01:22 AM

My aim is to customize the bag sequences so that I can recreate certain kinds of tetris scenarios. I can get into the ruleeditor, but I can't seem to pick my own sequences or make custom rules stick.

Can anyone help with that please/

Posted by: caffeine Jul 7 2014, 05:45 PM

That may not be possible (short of programming your own random generator). Someone else might know better, though. I've always used fumen for that.

Posted by: Blitz Jul 7 2014, 06:03 PM

QUOTE(DarthDuck @ Jul 7 2014, 01:22 AM) *

My aim is to customize the bag sequences so that I can recreate certain kinds of tetris scenarios. I can get into the ruleeditor, but I can't seem to pick my own sequences or make custom rules stick.

Can anyone help with that please/


In ruleeditor, change the randomizer to FixedSequenceRandomizer. What this randomizer does is it looks for a text file named "sequence" in the main folder and loads the sequence from there.
This text file doesnt exist by default so you need to make one. In the nullpomino main folder, create a new text file and name it sequence. In that text file put characters like ILJTOSZOTLIILISOT etc...(must be capitalized). You will get that same sequence every time. Any other than these seven characters will produce a single mino. This trick may be useful if you are trying to recreate a field with an odd number of minos.

Posted by: DarthDuck Jul 8 2014, 09:12 AM

QUOTE(Blitz @ Jul 7 2014, 08:03 AM) *

In ruleeditor, change the randomizer to FixedSequenceRandomizer. What this randomizer does is it looks for a text file named "sequence" in the main folder and loads the sequence from there.

Yes thank you very much Blitz. Myndzi had actually answered this for me over skype and I have been playing with this successfully, but this solution was not intuitive to say the least, so it's great to have this information out there. Thanks Blitz! (and mynzdi!)


Comments: Your sequence does not need to be divisible by 7, it will loop any sequence that you feed it. Also, I was not using spaces.

Using I and O I got my 40L down to 22.5, and yes I know some of you are even faster without cheating..., but on a more serious note using this in practice mode has been great. I am trying to test sequences which I've given up on my ability to perfect clear, and by repeating them in practice mode, I can keep trying to find a different way to approach the PC and then maybe see something new.

http://worldthought.com/uploads/gallery/category_14/gallery_89_14_15997.jpg

Posted by: EagleLover58 Aug 7 2014, 01:34 PM

how do you post videos on harddrop I can't figure it out.

Posted by: ohitsstef Aug 7 2014, 02:29 PM

QUOTE(EagleLover58 @ Aug 7 2014, 08:34 AM) *

how do you post videos on harddrop I can't figure it out.



http://harddrop.com/account/submit/add-video/mode_stream/


Posted by: nostalgianinja Aug 16 2014, 04:04 PM

I'm getting stuck on a set speed and a set pattern. What can I do to break out of patterns and also improve on my Minos Per Second?

Posted by: Blitz Aug 16 2014, 05:17 PM

QUOTE(nostalgianinja @ Aug 16 2014, 04:04 PM) *

I'm getting stuck on a set speed and a set pattern. What can I do to break out of patterns and also improve on my Minos Per Second?

You may find post 1 and 3 here useful for improving your speed. http://harddrop.com/forums/index.php?showtopic=4371
To break out of old patterns, learn new ones. Play different game modes so that you need to adapt your playstyle to better achieve the goals of those game modes. If you Tetris stack on the left, try switching it up by stacking on the right instead and vice versa, or try stacking on the sides leaving a hole in the middle. There are no limits to what you can try. If you try new things it should be easier to change your playstyle, simply because your old playstyle may not work very well in other environments.
You can also watch other people play and pick up small things they do that you never thought of.

Posted by: SpawN Aug 25 2014, 09:44 PM

Can someone recommend to me a good keyboard for playing tetris up to $30? I had an old keyboard that i have been using, but i don't feel comfortable playing on it. It certainly isn't optimal. So any good suggestions for cheap and decent keyboards that would be good for playing tetris?

Posted by: caffeine Aug 26 2014, 02:17 PM

QUOTE(SpawN @ Aug 25 2014, 04:44 PM) *

Can someone recommend to me a good keyboard for playing tetris up to $30? I had an old keyboard that i have been using, but i don't feel comfortable playing on it. It certainly isn't optimal. So any good suggestions for cheap and decent keyboards that would be good for playing tetris?

http://www.amazon.com/I-ROCKS-KR-6260-BK-Tactile-Ghosting-Keyboard/dp/B00CVT811I/ref=sr_1_3?s=pc&ie=UTF8&qid=1409062557&sr=1-3&keywords=keyboard

Posted by: SpawN Aug 26 2014, 07:14 PM

QUOTE(caffeine @ Aug 26 2014, 02:17 PM) *

QUOTE(SpawN @ Aug 25 2014, 04:44 PM) *

Can someone recommend to me a good keyboard for playing tetris up to $30? I had an old keyboard that i have been using, but i don't feel comfortable playing on it. It certainly isn't optimal. So any good suggestions for cheap and decent keyboards that would be good for playing tetris?

http://www.amazon.com/I-ROCKS-KR-6260-BK-Tactile-Ghosting-Keyboard/dp/B00CVT811I/ref=sr_1_3?s=pc&ie=UTF8&qid=1409062557&sr=1-3&keywords=keyboard


It seems like the numpad keys and the arrow keys are not flat. Wouldn't that be a problem? I am using all 4 arrow keys when i play and i am worried that this could be a problem when playing. Are you using this keyboard caffeine?

Posted by: caffeine Aug 26 2014, 09:12 PM

Nope, I use a mechanical keyboard. There doesn't seem to be many good mechanical keyboards at that price range, so that looked like the next best thing. Good luck on your search.

Posted by: SpawN Aug 26 2014, 10:00 PM

QUOTE(caffeine @ Aug 26 2014, 09:12 PM) *

Nope, I use a mechanical keyboard. There doesn't seem to be many good mechanical keyboards at that price range, so that looked like the next best thing. Good luck on your search.



I looked at these. They are around 70-80 bucks. Are they really that good and is there really a significant difference playing on mechanical versus a regular rubber one? What`s your take on that?

Posted by: caffeine Aug 26 2014, 11:15 PM

I really like the feel of these "gamer grade" mechanical keyboards out nowadays. However, I don't think they allow me to play any faster than one that comes included with a PC.

Posted by: Antifate Aug 27 2014, 07:01 PM

I've played Tetris on multiple keyboards and keyboard types.

I don't think there is any difference unless you want an easier time tapping (really only applies to TF).

Also, I personally believe you shouldn't buy a keyboard just for Tetris.

Posted by: EagleLover58 Aug 28 2014, 11:28 PM

How do you change your age I put in the wrong one

Posted by: jkwon23 Aug 28 2014, 11:48 PM

From Homepage,

IPB Image

Click My account, -> Settings, then Account settings

http://i.gyazo.com/83492a857d24e13423f3928e0628b426.png


http://i.gyazo.com/85a902bb98066fc1fe6957edefc3e7fa.png

Posted by: SpawN Aug 29 2014, 05:00 AM

Is there any way to change the speed of moving pieces left and right and rotating them on Tetris Online Poland? I find that moving pieces left and right turns out to be very annoying especially, when i don't have to put a piece on the sides. I have to move it square by square on the sides in order to place it where i want. This has been a common feature in other tetris games, but i don't see this in the settings on TOP? Am i missing something?

Posted by: Extruderx Aug 29 2014, 07:01 PM

QUOTE(Integration @ May 2 2013, 05:20 AM) *

Start TOPLauncher.exe in the main folder (TetrisOnlinePoland). There you can register an account if not done yet. BTW with http://tetrisonline.pl/tmp/DasPatch.zip you can choose between more autorepeat settings (e.g. autorepeat delay = 95 ms, autorepeat speed = 15 ms) and with http://to-p.tk/tmp/killstars.zip you can get rid of most graphical gimmick (both extracted into your main folder).

how to use:
load the daspatch archive from the hyperlink in the quote
unpack daspatch into your TOP folder
make sure it collides with the "DasPatch" folder in the TOP folder
then open the launcher, go to the options and pick your repeat delay/speed
(15 ms repeat speed seems to be the minimum, so no instant DAS in this game.)

inb4 you might check out http://harddrop.com/forums/index.php?showtopic=6277 (made by Blitz)
however, it has a different method of making the DAS values, described in its topic

Posted by: SpawN Aug 30 2014, 10:58 PM

QUOTE(Extruderx @ Aug 29 2014, 07:01 PM) *

QUOTE(Integration @ May 2 2013, 05:20 AM) *

Start TOPLauncher.exe in the main folder (TetrisOnlinePoland). There you can register an account if not done yet. BTW with http://tetrisonline.pl/tmp/DasPatch.zip you can choose between more autorepeat settings (e.g. autorepeat delay = 95 ms, autorepeat speed = 15 ms) and with http://to-p.tk/tmp/killstars.zip you can get rid of most graphical gimmick (both extracted into your main folder).

how to use:
load the daspatch archive from the hyperlink in the quote
unpack daspatch into your TOP folder
make sure it collides with the "DasPatch" folder in the TOP folder
then open the launcher, go to the options and pick your repeat delay/speed
(15 ms repeat speed seems to be the minimum, so no instant DAS in this game.)

inb4 you might check out http://harddrop.com/forums/index.php?showtopic=6277 (made by Blitz)
however, it has a different method of making the DAS values, described in its topic


The link is broken. Is there any other place i can download this patch from?

Posted by: jkwon23 Aug 30 2014, 11:34 PM

QUOTE(SpawN @ Aug 30 2014, 03:58 PM) *

QUOTE(Extruderx @ Aug 29 2014, 07:01 PM) *

QUOTE(Integration @ May 2 2013, 05:20 AM) *

Start TOPLauncher.exe in the main folder (TetrisOnlinePoland). There you can register an account if not done yet. BTW with http://tetrisonline.pl/tmp/DasPatch.zip you can choose between more autorepeat settings (e.g. autorepeat delay = 95 ms, autorepeat speed = 15 ms) and with http://to-p.tk/tmp/killstars.zip you can get rid of most graphical gimmick (both extracted into your main folder).

how to use:
load the daspatch archive from the hyperlink in the quote
unpack daspatch into your TOP folder
make sure it collides with the "DasPatch" folder in the TOP folder
then open the launcher, go to the options and pick your repeat delay/speed
(15 ms repeat speed seems to be the minimum, so no instant DAS in this game.)

inb4 you might check out http://harddrop.com/forums/index.php?showtopic=6277 (made by Blitz)
however, it has a different method of making the DAS values, described in its topic


The link doesn't work.


open TOP launcher in the TOW folder

IPB Image

Click Settings and choose original presets.

http://i.gyazo.com/e611622d0c9d1614bd1975eb365db3ad.png




Press start.

Click shop.

IPB Image

Click Tuning settings

http://i.gyazo.com/0bf19b760ea3458ead2043d995df4b72.png







Choose any level from 1 to 5.

http://i.gyazo.com/cdf473a1b32db11d130f2e36bdb61d4a.png







Go to Time attack and try it out.

IPB Image

If the setting doesn't work, go back to shop and change the DAS/Sensitivity. If the whole preset doesn't feel right. Try again from TOP presets.

http://i.gyazo.com/e0eb934ab04dc4996cfa8f98df5492d2.png




The patch saves so you don't have to keep patching it once you find the right preset and das/sensitivity. If your settings restart each time you start your TOW, run TOPLauncher as adminstrator by right clicking it.

Posted by: djackallstar Sep 29 2014, 01:50 AM

A quick question: Theoretically speaking, does 5-4 stacking require less tricky finesse than 6-3 stakcing? Not considering other factors such as how hard it will be to stack without skimming.

Posted by: FieryLight Sep 29 2014, 07:02 AM

QUOTE(djackallstar @ Sep 29 2014, 01:50 AM) *

A quick question: Theoretically speaking, does 5-4 stacking require less tricky finesse than 6-3 stakcing? Not considering other factors such as how hard it will be to stack without skimming.


Nope. 6-3 is less tricky. With 5-4 you'll find yourself needing to use the "DAS to right > rotate > tap left" pattern more often whereas you practically never use that for 6-3 unless you're skimming. 5-4 on eliminates the double tap right patterns and the tap right one + rotate patterns

Posted by: djackallstar Sep 29 2014, 08:10 AM

Thanks for the reply =]

QUOTE(FieryLight @ Sep 29 2014, 03:02 PM) *

QUOTE(djackallstar @ Sep 29 2014, 01:50 AM) *

A quick question: Theoretically speaking, does 5-4 stacking require less tricky finesse than 6-3 stakcing? Not considering other factors such as how hard it will be to stack without skimming.

Nope. 6-3 is less tricky. With 5-4 you'll find yourself needing to use the "DAS to right > tap left > rotate" "DAS to right > rotate > tap left" pattern more often whereas you practically never use that for 6-3 unless you're skimming. 5-4 on eliminates the double tap right patterns and the tap right one + rotate patterns

FTFY

Posted by: caffeine Sep 29 2014, 06:24 PM

Shouldn't the order not matter as long as the rotation comes after the dar? For example, you can press rotate and move left simultaneously.

Posted by: djackallstar Sep 29 2014, 11:49 PM

QUOTE(caffeine @ Sep 30 2014, 02:24 AM) *

Shouldn't the order not matter as long as the rotation comes after the dar? For example, you can press rotate and move left simultaneously.

My bad Frown.png

Posted by: FieryLight Sep 30 2014, 06:35 AM

QUOTE(caffeine @ Sep 29 2014, 06:24 PM) *

Shouldn't the order not matter as long as the rotation comes after the dar? For example, you can press rotate and move left simultaneously.


Lol, does anyone actually do that though? I've actually never done that, I always separate my left/right and rotates. I wonder if it'd help my speed.... Speaking of which, does anyone use both CW rotates? (e.g. they're mapped to x and up by default so does anyone press up and x simultaneously to do double rotates faster on guideline games?)

Posted by: nostalgianinja Oct 15 2014, 11:41 AM

So how's the best way to practice all the different types of spins? and do spins break any finesse rules?

Posted by: djackallstar Oct 15 2014, 11:54 AM

QUOTE(nostalgianinja @ Oct 15 2014, 07:41 PM) *

So how's the best way to practice all the different types of spins?

http://harddrop.com/forums/index.php?showtopic=5803
QUOTE(nostalgianinja @ Oct 15 2014, 07:41 PM) *

and do spins break any finesse rules?

http://www38.atwiki.jp/pecatet/pages/71.html
See the TSD、TSSの最適化 section.

Posted by: caffeine Oct 15 2014, 01:27 PM

That's interesting that they would recommend saving a keypress over saving a row descend. I guess it depends on the soft drop speed. For example, in Tetris DS, it's always preferable to do this:

Posted by: djackallstar Oct 15 2014, 03:24 PM

QUOTE(caffeine @ Oct 15 2014, 09:27 PM) *

That's interesting that they would recommend saving a keypress over saving a row descend. I guess it depends on the soft drop speed. For example, in Tetris DS, it's always preferable to do this:


This. The soft drop speed in TDS is insanely slow, and everytime I see a wallkicked T-spin in TDS I always feel the T piece is teleporting.

Posted by: Sisu Oct 15 2014, 06:20 PM

so let's say i don't have a 3DS, but i would be willing to get one for Tetris Ultimate next month

cuz fuck knows how long the other versions will be delayed Foot In Mouth.png
1. for basic tetris functionality...would it matter if i get XL, 2DS, etc?

2. what would I need to connect to online multiplayer?

3. how do i can has e-shop? Undecided.png

Posted by: caffeine Oct 15 2014, 09:06 PM

I would also like to know what Sisu has asked. Any 3ds experts out there?

I did a little reading. You will need a broadband connection with a WiFi-enabled router. Many shops out there provide their customers with WiFi (e.g. Starbucks). You may also be able to bum a connection off your neighbors (if they don't have a password).

QUOTE
Nintendo 3DS and Nintendo 3DS XL*
Wireless Frequency: 2.4 GHz Frequency
Wireless Modes: 802.11b, 802.11g
Wireless Security Modes: WEP, WPA-PSK (TKIP), WPA-PSK (AES), WPA2-PSK (AES), WPA2-PSK (TKIP)

I remember the Nintendo DS had an option to use a dongle, but I'm not sure that's still available.

Someone had commented in his review that he thought the XL was more comfortable for people with large hands.

For the e-shop, most consoles these day provide a way to make digital download purchases directly. I'm guessing the 3DS works the same way. The press release mentioned the digital download will be $10 cheaper.

Posted by: nostalgianinja Oct 16 2014, 10:59 AM

QUOTE(Sisu @ Oct 15 2014, 06:20 PM) *

so let's say i don't have a 3DS, but i would be willing to get one for Tetris Ultimate next month
cuz fuck knows how long the other versions will be delayed Foot In Mouth.png
1. for basic tetris functionality...would it matter if i get XL, 2DS, etc?

2. what would I need to connect to online multiplayer?

3. how do i can has e-shop? Undecided.png


1) For those who want the 3DS version, the 3DS, 3DSXL(or LL in Japan), and the 2DS are all fully compatible. I'm currently using my 3DS XL for Tetris (3DS or Axis in the states) so I'll just buy ultimate when it releases. It depends on how it feels to you, and depending on if you want a bigger screen or if you couldn't be bothered playing on a smaller screen. It doesn't really matter for Tetris, though, since I've enjoyed it on my girlfriend's 2DS as well.

2) First off you'll need a connection and the latest version software for the 3DS, the game should have an internet mode which will ask you to connect before connecting online. depending on how it works, there'll either be a lobby or it would just put you in a random room like what Tetris Axis does.

3) eShop comes with Version 4.5.0 in most countries, so once you've updated you should have the Nintendo eShop application on your home menu. the eShop also requires a Nintendo Network ID from version 7.1 and up, so you'll need to register for an NNID after getting your 3DS or 2DS of choice.

QUOTE(caffeine)
I remember the Nintendo DS had an option to use a dongle, but I'm not sure that's still available.


The Nintendo Wi-Fi USB Connector is still available as a connection option under Connection Settings, you'll just need to go to Manual Setup to get the option

Posted by: derder Oct 16 2014, 11:32 AM

1) I prefer the XL, as my hands are too big for the small one but I guess it's best to try both out in a store or something.

2) if you have WLAN at your home you'll be totally fine, if you haven't you could set up a Desktop or Notebook that has wired connection as a hotspot if that PC also has a wireless network card.

3) after System Update you'll have the eShop as icon in your home screen as already mentioned, you then need to pay either via credit card or via Nintendo eShop cards (which should be available in every store that also sells 3DS or even in online shops)

Posted by: EagleLover58 Oct 17 2014, 11:37 AM

Why doesn't TF do anything when I click send email. It's really annoying

Posted by: derder Oct 17 2014, 01:05 PM

QUOTE(EagleLover58 @ Oct 17 2014, 11:37 AM) *

Why doesn't TF do anything when I click send email. It's really annoying


Had the same problem with all my email adresses: some from my own servers (domains .de and .org) as well as with an email of a well known german provider (.de too). my googlemail-adress finally worked and I wrote to the support which stated, that they would verify email adresses manually in that case.

Posted by: derder Oct 22 2014, 06:01 PM

Does somebody already tried out a Banana Pi mini computer? (http://www.amazon.com/Raspberry-Pi-like-devepment-Gigabit-ethernet/dp/B00LGXINGS/ref=sr_1_1?ie=UTF8&qid=1414000732&sr=8-1&keywords=Banana+Pi)

I'm looking for the cheapest setup that can run nullpomino at stable 60 FPS and as I already have enough monitors something in this price range would be perfect for me.

If someone owns one I qould appreciate it if you could try to run Nullpo on it

Posted by: UJS3 Oct 26 2014, 04:51 PM

What exactly do the Tetris, REN, T-Spin, and B2B stats on the TOP graph page mean? For example, I have 4.4 T-Spin, no idea what that means Foot In Mouth.png

Posted by: ZeroT Oct 26 2014, 04:57 PM

Thats the average per game. REN is also the avg of the longest combo you do per game. So 4.4 Tspins means you on avg will do 4.4 tspins in a given game. B2B is the avg number of b2b tetris or tspins. People that play in 6 player rooms often have much larger averages than 1v1ers because the games last longer.

Posted by: UJS3 Oct 26 2014, 05:47 PM

Ah, thanks Zero! It does seem like that's very sensitive to the length of the games, although I guess the shape of the graph could still be useful.

Posted by: Kinac Oct 27 2014, 08:32 PM

So I've been playing Tetris for over a year now an my 40L record is 28 seconds. The problem I have is that I misplace blocks a lot. Because of that, I reset most of my plays.

I also have a problem with improving. For the past month I've been playing horribly. Most of my 40L plays are about 35 secs and I haven't gotten a new record for about two months.

So any tips for those problems?

Btw I don't use hold.

Posted by: caffeine Oct 27 2014, 09:22 PM

28 seconds is really exceptional. I wonder if any of our elite 40-liners care to comment.

Posted by: nostalgianinja Oct 28 2014, 09:28 PM

QUOTE(caffeine @ Oct 22 2014, 01:58 AM) *

I think part of that is the current soft ban on 4w. Most good players don't want games to devolve into a 4w fest. There's a stigma. That's not to say it shouldn't be nerfed. If anything it means it should.


How does a Soft Ban apply, and what does it imply to players playing casually? More importantly, how did the soft ban happen?

Posted by: caffeine Oct 28 2014, 10:26 PM

I mean it in the same sense that Sirlin used in his book Playing to Win. Here's an excerpt:

QUOTE
Japan, however, does not officially ban Akuma from tournaments! They have what is called a "soft ban." This is a tacit understanding amongst all top players that Akuma is too good to be played, and that he destroys an otherwise beautiful game, so they unofficially agree not to play him. There are always a very small number of people who do play him in tournaments, but never the top players. Usually a few poor players try their hand at the god-character and lose, which is utterly humiliating and crowd-pleasing. This is an interesting alternate take on the "hard ban" we have in America.

http://www.sirlin.net/ptw-book/what-should-be-banned


Posted by: nostalgianinja Nov 12 2014, 03:06 PM

Is display an issue when it comes to Tetris? What would the Tetris community recommend for monitors and displays?

Posted by: caffeine Nov 12 2014, 07:20 PM

QUOTE(nostalgianinja @ Nov 12 2014, 09:06 AM) *

Is display an issue when it comes to Tetris? What would the Tetris community recommend for monitors and displays?

The NEStris guys use CRTs. I can't speak for everyone, but I try to find a low latency monitor when I buy. There are some 1ms ones out there for not too much money.

Posted by: EagleLover58 Dec 15 2014, 09:30 PM

Is there anything i can do to misdrop less whenever i am in a tournament or playing against a well-known player there it is. It's very frustrating especially when i die in the first ten seconds.

Posted by: derder Dec 16 2014, 12:55 AM

QUOTE(EagleLover58 @ Dec 15 2014, 09:30 PM) *

Is there anything i can do to misdrop less whenever i am in a tournament or playing against a well-known player there it is. It's very frustrating especially when i die in the first ten seconds.


guess the answer here is memorizing and training finesse... or training start-setups and fast stacking (not necessarily sprint, as you might want to stack spins and whatever) in general.

maybe changing something at your DAS settings could help in the long run but will definatly make you MD more in the first place.

Posted by: EagleLover58 Jan 12 2015, 01:49 AM

What is the protocol for someone under 14? Can a HD member be a guardian?

Posted by: caffeine Jan 12 2015, 02:08 AM

I think you should pm blink about that.

Posted by: EagleLover58 Jan 12 2015, 02:11 AM

I did no response from Blink good or bad sign

Posted by: EagleLover58 Jan 19 2015, 12:58 AM

Is there some way to reduce tf's lag please there most be a partial answer at least. It's fps is all over the place.

Posted by: caffeine Jan 19 2015, 01:56 AM

I think there might be a TF lag guide around here somewhere. Use the Opera browser. Install the Adblock browser add-on. Also, I'm not sure if it still works, but try morningpee's mod http://harddrop.com/forums/index.php?showtopic=5597

Posted by: Question_Mark Jan 25 2015, 06:45 PM

So I'm trying to get my DAS down to 4 or maybe 5 (I currently play best at DAS 7). My plan, which I used to get from DAS 11 to here, is to get really comfortable with my current DAS to the point where it feels "kind of slow," and then decrease it by one frame, and repeat. Is this a good way to go, or should I just go straight to 4/5 and practice (w/abundant misdrops) until I can control it? I realise it will take quite some time either way, but I'm not sure which of the two routes is better.

Posted by: EagleLover58 Jan 25 2015, 07:15 PM

It's the same method I'm using, but I'm on eight right now not seven. I think the method works fairly well, but the more you decrease the longer it takes to get use to. For example it might take a day to get from ten to nine, but then it will take two days to get down from nine to eight.

Posted by: Question_Mark Jan 25 2015, 07:41 PM

QUOTE(EagleLover58 @ Jan 25 2015, 07:15 PM) *

It's the same method I'm using, but I'm on eight right now not seven. I think the method works fairly well, but the more you decrease the longer it takes to get use to. For example it might take a day to get from ten to nine, but then it will take two days to get down from nine to eight.


You know, I really agree with this. To me the underlying reason is that "DAS 10" or "DAS 4" implies a linear scale, and sounds like it would take the same amount of time to make a 1 frame improvement. But really, the improvements approach zero hyperbolically: DAS 6 means you have 1/10 of a second to react, 5 means 1/12, 4 means 1/15 (3 means 1/20, 2 means 1/30, 1 means 1/60).

But, although I agree with the point, I've decided to take the plunge anyway and go straight to DAS 5 for now. Mainly the reason is I don't like constantly "getting used to" something and then discarding the muscle memory later, so I'm going 7 ==> 5 ==> 4 to save on that. But also it's largely because I'm impatient. Grin.png Turns out I'm already pretty well able to handle it, but I'm definitely MDing at least 1 in 15-20 pieces.

The main reason I need short DAS is that I depend on charging DAS during ARE, and when ARE gets really short that's sometimes not possible. I've tried charging the next piece by getting the current one stuck against a wall in the correct direction and charging DAS before it locks, but that's kind of intensive when you're placing ~3 pieces a second.

Good luck with your endeavours Eagle!

Edit: So that^^ didn't go too well for me. Guess I'm going to tough it out with DAS 6 first. Bright side: A few hours with 5 makes 6 look like a cakewalk, so I still skipped part of the procedure. Grin.png

Posted by: EagleLover58 Jan 31 2015, 07:20 PM

What's the best way to learn finesse. I'm trying to sub 45, but my pps is way to slow. I'm thinking finesse might help

Posted by: caffeine Jan 31 2015, 09:35 PM

Study http://harddrop.com/wiki/0G_60_Hz_SRS_Movement_Finesse to learn how to place everything. Start slowly and focus on doing it perfectly instead of doing it fast. If you start getting the hang of things, what I have found useful for learning is the "blind technique." http://harddrop.com/videos/id_891/title_playing-with-invisible-pieces/ There is a link on that page for how to set it up.

That said, I should mention that I don't believe that learning finesse has made me faster. I do think it has made my play more fluent. I believe I misdrop less because of it.

Also keep in mind that you will definitely play slower while learning it at first. I'd say expect 2-4 weeks before you start getting back to the speed you were before you started.

Posted by: XaeL Feb 10 2015, 06:40 AM

QUOTE(caffeine @ Jan 31 2015, 09:35 PM) *

Also keep in mind that you will definitely play slower while learning it at first. I'd say expect 2-4 weeks before you start getting back to the speed you were before you started.

2 months+ if you are already sub 35

Posted by: UJS3 Feb 16 2015, 06:50 PM

Is there a way to play a partially invisible game like the bonus stage of tetrisfriends survival (minos repeatedly switch between visible and invisible) without having to go through all the earlier stages? I couldn't find it in nullpomino practise.

Any advice on learning to play with invisible pieces?

Posted by: Psycoon Feb 17 2015, 02:23 AM

Hello,
A while ago, I was playing random games on a NES emulator when I found the Tetris (usa) rom. I've been often playing ever since.
After seeing maxout videos, I started wondering how they could tap so quickly to move their pieces fast enough (for levels above 19 for instance).
So, seeing I was quicker with my right hand (I'm right handed), I started playing with the controller upside down to increase my tapping speed. (I have a PC adapted NES controller.)
But I still have some troubles playing at really high levels (above 25), so I watched some videos of 999,999 scores, and it seems that their version is a bit slower. Does this have something to do with this Pal/NTSC thingy?
Maybe my emulator runs it faster than a real console would?

EDIT: I've done some research before posting here but I'm still not quite sure if this is the right place.
Although I can't find a lot of NES Tetris related threads in there...

Posted by: caffeine Feb 17 2015, 05:32 PM

@UJS3, I'm sorry no one has chimed in on that yet. Hopefully someone with invisible experience can help.

@Psycoon, I'm terribad at NES, but I might be able to help a little. I actually thought about that exact idea (turning the controller upside down). It's just that if you were to play a real NES that way, you'd have to learn to play with inverse directions. It's definitely doable, but kind of a pain at first I'd imagine.

The max out videos were set on NTSC. I believe I'd heard that PAL gets faster at the later levels. It may be worth trying a totally different emulator just to see if that changes things for you.

I'm not sure you know this, but most of those maxouts were done without hypertapping. Most of those players have gotten very good at learning the timing to "skill stop" pieces in order to preserve left/right speed.

An overview of how it works:

There is a http://harddrop.com/forums/index.php?showtopic=2232 where kitaru explains the technical details of it.

Posted by: JimmyX Feb 18 2015, 12:33 AM

QUOTE(UJS3 @ Feb 16 2015, 06:50 PM) *

Is there a way to play a partially invisible game like the bonus stage of tetrisfriends survival (minos repeatedly switch between visible and invisible) without having to go through all the earlier stages? I couldn't find it in nullpomino practise.

Any advice on learning to play with invisible pieces?


On nullpo, you can use marathon+ mode and set the starting level to 21 for semi invisible games.

http://harddrop.com/forums/index.php?showtopic=4777&hl=Invisible by Larry isn't really about invisible play (great guide on efficiency btw), but he did mention it and how you can start. Sounds pretty much like what you are trying to do: start off with semi invisible and move to full invisible when you feel comfortable.

Posted by: UJS3 Feb 18 2015, 09:46 AM

Thanks guys! smile.gif

Posted by: kshrubb Feb 19 2015, 12:27 AM

What turning style does Tetris Friends use? IE. Atari, SRS, TGM?

Posted by: caffeine Feb 19 2015, 01:47 AM

http://harddrop.com/wiki/SRS

Posted by: kshrubb Feb 19 2015, 05:03 AM

QUOTE(caffeine @ Feb 19 2015, 01:47 AM) *

http://harddrop.com/wiki/SRS


Thanks.

Posted by: Psycoon Feb 25 2015, 09:04 PM

Thanks caffeine, I'll try that

Posted by: Note Feb 25 2015, 11:59 PM

Would it be good to worry about DAS and all that technical jazz early on, or when I get really good at Tetris? Can't really describe my skill, not good but not bad either.. Sticking Out Tongue.png

Posted by: caffeine Feb 26 2015, 02:40 AM

QUOTE(Note @ Feb 25 2015, 05:59 PM) *

Would it be good to worry about DAS and all that technical jazz early on, or when I get really good at Tetris? Can't really describe my skill, not good but not bad either.. Sticking Out Tongue.png

I don't think it would really hurt you one way or the other. If you're interested in learning about all the technical doodads, go for it. Some players prefer to just play and learn as they go. If it's simply a matter of "will changing the default autorepeat allow me to play faster?", then yeah. That's usually the case.

Posted by: Sisu Feb 26 2015, 08:21 PM

there is a new version of Quadra:

https://github.com/quadra-game/quadra/releases

https://github.com/quadra-game/quadra#quadra-source-release

but how to play on windows PC? Undecided.png

EDIT:

https://dl.dropbox.com/s/rn85g7y2w39jwir/Quadra.zip

^ does this work? Undecided.png

Posted by: st0rk Feb 26 2015, 10:05 PM

I'm starting to hit a wall with my speed, my arena tpm average is around 70 and my best sprint game is around 80ish. I've tried different tuning from from 1/1 to 5/5 and I've been using my beta account for the url hack with settings ?das=110&ar=0&ihs=true&irs=true

I've noticed when I'm trying to place a piece a few notches over from the starting position I end up going 1 notch too far and then I have to backtrack(leading to misdrop and wasted time). I enjoy playing with high sensitivity but it seems no matter how quickly/lightly I tap it slides too far.

Are there going to be times when I have to tap right right or is it possible to have the right touch?

Posted by: Note Mar 6 2015, 11:27 PM

..Anyone know the easiest AI setting for Nullpomino? Aw, don't worry, it's not like I suck or anything.. heh.. ._. Also, are there other Nullpomino mods to download to have other AI types?

Posted by: XaeL Mar 7 2015, 12:09 AM

QUOTE(st0rk @ Feb 26 2015, 10:05 PM) *

I'm starting to hit a wall with my speed, my arena tpm average is around 70 and my best sprint game is around 80ish. I've tried different tuning from from 1/1 to 5/5 and I've been using my beta account for the url hack with settings ?das=110&ar=0&ihs=true&irs=true

I've noticed when I'm trying to place a piece a few notches over from the starting position I end up going 1 notch too far and then I have to backtrack(leading to misdrop and wasted time). I enjoy playing with high sensitivity but it seems no matter how quickly/lightly I tap it slides too far.

Are there going to be times when I have to tap right right or is it possible to have the right touch?

Das tapback.

Posted by: Gentris Mar 28 2015, 12:29 AM

Does playing with a joystick rather than a keyboard make any noticeable difference like being easier to play with or play faster?
I've been looking into USB arcade joysticks, but the only good ones I can find are $40+ so I can't really test it out for myself Crying.png

Posted by: caffeine Mar 28 2015, 12:51 AM

QUOTE(Gentris @ Mar 27 2015, 07:29 PM) *

Does playing with a joystick rather than a keyboard make any noticeable difference like being easier to play with or play faster?
I've been looking into USB arcade joysticks, but the only good ones I can find are $40+ so I can't really test it out for myself Crying.png


The top speed records were set with keyboards. It's mostly only TGM players who go with joysticks.

Posted by: UJS3 Mar 29 2015, 11:33 AM


Is this possible in SRS without lolspins? It seems so simple but I don't think it can be done Crying.png

Posted by: caffeine Mar 29 2015, 01:26 PM

I for one can't figure out a way to do it.

Posted by: Blitz Mar 29 2015, 01:52 PM

I think you need one extra block on the right side like this.

Posted by: EagleLover58 Apr 28 2015, 01:04 AM

http://www.amazon.com/Microsoft-Wired-Keyboard-200-Black/dp/B003UT2E8E/ref=pd_sim_e_5?ie=UTF8&refRID=04CR9R19BDYWPJ4PA3ER I've been thinking about getting a mechanical keyboard, but I don't know if it's worth it. Does a mechanical keyboard make a difference compared to a regular keyboard. Also is this a good price for a keyboard.

Posted by: caffeine Apr 28 2015, 02:13 AM

Those of us who've bought "gaming" mechanical keyboards usually have good things to say about them. Not always the case, though. ~$10 is a good price for a non-mechanical keyboard, supposing there's not an extra lying around anywhere.

Posted by: Gentris Jul 3 2015, 01:34 AM

After how long would it take to get a sub 30 sprint? Obviously it is going to be different for everyone, so I'm just looking for a rough timeframe. I am curious so I can set a nice goal/challenge for myself

Posted by: Donorgyll Jul 3 2015, 02:45 AM

QUOTE(Gentris @ Jul 3 2015, 01:34 AM) *

After how long would it take to get a sub 30 sprint? Obviously it is going to be different for everyone, so I'm just looking for a rough timeframe. I am curious so I can set a nice goal/challenge for myself


Personally, it took me 9 months to get from sub 40 to sub 30, with maybe like 2 or 3 months to get my first sub 40 (this is a guess, it was a while ago now), so I guess it probably took me about a year?

It depends a LOT on how much you play though. For some people "a year" means a year of playing 2+ hours a day average, vs some people playing maybe an hour every other day, so it'll be a SUPER rough estimate.

Posted by: kaboofa Aug 24 2015, 12:20 AM

I just got myself a bunch of joystick parts and a piece of 1/2 inch pinewood, and have assembled my very own arcade style joystick with a bunch of buttons.

Buuuuuuuuuuuut, I got an 8 way Happ.

Using the TGM3 rules in Nullpomino, it seems I can't slam the stick left, then up-left (or right/up-right) to harddrop, I have to move the stick all the way up. If I go into the input tester and hold up-left (or right) I see both axis change.

Is this a TGM thing, or is this a Nullpomino thing?

If it's the latter, how do I fix it?

Should I just spend the $2 on a 4 way restrictor? smile.gif

Posted by: DumbledorsArmy Aug 24 2015, 12:24 AM

The restrictor isn't adjustable, is it?

I made a joystick a couple of years ago and I remember that the restrictor was adjustable for 4 way or 8.

Posted by: VitoKing Aug 24 2015, 09:27 PM

I'll ask it here instead of making a thread.
On my own, in single player games, I've been killing it. I finally made a sub 60 sprint, and my Marathon and Ultra games are pretty good... When I play online multiplayer, however, I choke. A lot.

My question is why? Is there a certain method to improving in multi that I just haven't got used to, or is it possible I just choke or no reason? I would love to play more multiplayer games, but I more often then not get frustrated and turn away from it for awhile. Any help would be awesome.

Posted by: caffeine Aug 25 2015, 03:11 AM

Generally if you get really good at multiplayer, then the single player modes come easily. However, the reverse doesn't usually work out so well. From my own experience, playing against players of similar skill works pretty good. Also survivor mode.

Posted by: ultranooby Aug 25 2015, 11:14 PM

If you're playing on TF or TB, it's probably because of lag and/or crappy tuning. Playing similar skill is probably the best way, and you can try practicing with an AI. I use Nullpomino Poochybot at 170ms delay (Just don't use a combo start or you'll win pretty much every time).

Posted by: XaeL Aug 26 2015, 05:53 AM

QUOTE(ultranooby @ Aug 25 2015, 11:14 PM) *

If you're playing on TF or TB, it's probably because of lag and/or crappy tuning. Playing similar skill is probably the best way, and you can try practicing with an AI. I use Nullpomino Poochybot at 170ms delay (Just don't use a combo start or you'll win pretty much every time).


misa mino's bot is probably the best bot to practice against - it goes the same speed as you exactly, and has standardized difficulties.

Posted by: VitoKing Aug 27 2015, 02:18 AM

Thanks for the help guys. I'll keep practicing, maybe in different versions also because that seems to be probably the best bet (considering the differing views on multiplayer and the bots)

Posted by: ultranooby Aug 27 2015, 03:24 AM

QUOTE(VitoKing @ Aug 27 2015, 02:18 AM) *

Thanks for the help guys. I'll keep practicing, maybe in different versions also because that seems to be probably the best bet (considering the differing views on multiplayer and the bots)

I just tried misamino and learned how inefficient I was (10-0 loss >.<). Imo, it's probably the best tool for training efficiency, but probably not good for speed because it follows your speed, which means if you choke, you'll get infinite time to fix your mistake. If there is a misamino bot with set speeds, can someone link me to it? I'd still practice with poochybot to fix choking.

Posted by: XaeL Aug 27 2015, 07:04 AM

QUOTE(ultranooby @ Aug 27 2015, 03:24 AM) *

you'll get infinite time to fix your mistake.

I think that's a good thing rather than a bad thing.

Posted by: officegunner Aug 27 2015, 12:16 PM

QUOTE(ultranooby @ Aug 27 2015, 03:24 AM) *

... If there is a misamino bot with set speeds, can someone link me to it? I'd still practice with poochybot to fix choking.


Misakamm sometimes sets up a misamino bot on TOP, and it plays at 1pps, or your pace if higher. That should be sufficient, if you're trying to play nicely and just want to practice making placements under pressure.

Posted by: Okey_Dokey Aug 27 2015, 04:44 PM

QUOTE(ultranooby @ Aug 27 2015, 03:24 AM) *

If there is a misamino bot with set speeds, can someone link me to it? I'd still practice with poochybot to fix choking.

You can set the bot's speed in misamino.ini . With the following settings, the bot will play at roughly 1.3 pieces per second:

[Rule] turnbase=0
[AI] delay=30
[AI] move=6

Posted by: Note Sep 17 2015, 11:47 PM

Umm.. In Marathon or Survival or any other fast-paced Tetris mode, I seem to have a bad habit of rapidly tapping the rotate button either from panicking to try and rotate enough to move the piece across the board or just to give myself a bit more time.



..That's a bad example, (in fact, the structure on the right can never exist!) but yeah, that's kinda close to what happens to me. This might seem kinda obvious, but should I try breaking this habit?

Posted by: caffeine Sep 17 2015, 11:57 PM

When you want to buy time, try moving left once and then right once back and forth until you get your bearings. Doing so might prevent some of problems you're having.



Should you try not to do it? I guess it's kind of a crutch. The goal is to play more deliberately and quickly so that ideally you won't need to do it. I wouldn't so much say to try to break the habit as much as I would say focus on preparing for the next piece as well as playing good Tetris.

Posted by: Blitz Sep 18 2015, 03:34 PM

QUOTE(Note @ Sep 17 2015, 11:47 PM) *

(in fact, the structure on the right can never exist!)

I do not believe you.

This is not related to your question but I thought I'd point it out anyways so other readers will not think of this as an impossible structure.
If you want more information on what is possible to build see:
http://liacs.leidenuniv.nl/~kosterswa/tetris/ijigstetrisfinal.pdf

Posted by: Quantumechanic Apr 24 2016, 10:39 PM

Does anyone have any advice on how to increase my speed in 20G modes? I play speed mania 2 world rule, and I've really been trying to push my speed past level 300. I can hold a good pace for about 70 levels, but inevitably I make a mistake and it just compounds, so I either have to slow down or top out. Is practice the best solution?

Posted by: coco_6886 Apr 25 2016, 03:16 AM

Ahhhhhhhhhhh D:

Hi everyone, I'm not sure if this is right thread to post my question, but I don't know where else to go. I've been very, very frustrated and sad lately because TetrisFriends Arena isn't working...

I can open the "rooms list" fine, but when I click "watch" or "join", the loading sign of rotating tetriminos never goes away, and I can't actually enter the room. I've tried updating flash, using different browsers, using a different computer in my house, reconnecting wifi, I don't know what else to do. It has been this way for a few months now, and I might be going crazy without Tetris! I can play other games on TF, like sprint - it's just the Arena rooms won't load, and I pretty much spend all of my Tetris time on Arena.

Can anyone help? Is there anything I can try? Please :''')

Thanks,

sad Tetris fan

Posted by: caffeine Apr 25 2016, 07:52 PM

@Quantummechanic, I'm no TGM specialist, but these might be helpful:
http://harddrop.com/wiki/TGM_Guide
http://kitaru.1101b.com/TGMGUIDE/
One way to train on 20g is to start with a a lock delay that's easy for you, set some goal, and then go down a lock delay unit once you meet that goal x times in a row.

@coco, how many browsers did you try? Did you try opera? Also, you might try signing up on a dummy account to see if that works.

Posted by: over_loadcode May 31 2018, 09:02 PM

I'm fairly new to Tetris (sprint time under 1 min) and I've had trouble stacking in confined areas of the grid (e.g. 4wide, some beginning setups)

I've seen people mention looking at all of the upcoming pieces, and I'm unsure on how to use that information. Do I plan out where to put each piece?

Posted by: caffeine Jun 1 2018, 02:04 PM

QUOTE(over_loadcode @ May 31 2018, 04:02 PM) *

I'm fairly new to Tetris (sprint time under 1 min) and I've had trouble stacking in confined areas of the grid (e.g. 4wide, some beginning setups)

I've seen people mention looking at all of the upcoming pieces, and I'm unsure on how to use that information. Do I plan out where to put each piece?

This is a good question. In multiplayer, there's no time to really stop and think of a formal plan for putting each of the 5 upcoming pieces. Instead, I'll look for key pieces. The best example is probably if I'm about to create an overhang for a T-Spin. If there are no T-pieces coming up, then it's probably better to wait, especially so if the overhang creates an unstable surface.

The same idea applies whenever I'm considering building a surface that creates any "piece dependency" such as an I-piece or J-piece. Normally it's bad, but if the needed piece is about to come, then it's ok.

At a fast pace, the process is subtle. I know by keeping an eye on the next pieces, I will sort of "absorb" that info and apply it automatically to stacking decisions without really thinking too carefully about it.

Posted by: XaeL Jun 4 2018, 03:40 AM

QUOTE(over_loadcode @ May 31 2018, 09:02 PM) *

I've had trouble stacking in confined areas of the grid

I would recommend playing sprint hold-less. This will teach you how to stack without a crutch.

After this, just practice what you are weak on. If you can't stack 4 side-wide, then just practice. It might help starting from 2 or 3 side wide first.

I have 0 training in 4w and i can stack a decent side 4w the majority of the time.

Posted by: WCityMike Jun 24 2018, 09:46 PM

[found my own answer to this question, thanks]

Posted by: Gr4Fi2 Mar 6 2019, 07:00 PM

Hi all,

I have a brief question regarding keyboard layout which I feel does not really belong in the layout thread.

Why do the setups most commonly used have "harddrop" and "rotate right" on differents hands.
For example - harddrop on up arrow and rotate right on z
or - harddrop on space and rotate right on up

There has to be a reason, right?

Thanks everyone!!

Posted by: Okey_Dokey Mar 6 2019, 07:35 PM

QUOTE(Gr4Fi2 @ Mar 6 2019, 07:00 PM) *
Why do the setups most commonly used have "harddrop" and "rotate right" on differents hands.

Not sure if this is true. I would say half of the users here have rotate (clockw. & ccw) and harddrop on the same hand. See the http://harddrop.com/forums/index.php?showtopic=5572 thread.

In most official PC games you can decide, if you use X or Up arrow as rotate clockwise. It's on Up, so that casual people can play with Arrow keys only (no harddrop, no ccw rotate, no hold). And it's on X, so that it's also next to ccw rotate and hold.

Console versions have D-pad Up always mapped to harddrop and no other button can be used for it. And in the Arcade version you have to move the stick upwards (for sonic drop). So, things are different there. I find it hard to use the same hand for movement and harddrop (those are the most frequent inputs). So, I prefer how things are handled on PC. http://harddrop.com/forums/index.php?showtopic=8174&st=0&p=92613&#entry92613 someone who had a good experience with mapping harddrop to a shoulder button (in Tetris Effect which is the only console game allowing this).

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