Lockjaw: The Overdose: Difference between revisions

From Hard Drop Tetris Wiki

Jump to: navigation, search
No edit summary
No edit summary
Line 1: Line 1:
:''"TOD" redirects here. "Tod" is also the German word for [[TAP#T.A. Death|death]].''
{{Infobox |title = LOCKJAW: The Overdose
{{Infobox |title = LOCKJAW: The Overdose
|released = 2000 (PC version); 2002 (first GBA port); 2006 (latest version)
|released = 2000 (PC version); 2002 (first GBA port); 2006 (latest version)
Line 18: Line 16:
'''Lockjaw: The Overdose''' (abbreviated '''TOD''') is a freeware ''Tetris'' [[Fan game|clone]] for the Game Boy Advance by Damian Yerrick.
'''Lockjaw: The Overdose''' (abbreviated '''TOD''') is a freeware ''Tetris'' [[Fan game|clone]] for the Game Boy Advance by Damian Yerrick.


At first, the gameplay of this clone isn't anything different from other Tetris clones, especially ''[[The New Tetris]]''. But after playing for a while, the [[playfield]] starts shaking and distorting along with the music, hence the name. It was previously known under the name ''Tetanus On Drugs'' until the release of version 4 on July 22.
At first, the gameplay of this clone isn't anything different from other Tetris clones, especially ''[[The New Tetris]]''. But after playing for a while, the [[playfield]] starts shaking and distorting along with the music, hence the name. It was previously known under the name ''Tetanus On Drugs'' until the release of version 4 on July 22. "Tod" is also the German word for [[TAP#T.A. Death|death]].


== Gameplay ==
== Gameplay ==
The rotation system of TOD, starting with milestone 4, can best be described as a Frankensteinian mix of [[SRS]] and [[TGM Rotation]].
The rotation system of TOD, starting with milestone 4, can best be described as a mix of [[SRS]] and [[TGM Rotation]].
In free space, pieces rotate inside a bounding box like in SRS (see [[:Image:SRS-pieces.png|diagram]]).
In free space, pieces rotate inside a bounding box like in SRS (see [[:Image:SRS-pieces.png|diagram]]).
But if this overlaps the wall or blocks in the well, the game first tries to [[Wall kick|kick]] the piece's center one cell to the right, one cell to the left, and finally [[Floor kick|one cell up]].
But if this overlaps the wall or blocks in the well, the game first tries to [[Wall kick|kick]] the piece's center one cell to the right, one cell to the left, and finally [[Floor kick|one cell up]].
Line 142: Line 140:
| triple || 300 points
| triple || 300 points
|-
|-
| f*ck*r || 500 points
| 4 lines || 500 points
|-
|-
| 5 lines || 800 points
| 5 lines || 800 points

Revision as of 09:50, 16 March 2017

LOCKJAW: The Overdose

TODtitle.png
Developer(s) Damian Yerrick
Publisher(s) Pin Eight
Release Date(s) 2000 (PC version); 2002 (first GBA port); 2006 (latest version)
Platform(s) Game Boy Advance

Gameplay Info

Next pieces 3
Playfield dimensions 10w x 20h
Hold piece Yes
Hard drop Firm drop, roughly 250 ms delay
Rotation system TOD
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
Tod420.png Tod420b.png

Lockjaw: The Overdose (abbreviated TOD) is a freeware Tetris clone for the Game Boy Advance by Damian Yerrick.

At first, the gameplay of this clone isn't anything different from other Tetris clones, especially The New Tetris. But after playing for a while, the playfield starts shaking and distorting along with the music, hence the name. It was previously known under the name Tetanus On Drugs until the release of version 4 on July 22. "Tod" is also the German word for death.

Gameplay

The rotation system of TOD, starting with milestone 4, can best be described as a mix of SRS and TGM Rotation. In free space, pieces rotate inside a bounding box like in SRS (see diagram). But if this overlaps the wall or blocks in the well, the game first tries to kick the piece's center one cell to the right, one cell to the left, and finally one cell up.

Unlike TNT, TOD uses square-by-square gravity and collision detection at all times, with less need for tactical rotation. Still, these kicks are useful for building squares:

Tet.pngTet.pngTet.pngTet.pngTet.pngL
Tet.pngTet.pngTet.pngLLL
Tet.pngTet.pngTet.pngTet.pngTet.pngL
OOTet.pngLLL

L-spin

Tet.pngTet.pngTet.pngTet.pngTet.pngG
Tet.pngLLGGG
Tet.pngTet.pngCTet.pngTet.pngG
GGLGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngG
Tet.pngTet.pngTet.pngGGG
Tet.pngTet.pngLCLG
GGLGGG

Rotate left

JJSSTet.pngTet.png
JSSTet.pngTet.pngTet.png
JSSTet.pngTet.pngTet.png
SSTet.pngTet.pngOO

J-spin

ggggTet.pngTet.png
gggJTet.pngTet.png
gggJCJ
ggTet.pngTet.pnggg

Slide

ggggTet.pngTet.png
gggJTet.pngTet.png
gggCTet.pngTet.png
ggJJgg

Rotate left

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngJJJ
Tet.pngTet.pngTet.pngTet.pngSJ
OOJTet.pngSS
OOJJJS

S-spin
(method 1)

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngSSGGG
SCTet.pngTet.pngGG
GGGTet.pngGG
GGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngSGGG
Tet.pngTet.pngCSGG
GGGSGG
GGGGGG

Rotate right

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngJJJ
Tet.pngTet.pngTet.pngTet.pngSJ
Tet.pngTet.pngJTet.pngSS
Tet.pngTet.pngJJJS

S-spin
(method 2)

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngGGG
Tet.pngCSTet.pngGG
SSGTet.pngGG
Tet.pngTet.pngGGGG

First rotate
twice

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngSGGG
Tet.pngTet.pngCSGG
Tet.pngTet.pngGSGG
Tet.pngTet.pngGGGG

Then rotate
left

TOD uses a so-called "step recover" method to reset lock delay after a floor kick: when a piece steps down, the lock delay recharges only by the amount of time the piece would take to fall through one cell. In this system, it is possible to keep a piece alive with repeated floor kicks, albeit much more difficult than in Tetris DX.

TOD uses recursive gravity with the same "sticky" algorithm used by Tetris Blast. This allows more than 4 lines to be cleared with one piece; for this reason, the game extends the scoring table of The New Tetris, where each line is the sum of the previous two (a Fibonacci sequence):

single 100 points
double 200 points
triple 300 points
4 lines 500 points
5 lines 800 points
6 lines 1300 points
7 lines 2100 points
8 lines 3400 points
line containing a silver square 500 points
line containing a gold square 1000 points


See also

  • Tetripz, a fan game by Mute Fantasies that inspired TOD
Damian Yerrick's falling block games
Carbon Engine: freepuzzlearena (1999–2000) | Lockjaw: The Overdose (2000–2006)
Lockjaw Engine: Lockjaw (2006–2008+)
Other: Luminesweeper (2005) | LJ65 (2003-2009)