Min PPS for certain sprint times

Started by CosmicCommunist, June 02, 2017, 04:34:16 PM

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CosmicCommunist

So I just hit sub 60 (59 seconds) and I'm thinking about my next goals. Sub 50 obviously is my next goal. However I want to know what PPS I need to aim for to hit 50s. If I'm not mistaken, it's around 2.3pps right?

So given I use 102 pieces for the game, what PPS do I need to hit to get 55s? 50? Counting down from 60 all the way to 20 by 5s? I was 1.73pps for my 59 second game. Also what LPM does that equate to (because jstris doesn't display lpm)? Is there a formula I could use to convert from PPS to LPM given using 102 pieces to clear 40 lines?

SO MANY QUESTIONS

Gamsterdeath

Quote from: CosmicCommunist
So I just hit sub 60 (59 seconds) and I'm thinking about my next goals. Sub 50 obviously is my next goal. However I want to know what PPS I need to aim for to hit 50s. If I'm not mistaken, it's around 2.3pps right?

So given I use 102 pieces for the game, what PPS do I need to hit to get 55s? 50? Counting down from 60 all the way to 20 by 5s? I was 1.73pps for my 59 second game. Also what LPM does that equate to (because jstris doesn't display lpm)? Is there a formula I could use to convert from PPS to LPM given using 102 pieces to clear 40 lines?

SO MANY QUESTIONS


it takes 100 pieces at least to finish 40 lines, so if you have 102, and you want to know PPS
2pps = 102/2 = 51 so 2pps is what you need for 51.
2.3 is in the 40s as far as i'm concerned and 2.7 for me only hits about 37.xx so its a far difference.

10 pieces = 4 lines if you go by perfect clear ratios as well so 10 perfect clears = 40 lines
so say... 2.5 pps that 4 times you go into 10, x 10 again = 40 because 4x10 = 40 meaning 40 seconds if you end on a perfect clear.

But to answer your question to hit 50s you would need about 2.04 pps about

caffeine

You can find the pieces per second by using the following formula:

PPS = pieces / seconds

To take your example, 102 pieces / 55 seconds = 1.85 PPS.

To find pieces per minute, multiply PPS by 60.

To find LPM, you need to know how many lines you cleared. The formula is:

LPM = lines / minutes

And what I usually do in order to avoid having to work with a fraction of a minute:

LPM = (lines / total seconds) * 60

When you don't have the lines, this can be roughly approximated by "lines =
(pieces / 2.5)". The reason being that a row is 10 cells wide, and a piece contains 4 cells, so 10/4 = 2.5. Keep in mind, this method usually overestimates  LPM since not all pieces will clear a line.

Estimated LPM = ((pieces / 2.5) / total seconds) * 60

There's more info at https://harddrop.com/wiki/Tetromino_Per_Time

XaeL

Here it is in graph form:
[!--ImageUrlBegin--][a href=\\\"http://i.imgur.com/fWrEtAY.png\\\" target=\\\"_new\\\"][!--ImageUrlEBegin--][img width=\\\"500\\\" class=\\\"attach\\\" src=\\\"http://i.imgur.com/fWrEtAY.png\\\" border=\\\'0\\\' alt=\\\"IPB Image\\\" /][!--ImageUrlEnd--][/a][!--ImageUrlEEnd--]



QuoteLike many setups here, it is useful if your opponent doesn't move and you get 4 Ts in a row.

Synth

Quote from: XaeL
Here it is in graph form:
[!--ImageUrlBegin--][a href=\\\"http://i.imgur.com/fWrEtAY.png\\\" target=\\\"_new\\\"][!--ImageUrlEBegin--][img width=\\\"500\\\" class=\\\"attach\\\" src=\\\"http://i.imgur.com/fWrEtAY.png\\\" border=\\\'0\\\' alt=\\\"IPB Image\\\" /][!--ImageUrlEnd--][/a][!--ImageUrlEEnd--]


Looks like at about sub 30 (right around where I'm at, 30.25) you start to see diminishing returns. Which makes sense actually. There are far, far more sub 40 players than sub 30 players.

caffeine

Quote from: Synth
Quote from: XaeL
Here it is in graph form:
[!--ImageUrlBegin--][!--ImageUrlEBegin--][img width=\\\"500\\\" class=\\\"attach\\\" src=\\\"http://i.imgur.com/fWrEtAY.png\\\" border=\\\'0\\\' alt=\\\"IPB Image\\\" /][!--ImageUrlEnd--][/a][!--ImageUrlEEnd--]



Looks like at about sub 30 (right around where I'm at, 30.25) you start to see diminishing returns. Which makes sense actually. There are far, far more sub 40 players than sub 30 players.

If we hold tetrominos constant at 102, then TPS is inversely proportional to time, so the curve is hyperbolic.

If we instead use "milliseconds per tetromino," then the denominator will stay constant, and the result will be directly proportional to time: [!--ImageUrlBegin--][a href=\\\"http://i.imgur.com/hkkxiYL.png\\\" target=\\\"_new\\\"][!--ImageUrlEBegin--][img width=\\\"500\\\" class=\\\"attach\\\" src=\\\"http://i.imgur.com/hkkxiYL.png\\\" border=\\\'0\\\' alt=\\\"IPB Image\\\" /][!--ImageUrlEnd--][/a][!--ImageUrlEEnd--]


That said, it does seem like the Tetris speed learning curve follows the [a href=\\\"https://en.wikipedia.org/wiki/Power_law_of_practice]power law of practice.[/url]