QUOTE(Mickael_Tetris @ Nov 5 2013, 10:11 AM)

All requested changes were made. I hope you will come many.
QUOTE(Integration @ Oct 26 2013, 09:36 AM)

hard drop hard drop hard drop hard drop hard drop hard drop hard drop hard drop hard drop hard drop hard drop hard drop hard drop
QUOTE(Integration @ Oct 5 2013, 10:34 PM)

In my opinion the hard drop key is the most important thing.
Your game looks good but you still have to work a little on the gameplay. I see some problems regarding the score system. After you clear a level you get 100 bonus points plus the remaining time in seconds (timer starts at 200 seconds and counts down). That's 250 points on average for me. On the other hand, the line clears reward not more than 56 points per level. So at the end Tetrising (clearing 4 lines at once with a line piece) is rather unimportant. It's about surviving as many levels as possible. Another problem is that the gravity (speed) maxes out roughly at level 10. This speed is rather unchallenging. You could play one game forever.
Now let's head back to Hard Drop and Soft Drop. If you don't know what I mean, the Wiki describes
Hard Drop as
Manual downward motion of a tetromino where the piece lands and locks instantly within a frame and
Soft Drop as
Moving the piece down faster than gravity, while still retaining control over it.
Either add Hard Drop or improve Soft Drop. Currently, the Soft Drop speed is dependent on your operation system's keyboard settings (in case of Windows it looks like
that). Furthermore, if you hold Down key and tap another key while doing that, the downward movement is interrupted (it's the same problem with the other keys). But the biggest problem is that you will also drop the next piece a few steps down (if you use such a high key repetition rate as I do), if the current piece locks to the ground.
If you want to improve Soft Drop, then you must add some KeyUp events and timers to your game. Soft Drop should roughly work like that: If you press Soft Drop key down, then the current piece moves down 1 step. If you keep pressing the key for 80 miliseconds, then the piece will move down another step. If you keep pressing it another 10 ms, then the piece will move down another step. If you keep pressing it another 10 ms, then the piece will move down another step. And so on. If the current piece is locked down, then the next piece won't be soft dropped. To Soft Drop the next piece you must release the Down key and press it again. You could do something similar with Left and Right key (use a bit higher numbers there and ignore the last sentence).