SDL2 "TetriCrisis 4 110% A.I." Beta1 GPL2

Started by JeZ-l-Lee, August 30, 2013, 08:15:03 PM

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JeZ-l-Lee

Hi, same game, new engine - we ported the game from old SDL 1.2 to new SDL 2.0.
(took about 1 week and we have made a beta and desperately need testers)
______________________________________________________________________

SDL 2.0
Cross-Platform Open-Source
"A 110% By JeZ+Lee"
"TetriCrisis 4 110% A.I."
Version 4.5
Beta1 GPL2
©opyright 2013 By 16BitSoft®
www.16BitSoft.com

NOTE: This is a beta - please test it and report bugs or suggestions on this forum thread...

GAME FEATURES:
- 100% FREE Cross-Platform Open-Source SDL 2.0 Video Game Project -
- Runs 100% On Any Windows® Or Any Linux Desktop, Notebook, Or Netbook -
- Powered By JeZ+Lee's "GT-R Twin TurboCharged" 2-Dimensional Video Game Engine -
- 100% Arcade Perfect Gameboy To P.C. Computer Conversion Of The Original -
- Beautiful Full Color And High Resolution Visual Graphics -
- Awesome Multi-Channel Digital Sound Effects -
- Amazing Digitally Orchestrated Soundtrack Featuring Over 1.5 Hours Of Music By "D.J. Fading Twilight" -
- 1 To 4 Player Simultaneous Action -
- Play With Configurable Keyboard And/Or 1 To 3 Configurable USB Gamepads -
- Battle Against Your Friends Or The Computer A.I. Players -
- Computer A.I. Players Feature "Gift Of Sight" 24,000+ Lines/Game Artificial Intelligence -
- Features 6 Different And Exciting Game Modes Including Original And The New "Crisis+Mode" -
- Fully Customizable Saved Game Options -
- Saved High Scores Table For Each Game Mode -

Do You Have The Skills To Beat ''Crisis+Mode"?

Click HERE To Download
( Windows® EXE binary, game resources, & game source code )

NOTE: Game has only been built on Windows® - if someone could test on Linux that would be great!

[!--ImageUrlBegin--][!--ImageUrlEBegin--][img width=\\\"400\\\" class=\\\"attach\\\" src=\\\"http://16bitsoft.com/V2/Files/SDL2/TC4/Beta/SDL2-TC4_InGame.png\\\" border=\\\'0\\\' alt=\\\"IPB Image\\\" /][!--ImageUrlEnd--][/a][!--ImageUrlEEnd--]

[!--ImageUrlBegin--][a href=\\\"http://16bitsoft.com/V2/Files/SDL2/TC4/Beta/SDL2-TC4_Title.png\\\" target=\\\"_new\\\"][!--ImageUrlEBegin--][img width=\\\"400\\\" class=\\\"attach\\\" src=\\\"http://16bitsoft.com/V2/Files/SDL2/TC4/Beta/SDL2-TC4_Title.png\\\" border=\\\'0\\\' alt=\\\"IPB Image\\\" /][!--ImageUrlEnd--][/a][!--ImageUrlEEnd--]

_________________
JeZ+Lee
JessePalser <AT> Gmail <DOT> com
16BitSoft®
Video Game Design Studio
[a href=\\\"http://www.16bitsoft.com/]www.16BitSoft.com

Ravendarksky

#1
Hi there,

Nice game!

I found it hard to play quickly as the pieces do not respond instantly to left and right commands when they enter the well. Is this a bug?

The left and right rotations don't seem correct either, although perhaps this is intentional to stay true to the original game (never played it).

The pieces stick when you change direction, so it is difficult to move a piece to a wall and then back one square.

The pieces lock if you fast down drop them, so it is very slow to place pieces under other pieces.

It would be nice to have a restart button rather than look at the high score and return to main menu after every game.

The CPU "cheat" by not playing if they think they are going to die, their pieces just hang and they wait.

Took me perhaps 5 goes to beat Crisis mode - 69684 points