Master finesse but wrong key setup?

Started by braindead, January 26, 2018, 02:29:15 PM

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braindead

Hi,

maybe a dumb question but i don't know if i can ever master finesse with my keyboard setup.
Trying to master it but there is one problem and i am not sure if i should go on with practice or change keys.

I am playing tetris for years but never read about any strategy or finesse and stuff like this. I just dropped pieces and had fun. I want more now

Playing Nullpomino.
I have the standard horizontal block setup.
But for any reason, i've set up CW rotation to "Q" and CCW to "E" (playing like 5 years with this keysettings).
And this confuses me rightnow, when i am trying to learn finesse.
Shouldnt CW always be the right key and CCW the left key? I guess that would make much more sense.
Ii did it wrong all the time i guess  
I changed the keysetup and switched both keys. But i can't handle it now. Much more finesse errors.
Should i try to learn it from scratch with the new key setup so that it would be easier in the end to learn finesse or should i keep the old setup?
What would you guys do?






XaeL

Quote from: braindead
Hi,

maybe a dumb question but i don't know if i can ever master finesse with my keyboard setup.
Trying to master it but there is one problem and i am not sure if i should go on with practice or change keys.

I am playing tetris for years but never read about any strategy or finesse and stuff like this. I just dropped pieces and had fun. I want more now

Playing Nullpomino.
I have the standard horizontal block setup.
But for any reason, i've set up CW rotation to "Q" and CCW to "E" (playing like 5 years with this keysettings).
And this confuses me rightnow, when i am trying to learn finesse.
Shouldnt CW always be the right key and CCW the left key? I guess that would make much more sense.
Ii did it wrong all the time i guess  
I changed the keysetup and switched both keys. But i can't handle it now. Much more finesse errors.
Should i try to learn it from scratch with the new key setup so that it would be easier in the end to learn finesse or should i keep the old setup?
What would you guys do?
Changing key setup has nothing to do with finesse. As long as you rotate the correct direction why would which button you are specifically pressing make any difference?



QuoteLike many setups here, it is useful if your opponent doesn't move and you get 4 Ts in a row.

Lucho

#2
I agree with xael. After a while you dont even think which key you press, its automatic. Whats your 40L time anyway?
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Funky Ruskie[/div][div align=\\\"center\\\"] [/div][/spoiler]

Kitaru

No, it makes sense why this would be confusing/unintuitive when learning rotation finesse. If the button on the right makes the piece move toward the left, and the button on the left makes the piece move toward the right, wouldn't that be disorientating?

Like, yes, he can stay and force himself further down this path, but there are potential drawbacks here that you guys aren't at all addressing. If he ever wants to play on a game without key config (which applies to many console versions), then he's going to have to learn to use "left rotate on left, right rotate on right" anyway.

OP: Personally, if I were in your situation, then I would flip my key config. It's not impossible to just hammer in through practice that you need to input rotational finesse "backwards" and just get used to it, but it's also not impossible to flip your config and not have to worry about that quirk anymore. I can tell straight away that I would feel more comfortable and have an easier time if I just fixed my keys and got used to that, versus having to come to terms with always inputting all my rotation finesse or twist inputs "backwards," or auto-translating in my head when someone says "rotate left" that it's my inverse "rotate right" or something like that.

I've had to adjust to different key configs or flip which hand does what for Tetris and several other games (sometimes swapping back and forth several times to compare different configurations).  The initial adjustment period may feel a bit discouraging since you're not used to the change; it kind of sucks feeling like you're not getting the results you're used to (more "errors," slower times, lower scores, etc.). I know, I've been there. However, it may help to remind yourself that -- rather than focus on the times you're getting during the switch -- the goal you're working on is to re-adjust so you can see the improvement later on.
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XaeL

#4
Quote from: Kitaru
If he ever wants to play on a game without key config (which applies to many console versions), then he's going to have to learn to use "left rotate on left, right rotate on right" anyway.
But he'll also have to deal with swapsie handsie, assuming he plays keyboard = right hand movement.
I use "left button = ccw" rotation too, and my rotations were all wrong when swapping between tetris ds and keyboard. On top of that when i was playing NESTris i had another hurdle (due to upside-down initial rotation ala TGM), since i associate button press = change state to x rather than button press = rotate this direction

I agree mentally putting "left rotate = left button = ccw" probably helps if you are actively thinking about rotation, but after you hammer it in a little it shouldn't matter. Hence my conclusion (opinion*) that switching key layout isn't worth it

Quote from: braindead
I changed the keysetup and switched both keys.

If you are changing the key-setup i suggest changing the physical keys too so your brain associates rotation with completely different keys. My suggestion is Z = ccw, X = cw.
This way you can play every guideline game ever with default controls.



QuoteLike many setups here, it is useful if your opponent doesn't move and you get 4 Ts in a row.

Kitaru

Yeah, I get what you're saying. I tend to encourage learning "button press = rotate in that direction" over "button press = change state to x"; if you ever want to play a game that has different initial orientations than what you're used to, a "button press = produce state" model means that you have to re-learn what button does what (as button presses will no longer map to what state you're expecting to see), whereas a more generalized model of what button transitions in what direction of the state graph will allow you to comfortably handle the pieces regardless of whether they're facing down, up, left, or right.

I've seen a number of players get burned by the feeling that "this game has the rotation buttons backwards," remap their buttons in response (in effect, actually making their buttons backwards to match their internal mental model of how pieces rotate), and then have trouble walking up to and playing the game on any other setup (e.g., come to an event and have to swap bindings on the PC setups and be unable to play the console/arcade setups).

(Aside: I consider hand role swaps on different input devices pretty straightforward comparatively, but that may also be due to my personal history of playing games on gamepad, arcade stick, and keyboard with different hand roles for my whole life.)
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braindead

Quote from: Kitaru
No, it makes sense why this would be confusing/unintuitive when learning rotation finesse. If the button on the right makes the piece move toward the left, and the button on the left makes the piece move toward the right, wouldn't that be disorientating?
Thanks man. That's exactly what i was trying to tell you guys right now.


[!--quoteo--][div class=\\\'quotetop\\\']QUOTE[/div][div class=\\\'quotemain\\\'][!--quotec--]
OP: Personally, if I were in your situation, then I would flip my key config. It's not impossible to just hammer in through practice that you need to input rotational finesse "backwards" and just get used to it, but it's also not impossible to flip your config and not have to worry about that quirk anymore.
[/quote]
Yeah, i am going to change the keysetup and try to get used to it.

Thanks for all your help!!