Harry Hong Appreciation Thread

Started by jkwon23, July 25, 2016, 10:05:03 PM

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jkwon23

I thought NES maxout is no big deal, it seemed so slow, until I tried myself.
I only got to 480k at the first day and hit level 18.
There is no DAS, hold, previews, or bag in NES, which makes the maxing out the game so much harder than other tetris games.
Supa, or Harry Hong, maxes out more than any NES Tetris player in the world.
He has maxed out 137 times in 208 days. 137/208 = 0.65.
That is 4.5 times a week! 4.5/7 ≈ 0.65
SuPa is the best NES Tetris player that I know:
SuPa > Jonas > Quaid > everyone else

He livestreams his maxouts attempts on twitch. You can check it out here: https://www.twitch.tv/supasayajin

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@blink
Can we make a subtopic to appreciate community members? ^^
[!--ImageUrlBegin--][a href=\\\"http://i.imgur.com/HocezIM.png\\\" target=\\\"_new\\\"][!--ImageUrlEBegin--][img width=\\\"500\\\" class=\\\"attach\\\" src=\\\"http://i.imgur.com/HocezIM.png\\\" border=\\\'0\\\' alt=\\\"IPB Image\\\" /][!--ImageUrlEnd--][/a][!--ImageUrlEEnd--]

Kitaru

Quote from: jkwon23There is no DAS,
There is DAS and it is incredibly important that you use it. It just doesn't work the same as an in other games. Very few players get by without DAS. When properly managed, it's equivalent to tapping 10 times a second at all times.

The main trick to NES DAS is to avoid tapping when the piece is active; if you only change directions during ARE, you never lose whatever DAS charge was left over from the last piece. Optimal finesse is skillstopping.

Quote from: jkwon23previews,
One preview is still a preview, even if it's not multi-preview.  You can turn it off if you want things to be ridiculously difficult though.
<a href=http://backloggery.com/kitaru><img src="http://backloggery.com/kitaru/sig.gif" border='0' alt="My Backloggery" /></a>

Danieru

#2
Quote from: Kitaru
Quote from: jkwon23There is no DAS,
There is DAS and it is incredibly important that you use it. It just doesn't work the same as an in other games. Very few players get by without DAS. When properly managed, it's equivalent to tapping 10 times a second at all times.

The main trick to NES DAS is to avoid tapping when the piece is active; if you only change directions during ARE, you never lose whatever DAS charge was left over from the last piece. Optimal finesse is skillstopping.

Quote from: jkwon23previews,
One preview is still a preview, even if it's not multi-preview.  You can turn it off if you want things to be ridiculously difficult though.

Much appreciation
Just an Irish tetris player.