Tetris Mania

From Hard Drop Tetris Wiki

Revision as of 18:42, 29 July 2009 by Blink (talk | contribs)
Jump to: navigation, search

Tetris Mania

Tetris-mania.jpg
Developer(s) EA Mobile
Publisher(s) EA Mobile
Release Date(s) Europe: August 24, 2006; USA: September 1, 2006
Platform(s) Mobile

Gameplay Info

Next pieces 4
Playfield dimensions 10w 22h
Hold piece Yes
Hard drop Yes
Rotation system SRS
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
File:TetrisMania.gif File:Tmania.gif

Tetris Mania was released by EA who recently acquired Jamdat mobile who had before acquired the mobile Tetris license from Blue Lava Wireless. Tetris Mania features three game modes: cascade, sticky, and fusion. Sticky originally appeared in The Next Tetris, while cascade and fusion were Tetris Worlds innovations. A player can choose to play these modes in either "mania" or "challenge." Mania allows longer games, working somewhat like Tetris Worlds, while challenge mode offers a three minute score attack for cascade, time attack to see how quickly the player can clear the bottom row in sticky, and time attack for a fusion mass clear. The game saves records in all six modes and also saves games if a player wants to return to it after exiting a game without topping out. The game does not detect T-spins. Tetrominoes show unusually fast DAS. In cascade, the game scores (lines + cascade steps)*level*10 and moves up level goals for each line and cascade.