Original Rotation System: Difference between revisions
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Original Rotation System. | |||
This | This rotation system was used in [[Tetris (IBM PC)]]. Presumably the [[Tetris (Electronika 60)|Electronika 60 version]] is identical, but this is difficult to test without one of those machines. | ||
It is absolutely identical to [[Nintendo Rotation System]], right handed version, except that the horizontal orientation of the I piece is one block higher. | It is absolutely identical to [[Nintendo Rotation System]], right handed version, except that the horizontal orientation of the I piece is one block higher. | ||
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Games using this rotation system generally have no [[wall kick]], no [[lock delay]], no [[ARE]], and depend on keyboard repeat rate for their [[DAS]]. | Games using this rotation system generally have no [[wall kick]], no [[lock delay]], no [[ARE]], and depend on keyboard repeat rate for their [[DAS]]. | ||
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== See also == | |||
[[Category:Rotation Systems]] | [[Category:Rotation Systems]] |
Revision as of 04:57, 22 October 2017
Original Rotation System.
This rotation system was used in Tetris (IBM PC). Presumably the Electronika 60 version is identical, but this is difficult to test without one of those machines.
It is absolutely identical to Nintendo Rotation System, right handed version, except that the horizontal orientation of the I piece is one block higher.
Games using this rotation system generally have no wall kick, no lock delay, no ARE, and depend on keyboard repeat rate for their DAS.