QUOTE(Paul676 @ Jun 13 2012, 01:53 AM)
And when people choose which side they're 'on' in a match, they get the same thing.
But then you're requiring your whole setup to work around people supporting people. Which works fine in some situations, but can be really poor for online games unless you have a good mix of personalities/nationalities in it. And it requires people to know those personalities and have someone to support before they watch it.
I pretty much define sports I like and sports I don't particularly like by how happy I am to sit and watch a game of it where I have basically no attachment to either team/player.
I think I'll drop this argument somewhat, because I might as well be trying to convince a disciple that God doesn't exist (and at the very least I'm finding I'm having to repeat myself). Go figure that the majority of people here absolutely fu**ing love Tetris, and think that everyone else in the world can/should love Tetris in the way they do too. Personally I really don't think so.
In the 6 years I've been in the competitive community, I feel it's stayed the same or even shifted backwards slightly in terms of size and accessibility. TTC have done hardly anything besides give minimal support to a few tournaments and very little in the sense of game design (certainly nothing that hasn't been seen before and done better elsewhere). Lots of people play Tetris, but I think the gap between the competitive community and the casual one is massive, both in terms of mindset and skill, and I really don't see many people transitioning across because frankly I doubt many are willing to put in the sort of time playing Tetris that they'd need to, to get to the level of skill of Blink and co.
I feel that if the style of the current incarnations of Tetris was ever a winning formula in this regard, we'd have seen at the very least some partial success already, either from Tetris DS or the days of TTO, and there's been very little that's stuck. I just don't think that the masses care about people playing high-level Tetris as anything more than a passing "ooh I know this game but I've never seen it played anywhere near this fast before".
It'd be cool if Tetris could get to the level of stuff like this
someday, but without some sort of big shift that's somewhat out of our hands, I just can't see it ever really happening. The game isn't right, the community isn't right, perception outside the community isn't right, and the companies who can make it happen aren't right. And if some of you guys want to keep dreaming and working towards it then by all means go for it (Parkzer's stuff does show some promise), but personally I think you'd be far better off directing your time elsewhere.