In my opinion, teams is a dead end. They should left it out in TWC 2012. Then, they would have had enough time to split the simultaneous NES & PS3 rounds
. If you want to spice things up, then introduce a spell system like in Tetris Battle Gaiden.
QUOTE(acorneli @ Jun 18 2013, 12:23 AM)
unfortunately I think the great roadblock to making it spectator friendly is the hard drop. Average casual players just can't follow along at all.
FWIW, we have had some great success with our tournaments in regards to live audiences sitting and watching 2 hours of tetris, oohing and ahhing and screaming, applauding, all that. I think its because they can follow along on NES because they can actually see the piece falling and have a second or two to imagine where they might put it, even if they don't understand all the strategy.
So finding a soft drop version that everyone can get into and relish competing on would be a start.
You can't really compare versus play with Marathon. I agree that Marathon is more spectator friendly, if pieces fall steadily (no lock delay). A versus tournament without harddrop could be interesting, because we would see more comebacks (since players near the top could play faster than their opponents).