Quote from: Steelix100
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Hi Steelix100,
Welcome to Harddrop. I feel like ppt was made for casual gamers to have fun and that ppt succeeded at being very fun for the general masses. I also think we all generally agree that Puyo vs Tetris is not fair and I don't think it is something that can be easily balanced. However, I believe that the game of Puyo can evolve with hard drops and no piece delays and that the future of ppt can become very interesting once that happens (maybe ppt2).
I am not very good at Puyo and I cannot speak much to the game, but your insight on depth in Puyo (ie. watching other people's screens, planning your moves) is very much like depth in the early days of Tetris when we were all slow and did the same things. Not only that, I believe high level players still do all of these things when they play (I certainly pay attention to my opponents' fields).
I didn't read all of the words you wrote as there were too many and I only have so much room in my head to comprehend them all, but from what I gathered is that your view of Tetris isn't a very good representation of the game. More specifically, openings are only openings and good players will be good.
There's a lot of focus on openings in your discussions and I do not think it is fair to judge Tetris based on openings. You can spend all your time working on an opening, but openings in Tetris are simply vehicles to progress to the middle game. Against the average Tetris player, you will find that making no opening is equivalent to any generic standard opening (I will discuss 4wide later). You do not need to study all the openings in depth and I hope that Tetris isn't an exercise in rote memorization for you. It is perfectly fine to choose one standard opening that you think is the best or that you are most comfortable playing.
I did not see a lot of discussion on hard and soft skills and I want to implore you to work on your base Tetris skills (ie. downstack, stacking, tspin setups, kicks, efficiency, finesse, speed, etc.). Not only will you simply be better at Tetris, but I believe that you will find a little more depth in the game.
In terms of 4wide, I believe that the pc opening is a fair enough answer. I would be surprised at a 4wider trying to overtake a pc opening. If you cannot open with a pc, then you will need to improvise and I believe that is what Tetris is about. While 4wide is unbalanced, many of us find ways around it. Enough early pressure such as a fast stsd with followup can give you enough leeway to push off a 4wide.
If your opponent is overwhelmingly faster than you, there's probably nothing you can do about it. However, in that situation, you are not losing because your opponent is using a 4wide, you're losing because you're not fast enough. At that point, your opponent can use any opening and you are still likely to lose. In these situations, I would work on opening with enough speed and applying enough pressure to move into the mid game where you can maybe win the game (and remember to keep up the speed).
Yes, there's a lot of situations that will make you upset such as the rubberbanding and disatisfaction with combos. I've been there when someone busts out a huge combo a line away from topping out. I find that a lot of players struggle with these situations when they are not decisively better than their opponents. The games will have a lot of back and forth and you can and will get unlucky, a lot. Those situations present great opportunities for improvement. Play the next game a little faster, apply just a little more pressure, be a little more piece efficient, downstack better. And yes, it often doesn't seem worth it, but yet we all still play.
tl;dr - git gud.