Quote from: ChopinCool story, bro.Quote from: Okey_Dokey
- It's interesting to note that to this day, every official Tetris game has either suffered from lag or only updates the opponents fields very sporadically (or both, see Tetris Friends). Cultris 2 proves that it mustn't be this way (opponents' fields updating in realtime, no lag with 20 players in a room except if graphics card too bad). As long as this doesn't change, community driven content like tournaments will never reach a lot of people.
Would be super cool for sure as currently the only way to have the best Tetris gameplay is in a LAN environment as you said. But before that I think that any Tetris platform has to have sustainability in terms of playability. Even as a Tetris lover, after about only 30 hours of playing I'm about done with Puyo Puyo Tetris already. If you look at any other games, whether it's CS:GO, Fortnite, Hearthstone, LoL, etc. I have thousands of hours in those and still am excited every time I open the game. I'm happy to wake up in the morning and play a game because it's fun. That's not true of this game, for many reasons.
It's not a limitation of Tetris as a game imo, it's an issue of the approach of how Tetris is implemented as a game. If TTC/Sega thinks that they can do whatever they want and be fine just because they're the most loved classic puzzle game of all time, that's a losing mindset. Assuming they haven't already lost