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> Tetris Sport - summary of 3 first years
massi4h
post Jun 22 2012, 01:31 AM
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Although I personally don't like the idea (could be cause I can't play it without lag though), but would you guys think that Battle 2P (TF/TB) could be more spectator friendly? Games don't end really fast and you can kinda watch a game go back and forth as one guy gets KOed, then the guy down a KO comes back and gets one, etc.


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Jupiter_Joe
post Jun 22 2012, 02:17 AM
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QUOTE(massi4h @ Jun 22 2012, 01:31 AM) *

Although I personally don't like the idea (could be cause I can't play it without lag though), but would you guys think that Battle 2P (TF/TB) could be more spectator friendly? Games don't end really fast and you can kinda watch a game go back and forth as one guy gets KOed, then the guy down a KO comes back and gets one, etc.


That's the only thing it has going, but the "buzzer beater" aspect- tie or lead as time expires- is interesting for spectators. However, it would be too rare at any rate.
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tepples
post Jun 22 2012, 07:55 PM
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Rosti's comment about an "independent international governing body" leads to another point:

Mr. Pajitnov and Mr. Rogers want Tetris to become a sport at least comparable to tennis (after which Tetris is named). But as long as The Tetris Company exercises its exclusive right in arranging Tetriminos into horizontal rows, this will not come about.

Nobody needs permission from The Tennis Company to manufacture equipment for recreational tennis. Nobody needs permission from The Chess Company to build a chess set, and FIDE takes no legal action against the play of variant games. Cross-training exercises done with homemade equipment that is not tournament legal can make players stronger. Tetris, on the other hand, relies on one supplier. Cross-training was the explicit goal of some fan games, but the recent ruling that fan games infringe copyright endangers this. Even StarCraft, another proprietary game seen as a sport in Korea, allows for creation of mods as training tools. What Tetris product has such modding tools? That's one reason why I don't see Tetris becoming a sport equal to even StarCraft within the next seven decades.

I used to play StarCraft.

I used to play Tetris.
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caffeine
post Jun 22 2012, 09:33 PM
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QUOTE(tepples @ Jun 22 2012, 02:55 PM) *


Nobody needs permission from The Tennis Company to manufacture equipment for recreational tennis. Nobody needs permission from The Chess Company to build a chess set, and FIDE takes no legal action against the play of variant games. Cross-training exercises done with homemade equipment that is not tournament legal can make players stronger. Tetris, on the other hand, relies on one supplier.

Another example that comes to mind is the World Cube Association . It organizes "twisty puzzle" competitions, but it doesn't have a rule saying the competitor must use a Rubik's brand cube.
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acorneli
post 7 hours ago
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Hi, I am the director of Ecstasy of Order and also ran the 2012 Classic Tetris Championship.

unfortunately I think the great roadblock to making it spectator friendly is the hard drop. Average casual players just can't follow along at all.

FWIW, we have had some great success with our tournaments in regards to live audiences sitting and watching 2 hours of tetris, oohing and ahhing and screaming, applauding, all that. I think its because they can follow along on NES because they can actually see the piece falling and have a second or two to imagine where they might put it, even if they don't understand all the strategy.

So finding a soft drop version that everyone can get into and relish competing on would be a start.
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caffeine
post 6 hours ago
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Welcome to the forum! We met at TWC 2011. I agree that some games might be better suited for spectating. However, many of us would find such speeds to be fairly boring if forced on us. For example, pushing for speed in high-paced games really gets my adrenaline going. It adds challenge and can be quite fun. The question is should we use x Tetris game at a tournament on behalf of the spectators... or the players?
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Kitaru
post 3 hours ago
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Both.


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perfectclear
post 2 hours ago
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Thread was TL;DR, but I think that teams is a good idea. I saw someone mention it. ESPECIALLY if we could have listen-in to the teams' chatter. in the fps scene and moba scene, call-outs are huge ("one shot back blue", "they are anchoring with an smg, I need a partner to break it", "their adc is bot lets force baron", or whatever), and I feel that adding depth through team play and creating potential for call-outs in Tetris would increase its spectatability.
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Integration
post An hour ago
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In my opinion, teams is a dead end. They should left it out in TWC 2012. Then, they would have had enough time to split the simultaneous NES & PS3 rounds Confused.png . If you want to spice things up, then introduce a spell system like in Tetris Battle Gaiden.

QUOTE(acorneli @ Jun 18 2013, 12:23 AM) *
unfortunately I think the great roadblock to making it spectator friendly is the hard drop. Average casual players just can't follow along at all.

FWIW, we have had some great success with our tournaments in regards to live audiences sitting and watching 2 hours of tetris, oohing and ahhing and screaming, applauding, all that. I think its because they can follow along on NES because they can actually see the piece falling and have a second or two to imagine where they might put it, even if they don't understand all the strategy.

So finding a soft drop version that everyone can get into and relish competing on would be a start.

You can't really compare versus play with Marathon. I agree that Marathon is more spectator friendly, if pieces fall steadily (no lock delay). A versus tournament without harddrop could be interesting, because we would see more comebacks (since players near the top could play faster than their opponents).
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