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> A sad day for fangame makers: Tetris Holding, LLC v. Xio Interactive, Inc
caffeine
post Jun 13 2012, 03:41 PM
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QUOTE(meow @ Jun 13 2012, 07:38 AM) *

It's as if the court forgot or was not informed that the tetr in the uncopyrightable 'Tetris rules' means four and from four small blocks, there are only seven distinct pieces.

I believe you're referring to this:
QUOTE
The pieces in Tetris are based on combining four equally sized squares in different
patterns, but the idea of Tetris€”fitting different shaped pieces together to form
complete lines€”can be achieved with nearly limitless shaped pieces and geometric
shapes. Xio€™s expert, Jason Begy, agreed at his deposition that a €œa game designer could
design the playing pieces for a video game in an almost unlimited number of ways€ and
that the specific Tetris pieces were €œnot necessary€to design a puzzle video game.€ Pl.
Stmt of Undisputed Fact, ¶ 53.

Xio is trying to invoke the doctrine of merger, which means that the idea and the expression of the idea are inseparable. Apparently Xio's expert said that there are an unlimited number of ways to express the Tetris idea. Therefore, there is no merger. Interestingly, the Judge references this as "Pl. Stmt of Undisputed Fact, ¶ 53." It looks as though the defendant failed to dispute that there are indeed a limited number of ways of expressing the Tetris idea.
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benmullen
post Jun 13 2012, 04:56 PM
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without many viable tetris company platforms that offer the type of gameplay that the players want, a ruling like this could seriously damage the game.

It would leave a HUGE vacum the they seem either unable or unwilling to fill.

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Integration
post Jun 13 2012, 05:08 PM
Post #23


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Mino:


EA's Tetris for iPhone:


Unfortunately, I can't find a video or screenshot for the multiplayer. Meanwhile, EA's Tetris version has been re-released, but it seems to have happened after the creation of Mino.

My conclusion: Mino doesn't look like a 100% rip-off. And I can't understand, how copyright of a very simple, 28 year old video game, can still be owned by a company, which was founded more than 10 years later.
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Rosti_LFC
post Jun 13 2012, 07:35 PM
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Copyright can be bought and sold. If there was a source of ownership for the original video game and creation of rights in the first place (which there was) then it's easily possible for a company formed later to own those rights by buying them. It's not like TTC randomly came along and just acquired intellectual property that was previously public domain. It's the same reason that companies like P&G and Unilever can own the rights to hundreds of different household brands through purchasing them off smaller companies.

Also it's not claiming that it's a direct rip-off of specifically EA Tetris. If it was, then I'd expect EA would be in on the case given it's in their financial interests. It would be a dumb move anyway though because they'd heavily be restricting the scope of what's being ripped off to a specific product, which is a far more difficult point to prove and wouldn't set a precedent for other clones ripping off other products. Instead they've claimed that Xio has copied guideline Tetris and the specific gameplay design principles that go into that, which is a far easier case to win as there's far more material to back it up.

QUOTE(caffeine @ Jun 13 2012, 03:41 PM) *

It looks as though the defendant failed to dispute that there are indeed a limited number of ways of expressing the Tetris idea.

They conceded that they couldn't dispute it, because in the context here there aren't really a limited number of ways of expressing the "Tetris idea" [that blocks of some description fall and fit together and clear lines]. There's a finite number of sets of blocks at practical disposal, obviously, but the number is still massive.

When designing a falling blocks games there are a huge number of different pieces you can choose from. If you don't limit yourself to pieces that are fully connected shapes, and allow maybe a handful of 3 and 5 block pieces, then you've got a huge amount of variation in there. Yet out of all this variation Xio picked the exact combination of seven pieces that is standard for Tetris, and which Tetris has a strong claim to in terms of design rights and trade dress.


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caffeine
post Jun 13 2012, 08:39 PM
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QUOTE(Rosti_LFC @ Jun 13 2012, 02:35 PM) *

When designing a falling blocks games there are a huge number of different pieces you can choose from. If you don't limit yourself to pieces that are fully connected shapes, and allow maybe a handful of 3 and 5 block pieces, then you've got a huge amount of variation in there. Yet out of all this variation Xio picked the exact combination of seven pieces that is standard for Tetris, and which Tetris has a strong claim to in terms of design rights and trade dress.

One-sided tetrominoes used in a playfield that is taller than is wide is de jure functional. A competitor's inability to use these features would make them unable to compete effectively. These combination of features make the game interesting and challenging in the first place. In other words, they are not merely part of the trade dress used to distinguish one product from another. They are part of the functions necessary to establishing the idea (i.e. the gameplay) that consumers enjoy.
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Integration
post Jun 13 2012, 09:29 PM
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QUOTE(Rosti_LFC @ Jun 13 2012, 09:35 PM) *
Also it's not claiming that it's a direct rip-off of specifically EA Tetris. If it was, then I'd expect EA would be in on the case given it's in their financial interests. It would be a dumb move anyway though because they'd heavily be restricting the scope of what's being ripped off to a specific product, which is a far more difficult point to prove and wouldn't set a precedent for other clones ripping off other products. Instead they've claimed that Xio has copied guideline Tetris and the specific gameplay design principles that go into that, which is a far easier case to win as there's far more material to back it up.

So if there are no issues with graphics, layout or sounds, then why does the article reference to Tetris for iPhone? It seems to me, that every game using TTC's (or even Tetris') basic gameplay mechanics can be successfully sued by the argument "We have already created a Tetris game on that platform, so you are not allowed to". Or the other way around: what must commercial developers fulfil to be protected? Would a combination of memoryless randomizer, different spawning orientions & colors and a unique way to send garbage lines even help you?
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Rosti_LFC
post Jun 13 2012, 09:42 PM
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QUOTE(caffeine @ Jun 13 2012, 08:39 PM) *

One-sided tetrominoes used in a playfield that is taller than is wide is de jure functional. A competitor's inability to use these features would make them unable to compete effectively. These combination of features make the game interesting and challenging in the first place. In other words, they are not merely part of the trade dress used to distinguish one product from another. They are part of the functions necessary to establishing the idea (i.e. the gameplay) that consumers enjoy.

This is covered in the legal document (page 31, about halfway down):

QUOTE
Xio defends copying the exact size of the playing field€”20 units high by 10 units wide€”by saying that a rule of the game is to have a board that it higher than it is wide. But having a board higher than it is wide is not the issue; Xio copied a field that was the exact same dimensions as Tetris. Even assuming it is a rule to have a field higher than it is wide, which the Court does not necessarily find, it is not a rule to have the playfield be exactly 20 units by 10 units. Xio was free to program a puzzle game with the playing field designed "in an almost unlimited number of ways" as admitted by Xio€™s expert.

Xio was not limited to those precise dimensions and was free to take the general idea of having a long game board and express it in its own unique way. For example, it could have had a field three times as high as it is wide or 15 units high by 8 units wide, without copying the exact game dimensions and infringing the look and feel of Tetris€™s expression. Thus, I find this to be protectible expression that Xio infringed.


In short, yeah, you're perfectly fine to use a playing field that is taller than it is wide. But you're not fine to use one that is exactly 20x10, or at least not when you're nicking a whole load of other stuff at the same time.

In my opinion the sad thing here is not the ruling itself, but the fact that a ruling that sets such an important precedent like this one has happened in the way that it has, and in a court case that, frankly, was never going to go against TTC.

This dude has shamelessly ripped off Tetris. He is not, like the Cultris or Nullpo devs, attempting to make a cool game that is based around Tetris gameplay for the purposes of filling the currently poorly populated PC Tetris market. He is merely ripping off the concept of official Tetris games, changing as little as he possibly can (basically the name and not using pre-existing graphics, which would be a totally idiotic move not to do anyway), and selling it as a smartphone app with the intention to make some easy money. And he's completely open about his intentions behind the whole thing and his apparently smartass loophole to why he's fine. He's not trying to make a better product to break an existing monopoly, he's just trying to steal someone else's creative work for his own gain.

Basically, he's creating a clone that is in the largest possible way exactly what TTC don't ever want to happen, for fairly obvious reasons. It's also the sort of behaviour that copyright law is obviously in place to attempt to stop. Which means that the court were practically never going to rule in his favour, because setting that sort of precedent basically means that anyone with the resources to clone an existing video game can do so without reprimand, as long as they don't steal the name and exact graphics.

Because this Xio guy has been so much of a dick, it's basically pushed the court into defining what classes as a functional aspect and what classes as trade dress really far towards the "everything is trade dress" side because it's basically the only way to have the copyright law remain defensible against people ripping off games in the way that Mino has done. If there was a shred of creativity about Mino, then there's a chance he could sensibly argue a lot of these features to be necessary for the game design to function, but there isn't. He's not used a 20x10 field for any reasons of gameplay being better; he's used 20x10 because it's what official Tetris games use, and has then tried to defend it as though he did it for the reason of gameplay being better/feasible/playable/whatever, and it hasn't worked.

QUOTE(Integration @ Jun 13 2012, 09:29 PM) *

Or the other way around: what must commercial developers fulfil to be protected? Would a combination of memoryless randomizer, different spawning orientions & colors and a unique way to send garbage lines even help you?

They might not make your a** immortal to being sued, but all of those would definitely help you, because they would show that you're making a game that is fundamentally different to Tetris (which could be unintentional and a result of you having a sh** attention to detail, but that's hard to prove). The thing is, if you have a 16x10 field, the game concept would still work, you've created a game that isn't a direct copy, and by the words of the legal stuff said here, you're potentially fine.

What it says in this case is that things like the basic gameplay mechanics (which it defines as being falling blocks that fit together and lines are cleared and stuff) are not covered by copyright and are public domain. So if you want to design a game that uses those gameplay mechanics, you are perfectly entitled to. If you create the game around those mechanics from the ground up then you'll probably come up with something that is similar, but functionally distinct from Tetris, and you're fine. If you can justify any things that are the same (for example the playing field size) with "we explored options but found this one was better for reasons X, Y and Z" then you'd be helping yourself out immensely as basically saying there's only one good solution and it happens to be the same one used in Tetris (this is really hard to prove though and is far from a solid defence).

The copyright law works so that it shouldn't infringe people who want to make games that happen to play similarly to Tetris but were not intended to directly be a Tetris clone. The problem in this particular court case is that Mino was intended to directly be a Tetris clone, hence losing the ruling and hence setting a precedent that is pretty conservative and has such a large impact on potential fangames.


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meow
post Jun 14 2012, 12:11 AM
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I'd just like to interject for a moment, if I'm not mistaken, Xio Interactive's author (and CEO) is a woman by the name of Desiree Golden.
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Rosti_LFC
post Jun 14 2012, 01:27 AM
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QUOTE(meow @ Jun 14 2012, 12:11 AM) *

I'd just like to interject for a moment, if I'm not mistaken, Xio Interactive's author (and CEO) is a woman by the name of Desiree Golden.


Didn't pick up at the time of reading the name that she was female (in fairness it's only mentioned like once near the start of the document).

Still don't retract anything I've said Sticking Out Tongue.png


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XaeL
post Jun 14 2012, 01:49 AM
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It was obvious that they were going to lose.

By comparing the two products to a layman with no knowledge of Mino, they would be both be identified as Tetris. Not "like tetris", but "tetris".


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QUOTE(Paradox @ Dec 16 2010 @ 05:52 PM)
Like many setups here, it is useful if your opponent doesn't move and you get 4 Ts in a row.
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