Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - qmk

#1
Arena / [HDO] Hard Drop Open VII
February 20, 2014, 01:32:10 AM
qmk 15 - 6 alone

ggs
#2
Arena / [HDO] Hard Drop Open VII
January 28, 2014, 12:44:50 PM
qmk 10 - 0 kata

ggs
#3
Arena / [HDO] Hard Drop Open VII
January 20, 2014, 01:57:12 PM
qmk 10 - 1 TrampolineGM
qmk 10 - 0 Katatoniapeth

ggs
#4
Arena / [HDO] Hard Drop Open VII
January 19, 2014, 09:59:17 PM
qmk 10 - 4 yida9900

ggs
#5
Arena / [HDO] Hard Drop Open VII
January 16, 2014, 05:24:58 PM
qmk 10 - 4 alone

ggs
#6
Arena / [HDO] Hard Drop Open VII
January 13, 2014, 09:58:34 AM
qmk !10z1uAGg1o Pacific time
#7
qmk
USA
#8
Arena / NullpoMino League Opening Tournament
October 14, 2012, 12:40:29 AM
qmk_: open, silver/gold
#9
Tetris / NullpoMino League Beta has begun!
September 21, 2012, 02:18:17 PM
overall i think this game/site/setup is really awesome, works for me.

gameplay-wise, i think the combo chart needs to be upped though. other than (center gap) 4-wide openings, the previous nullpo-toj was a pretty balanced game (1v1). i think the new combo chart, while perhaps preventing 4-wide openings, has too strong a side effect mid-game which makes games a bit longer/more stagnant and lower in pressure.

if 4-wides are still a big concern, maybe combos after 9ish (the point at which they usually kill mid-game but not at the opening) can be greatly weakened from old nullpo or something (the combo chart can go down, like 0,1,1,2,2,3,3,4,4,4,4,3,3,2,2 or something), or at least somewhere between now and the old


reasons:
with clean garbage and no delays, you can downstack through a nullpo field pretty fast; the current game makes it too difficult to spike/ko an opponent, from what i've seen. stronger combos solves that.

mostly, decently strong combos add an extra dimension in sending lines/optimizing piece placement. you can optimize (down)stacking/t-spins/b2b only so much; after that, it's mostly a question of who can (down)stack/t-spin/b2b faster. combos allow you to optimize your stacking further, which i think is more fun/interesting: two placements that are equivalent with weak combos become differentiated when combos can legit send lines. the new chart mostly takes away this dimension.

that said, game is fun either way, and if people generally prefer the new chart/tradeoffs, that's good. my perspective might be too narrow.
#10
its already started and all, but if it doesn't screw things up, and possibly there's a spot/drop-out..qmk
#11
Arena / BEE'S Nullpo Tourney [Rules & Brackets]
January 01, 2012, 09:30:44 PM
blink 12 - 10 qmk
ggs
#12
Arena / BEE'S Nullpo Tourney [Rules & Brackets]
December 28, 2011, 01:12:20 PM
qmk 11 - 4 bada

ggs
#13
Arena / BEE'S Nullpo Tourney [Rules & Brackets]
December 18, 2011, 07:27:52 PM
qmk 11 - 4 tagitagi

ggs
#14
Arena / BEE'S Nullpo Tourney [Rules & Brackets]
December 14, 2011, 02:23:27 PM
qmk 11 - 1 Jes

ggs
#15
Arena / BEE'S Nullpo Tourney [Rules & Brackets]
December 03, 2011, 11:05:35 PM
qmk 11 - 5 samaf

ggs