NullpoMino on low cost hardware

Started by derder, May 19, 2015, 09:48:09 AM

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Kitaru

#15
It's definitely not that responsive, so it's possible that there are also issues with the input scheduling. Anyway, this is probably getting off-topic. The point remains.
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derder

#16
tbh: neither on mac nor on Linux does Nullpo recognize any of my plugged in gamepads.

edit: I take that back, I'm just too stupid...

Kitaru

No worries. The menus for setting that stuff up are kind of wonky.
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derder

Another thing that would be great to solve:

does anybody have an idea how I could let 2 people play with a keyboard on one nullpomino local multiplayer instance without having to do heavy soldering?

I mean I want to have 2 keyboards and the possibility to allocate the same buttons for both players. the only idea a friend of mine had was to solder keayboard-buttons to a USB-gamepad, but that would be a quite lot of time I had to invest... maybe there is another idea I'm just to stupid to think about?

Kitaru

Nullpomino does not natively support multiple USB keyboards. Not sure what else you'd do as a workaround.
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derder

#20
As I'm setting up my test-chromebook to be able to host a nullpo server I'm running into another problem: i can reach the server on the PC itself (i.e. via localhost/ the own IP), but not from my other PC in the local network.

what I can is connect with the chromebook to my other PC (running on Mac OS).

"nmap localhost" on the linux machine states that port 9200 is open and I can't find any firewall settings on it, does someone has a quick idea or is a bit better in handling linux than me?

Edit: found out that it might have to do with the usage of chroot to use linux on chromeOS, didn't found a solution to this, just wanted to add this as info

possible easy solution: having a linux server that doesn't require java, so it could be run from chromeOS natively, does something like this exist?

Edit2: got it. ChromeOS has a firewall, needed to enable the port in it. done.

nostalgianinja

Quote from: derder

I actually managed to install NullpoMino on a RaspberyPi, so I think I'M capable of it (Raspberry Pi can't handle more than 30 FPS though, pretty much unplayable). And yes, some Software-Work is better than spending more money.

I've installed NullpoMino on the Raspberry Pi Model 2, you may need to lower the resolution of the game in order to play it at a proper rate.  I've tweaked mine to 320x240 and without any extra loading on Play_Swing (Slick/SDL versions are either laggy as hell or just don't play up.) and I get around 55-59fps.  Not flawless yet, but I'll investigate this further as I'm experimenting with my rPi2 further today.

The rPi DOES count as a good server to use on the Raspberry Pi though, since it can be used for LAN use.
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