Flash Point

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Flash Point

Developer(s) Sega
Publisher(s) Sega
Release Date(s) 1989
Platform(s) Arcade

Gameplay Info

Next pieces 1
Playfield dimensions 10x20
Hold piece No
Hard drop No
Rotation system Sega Rotation
Fpbox.jpg
Fp.png Fp2.png

Flash Point is the second in Sega's trilogy of Tetris-centric games, preceded by their own version of Tetris and later followed by Bloxeed. Some players consider Flash Point to be a spiritual predecessor to Tetris with Cardcaptor Sakura Eternal Heart.

Contents

Ojama Mode

Also known as Nuisance Mode, this mode is the only featured mode of Flash Point. Players are given a pre-made structure of blocks and must use tetrominoes to clear all the lines containing a flashing block. When all of these special blocks are removed, the player is taken to the next board, and must continuously clear board after board until they top out or complete the 100th board. Clearing lines do not give out points, but leveling up through line clears is still possible.

Flash Point contains many of the same game-specific details as Tetris.

Normal Mode (unused)

This mode is unused and is not accessible by normal means, and can only be played by cheat codes, which can be found here. The gameplay in this mode closely mimics Sega's 1988 Tetris, where a player plays an empty board for an endless survival. Line clears award points, DAS is slightly slower than Ojama Mode and Soft Drop DAS is disabled.

Notes

  • The game calculates the total number of times a particular board was played, and of the attempts made, which attempts successfully completed the board.
  • Although Line clears do not award points in Ojama Mode, soft drops still give points.
  • In addition to the regular DAS for left and right moves, this game has a DAS for Soft Drop to aid players slide or overhang the pieces into tight spots.

See also

External Links