Template:Pfstart: Difference between revisions
From Hard Drop Tetris Wiki
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{{tnetrow| X| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| }} | {{tnetrow| X| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| }} | ||
{{tnetrow| A| D| E| H| K| M| Q| R| U| W|SZ|SL}} | {{tnetrow| A| D| E| H| K| M| Q| R| U| W|SZ|SL}} | ||
{{tnetrow|SO| | {{tnetrow|SO|SS|SI|SJ|ST|SG|LZ|LS|LJ|GZ|GL|GO}} | ||
{{tnetrow|GS|GI|GJ|GT|GG|NZ|NS|NL|NO|NT|NI|NJ}} | {{tnetrow|GS|GI|GJ|GT|GG|NZ|NS|NL|NO|NT|NI|NJ}} | ||
{{tnetrow|NG|-Z|-L|-O|-S|-I|-J|-T|!Z|!L|!S|!T}} | {{tnetrow|NG|-Z|-L|-O|-S|-I|-J|-T|!Z|!L|!S|!T}} |
Revision as of 20:10, 13 August 2017
Put this at the top of a variable-height playfield.
Usually, you'll have a
{{pfstart}}
one or more{{pfrow}}
lines{{pfend}}
Example
{{pfstart}} {{pfrow| | |J|J|J| | | | | }} {{pfrow| | | | |J| | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow|J| |-|-|-| | | |i| }} {{pfrow|J|J|J|Z|-|S|L|L|i| }} {{pfrow|O|O|Z|Z|T|S|S|L|i| }} {{pfrow|O|O|Z|T|T|T|S|L|i| }} {{pfrow|G|G|G| |G|G|G|G|G|G}} {{pfrow|G|G|G| |G|G|G|G|G|G}} {{pfend}} |
| |
Code | Output |
It is possible to show one preview by putting the next piece all alone in a 2-row-high playfield above the main playfield.
For a 12-block-wide playfield as seen in Tetrinet, use {{tnetrow}}
in place of {{pfrow}}
. Narrower diagrams are also available, to help with load times. Currently we have {{width3row}}
to {{width6row}}
.
List
Code | Img | Description |
---|---|---|
space | Empty Cell | |
Z | Red Block (Z Tetromino) | |
L | Orange Block (L Tetromino) | |
O | Yellow Block (O Tetromino) | |
S | Green Block (S Tetromino) | |
I | Cyan Block (I Tetromino) | |
J | Blue Block (J Tetromino) | |
T | Purple Block (T Tetromino) | |
G | Gray Block (Garbage or playfield wall) | |
- | Ghost piece or Line clear | |
C | Rotation center of a piece, a bomb in Bombliss, or any other specially marked block | |
P | T-spins | |
B | Black, mark a cell that has to be occupied for something (like a wallkick) to happen | |
X | Mark a cell that cannot be occupied for something (like a wallkick) to happen | |
A | 90° rotation | |
D | Soft drop | |
E | -90° rotation | |
H | Hard drop | |
K | Parity | |
M | Move left | |
Q | Parity | |
R | Move right | |
U | Used for a high column | |
W | Parity | |
S(block) | SRS | |
LZ/J/S | lighter block (multi-use) | |
G(block) | Game Boy | |
N(block) | The New Tetris | |
-(block) | darker block | |
! or +(block) | centers of tetriminoes | |
+W | yet another center | |
O(digit), 0(digit) | Center of the o-tetrimino | |
I(digit), !(digit) | Center of the i-tetrimino | |
W(digit), G(digit) | blank space centers. | |
A(block) | ARS | |
B-, --, B | other blocks (B- shown) | |
SP, NP, GP, AP | T-spins in SRS, the new Tetris, Game Boy, and ARS | |
B(digit) | Black versions of the digits below | |
1–0 | - | Mark the cells that reject a given kick position |