From Hard Drop Tetris Wiki
General Setup
Empty Field Opening, created by player larrytetris:
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Trehalose
Discovered by TCM-β, this is a Fin TSD - Neo TSD polymer.
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Kojibiose
Discovered by TCM-β, this is a Fin TSD - TST polymer.
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Openings
Midgame Opportunities
The polymer (trehalose) shape. At frame 3 is a fin-TSD followed by a normal TSD (because the step is too far for kaidan to work). It is fin-TSD at frame 11, followed by a polymer (fin-TSD + neo-TSD combo, i.e. trehalose). Explanation thanks to RandomTetris Noob, and fumen thanks to Larrytetris; further pages will be created on neo TSDs and Fins to explain these elements.
Video on using polymer tspins competitively: http://www.youtube.com/watch?v=JTk1coc62nc
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"It takes very few keystrokes to set each piece in place, and you can even take advantage of DAS/ARR repeat across pieces for the OIL." - Larrytetris. | "They are impractical and dangerous in modern multiplayer and will always remain an outside quirk of a blanket rule, in my book. The stack for them is not flat, and for the number of lines taken to do one (including the high overhang, which is I assume easy to get spiked on), their send-attack ratio is poor. With the number of pieces used, a normal t-spin double is nearly always better, and a tetris cleaner and less risky." - Paul676 |
The Godspin
This is a little too extravagant to be doing for any other purpose except to "look extravagant". However, it's a decent exercise in understanding tspin polymer mechanics.
Basic Shape
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Godspin Empty Field Setup
Create the Form |
Skim with Z |
Wait for T |
Left Rotate |
Left Rotate |
Left Rotate |
T-Spin Double |
Line Clear |
Wait for T |
Left Rotate |
Left Rotate |
Left Rotate |
T-Spin Double |
Line Clear |
Wait for Z |
Soft Drop |
Twist |
Left Rotate |
T-Spin Triple |
Line Clear |
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Continuation into 4-Wide Combo
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Video example of a godspin in single-player mode: http://www.youtube.com/watch?v=C4wVdAhPN34
Godspin Setup Followed by Center 4-Wide
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This setup works with nearly any bag: (TTL base)
When setting up Godspin in the center, make sure to only use two Z pieces in the stack, and the use the 3rd to create the floating blocks - any extra will cause stacking problems. Likewise, only use the first two T pieces in the TTJ base, save the 3rd for the first attack. If you have an early S in the 3rd bag, just place it on top of the S used on the side overhang, and wait for another I piece to fix the stack on the side: